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Thread: PRO DEO ET REGE 1.0 QUESTIONS & SUGGESTIONS

  1. #281
    Pope_Fred_I's Avatar Kirā
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    Default Re: PRO DEO ET REGE 1.0 QUESTIONS & SUGGESTIONS

    Quote Originally Posted by Emperor Basil View Post
    I agree. They really do not represent them at all. Crusades should be extremely expensive and difficult. About the only realistic thing about them in vanilla is the rep the leaders get.
    I have one suggestion to make them slightly more realistic. The main problem with crusades was that once they're done most of the crusaders return home. I'm sure there could be some way to do this like having the cheap crusader mercs disappear once the objective is reached. Therefore it would cost a lot more to better secure a crusader state in the long term.
    Or make them super expensive post-Crusade
    La Garde recule.






  2. #282
    Gigantus's Avatar I used to be jolly, too
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    Default Re: PRO DEO ET REGE 1.0 QUESTIONS & SUGGESTIONS

    Originally Posted by Socal_infidel
    I hate the Crusades to be honest. Or at least the way they're portrayed in the game. Free upkeep and double-movement is ridiculous and unrealistic. As is the ability to call them on certain places. Still figuring out how to address them.
    The crusades are addressed via hidden_resources (crusade - EDB). PDER has got a lot more of these references in the descr_regions than vanilla. Quite a high percentage of them are Egyptian. Reducing the hidden resource (crusade) to the original regions might bring back the earlier effect of Jerusalem being called first.

  3. #283
    Rugin84's Avatar Kajiwara
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    Default Re: PRO DEO ET REGE 1.0 QUESTIONS & SUGGESTIONS

    I would love to see unique citis for battles. This would add a very interesting feel to the game. Is it possible? If i could get a list of the process and resources i would nee I would be more than happy to work on this in my free time. Imagine storming the walls of Contantinoble, set next to the see, ransacing the hagia Sophia! It would be glorious...no offence to you byzantium lovers out there...Im one too.

    The only problem I see is making the size, and buildings of the city correct to time periods. I suppose we could model them for each city size (town, large town, city, etc...). The rate that the player upgrades the towns might make this a little off in chronology, but it would still be great.

    This would put the cherry on top of this wonderful mod of your Socal, keep up the good work, and I hope this idea is possible.

  4. #284
    Gigantus's Avatar I used to be jolly, too
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    Default Re: PRO DEO ET REGE 1.0 QUESTIONS & SUGGESTIONS

    Uh, oh, that's one heck of a project. Must involve a couple of txt and xml files, not mentioning the graphics files.

    Short: I haven't got a clue, but it could just be possible.

  5. #285
    Emperor Basil's Avatar Taihō no heishi
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    Default Re: PRO DEO ET REGE 1.0 QUESTIONS & SUGGESTIONS

    It is possible. The Basileia crew are doing it for a few of the bigger cities like Constantinople, Baghdad and Rome. Obviously doing all the settlements would probably take up too much of the engine and there are certain limitations. Check out what they've done anyway:
    http://www.twcenter.net/forums/showthread.php?t=122992

  6. #286
    Emperor Domitianus's Avatar Kei kihei
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    Default Re: PRO DEO ET REGE 1.0 QUESTIONS & SUGGESTIONS

    A simple question: is this compatible with the mod manager? I don't like creating too many MTW2 copies as it fill the HD too easily.

  7. #287
    Socal_infidel's Avatar PDER Piper
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    Default Re: PRO DEO ET REGE 1.0 QUESTIONS & SUGGESTIONS

    Quote Originally Posted by Emperor Domitianus View Post
    A simple question: is this compatible with the mod manager? I don't like creating too many MTW2 copies as it fill the HD too easily.
    PDER installs into its own modfolder and won't effect other mods or vanilla. It can also be uninstalled relatively easily. So need to create separate copies of M2TW as you do with some RTW mods.

  8. #288
    Rugin84's Avatar Kajiwara
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    Default Re: PRO DEO ET REGE 1.0 QUESTIONS & SUGGESTIONS

    Wow, they have done a great job on those unique cities. Socal, you should see if they will share what they've already done. Im gonna get ahold of them and see if they will write a tutorial for the process.

  9. #289

    Default Re: PRO DEO ET REGE 1.0 QUESTIONS & SUGGESTIONS

    Wow the no need to install multiple copies of MTWII is a good thing. Many mods for RTW are not made to use the mod command CA included in RTW&BI latest patch. Poor bastards.
    Thx for made this. I like this mod.

  10. #290
    Sōkō no yari
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    Default Re: PRO DEO ET REGE 1.0 QUESTIONS & SUGGESTIONS

    Hmm... how about this? :hmmm:

    Crusading armies are allowed to travel through Catholic nations without any problem, however if it travels through a non-Catholic nation then that nation will get a pop-up of some sort where the nations chooses to allow them to travel through and support the crusaders with supplies(which will decrease the income a bit for the nation), but if the nation declines it then the crusaders will find it alot harder to travel through and might risk war.

    An example of this is how the first crusaders got to Palestine through the Byzantine Empire and Armenia.

    Oh and maybe Byzantines and other Orthodox nations could get missions like in the Teutonic campaign, where they can assist the crusaders by defeating pagans and Muslims?

    btw any chance of Niko's officers and banner-bearers coming to PDER2?
    Last edited by hekk; May 02, 2008 at 04:43 PM.

  11. #291
    Rugin84's Avatar Kajiwara
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    Default Re: PRO DEO ET REGE 1.0 QUESTIONS & SUGGESTIONS

    Quote Originally Posted by hekk View Post
    Hmm... how about this? :hmmm:

    Crusading armies are allowed to travel through Catholic nations without any problem
    This would not be historicly accurate, seeing as many of the crusades sacked "jewish" cities in Germany, not to mention Constantinople a couple of times.

    It would be better to put the allow/dont allow option for all factions whos land you are traveling through.

    One more thing. it is silly that when you have crusading armies from many nations on the SAME crusade, but there is no aid in battles. there should be a script which allows all crusading armies to be "allies" regardless of the standing between the two factions. "The Pope calls for us to put aside our differences..."

    I like the idea of missions to Orthodox factions aiding the crusades by attacking the muslims.

  12. #292
    Sōkō no yari
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    Default Re: PRO DEO ET REGE 1.0 QUESTIONS & SUGGESTIONS

    Quote Originally Posted by Rugin84 View Post
    This would not be historicly accurate, seeing as many of the crusades sacked "jewish" cities in Germany, not to mention Constantinople a couple of times.

    It would be better to put the allow/dont allow option for all factions whos land you are traveling through.
    There were no Jewish cities in Germany just Jews living in Germany, and it was more of a persecution than military encounter. Also Constantinople was owned by the Byzantines who are Orthodox.

    And besides the crusaders were always supported by the Catholic nations and allowed to travel through, but not always by other faiths so obviously other religions should be given a choice.

    Personally I think it would be much more historically accurate than what it is.

  13. #293
    B. Ward's Avatar ★★★★ RockNRolla ★★★★
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    Default Re: PRO DEO ET REGE 1.0 QUESTIONS & SUGGESTIONS

    Quote Originally Posted by Emperor Basil View Post
    It is possible. The Basileia crew are doing it for a few of the bigger cities like Constantinople, Baghdad and Rome. Obviously doing all the settlements would probably take up too much of the engine and there are certain limitations. Check out what they've done anyway:
    http://www.twcenter.net/forums/showthread.php?t=122992
    Is it just working on custom battles or on the campaign map. I've heard others say that making that tile a custom city crashes the game?

  14. #294
    Emperor Basil's Avatar Taihō no heishi
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    Default Re: PRO DEO ET REGE 1.0 QUESTIONS & SUGGESTIONS

    I think it's just in the battles. I think on the campaign map they all look the same. I don't know anything more than that.

  15. #295

    Default Re: PRO DEO ET REGE 1.0 QUESTIONS & SUGGESTIONS

    After lunching the mod I hear no sound. How to solve the problem???

  16. #296
    Rugin84's Avatar Kajiwara
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    Default Re: PRO DEO ET REGE 1.0 QUESTIONS & SUGGESTIONS

    Quote Originally Posted by hekk View Post
    There were no Jewish cities in Germany just Jews living in Germany, and it was more of a persecution than military encounter. Also Constantinople was owned by the Byzantines who are Orthodox.

    And besides the crusaders were always supported by the Catholic nations and allowed to travel through, but not always by other faiths so obviously other religions should be given a choice.

    Personally I think it would be much more historically accurate than what it is.
    On their way down the Danube, Peter's followers looted Hungarian territory and were attacked by the Hungarians, the Bulgarians, and even a Byzantine army near Nish. About a quarter (10,000 Crusaders) of Peter's followers were killed, but the rest arrived largely intact at Constantinople in August.

    Persecution of the Jews

    The First Crusade ignited a long tradition of organized violence against Jews in European culture. While anti-Semitism had existed in Europe for centuries, the First Crusade marked the first mass organized violence against Jewish communities. In Germany, certain leaders understood this war against the infidels to be applicable not only to the Muslims in the Holy Land, but also against Jews within their own lands. Setting off in the early summer of 1096, a German army of around 10,000 Crusaders led by Gottschalk, Volkmar, and Emicho, proceeded northward through the Rhine valley, in the opposite direction of Jerusalem, and began a series of pogroms which some historians call "the first Holocaust".[11] This understanding of the idea of a Crusade was not universal, however, and Jews found some refuge in sanctuaries, with one example being the Archbishop of Cologne's attempts to protect the Jews of the city from the slaughter carried on by the city's population.

    Yep...there were cities and townships in Germany which were predominatly jewish, set up as Urban councelships under fuedal law, paying taxes and owing fealty to the kaiser or king, not the local lord.

  17. #297
    Rugin84's Avatar Kajiwara
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    Default Re: PRO DEO ET REGE 1.0 QUESTIONS & SUGGESTIONS

    Quote Originally Posted by Hospitalier Grand Master View Post
    After lunching the mod I hear no sound. How to solve the problem???
    Theres a section stickied for this on the main forum. bug Fixes and Sound.

  18. #298
    Sōkō no yari
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    Default Re: PRO DEO ET REGE 1.0 QUESTIONS & SUGGESTIONS

    Quote Originally Posted by Rugin84 View Post
    ...
    Well how about this then: Catholics can also choose wether to help with supplies to Crusaders and if they don't they get terrible influence with the Pope.

  19. #299
    Rugin84's Avatar Kajiwara
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    Default Re: PRO DEO ET REGE 1.0 QUESTIONS & SUGGESTIONS

    Quote Originally Posted by hekk View Post
    Well how about this then: Catholics can also choose wether to help with supplies to Crusaders and if they don't they get terrible influence with the Pope.
    That sounds good. I like the idea of supplying the crusaders. What do you think about making all crusading armies "allied" I think this would be more realistic?
    ~Loyalty always, but honor first.~

  20. #300
    HannibalExMachina's Avatar Pays his debts
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    Default Re: PRO DEO ET REGE 1.0 QUESTIONS & SUGGESTIONS

    one small sugg on the hre:

    surnames like müller, schneider, becker etc. are as unfitting as possible (curse vanilla), as they are rather "peasant" names, meaning miller, taylor, baker.... hardly fitting for noble generals/governors .
    i would advise to use bynames instaed of surnames.




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