View Poll Results: What unit card style you like best?

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  • Full body shot/non-static

    25 28.74%
  • Simple waist up/non-static

    12 13.79%
  • Full body shot/static

    25 28.74%
  • Simple waist up/static

    25 28.74%
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Thread: Unit cards in SS in 6.0

  1. #181
    Sir Nicholas Altman's Avatar Chugen
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    Default Re: Unit cards in SS in 6.0

    Skaven I think you forgot Burgher Pikmen Unit card.

  2. #182
    Skaven's Avatar Chinen
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    Default Re: Unit cards in SS in 6.0

    And post separate download for all the factions, if you can
    ok I'll do that.

    Skaven I think you forgot Burgher Pikmen Unit card.
    No I didn't, I just had no idea that they were in 6.0 not even in 5.1 I even had the Burgher made from my MOD and I didn't include them on purpose, as soon as I have the beta I will finish the rest of the hre, I think it's only the Swordsmen and Armoured Sergant missing now than I will drop you guys the final hre download link (only cavalry and mercs missing) to make the missing hre units I really need the new textures/models since I can't guess how they look like.

    Tonight I will redo Portugal and I will hopefully finnish them soon, next i will move to the Spannish, Aragon and Moors than I'll talk to Sher Khan to see what needs to be done next
    Last edited by Skaven; March 12, 2008 at 05:08 AM.

  3. #183
    Sir Nicholas Altman's Avatar Chugen
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    Default Re: Unit cards in SS in 6.0

    Burgher pikemen are excatly like you made them cause they are from Rex Cobalts Ordo Teutonics reskin.

  4. #184
    Skaven's Avatar Chinen
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    Default Re: Unit cards in SS in 6.0

    Ok I'll update the link as soon as I have both the units left.

  5. #185
    Skaven's Avatar Chinen
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    Default Re: Unit cards in SS in 6.0

    Here's a picture with HRE and Portugal's icons, the rosters are different than SS but I have my game highly modded, still, all the ones missing in this pictures are finished too (all besides the 6.0 changes of course).



    It seems like it's taking more time but in reality I'm doing all the models at once, which means that in the future, factions will be faster to do because for example at this moment all Hand Gunners, Arquebusiers, Town Militia and so on are done for all factions.

    I know some of you may not like this sort of icons but... I'm doing them the way I like :original:
    Last edited by Skaven; March 13, 2008 at 06:23 PM.

  6. #186
    y2day's Avatar 2busy
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    Default Re: Unit cards in SS in 6.0

    Skaven!! they are just awesome!!!!
    One thing SS needed was these!!!

    Great Job!!
    *MEMBER OF THE IMPERIAL HOUSE OF HADER**UNDER THE PATRONAGE OF CHIM*

  7. #187
    Lord_Calidor's Avatar King Tomislav
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    Default Re: Unit cards in SS in 6.0

    Hmmm, is this final look? I was expecting something in lieu with Sher Khan's full action, battle ready & swinging, cards.

    Author of the ---== Knights Templar Mod ==---
    Creator of the ---== Lord Calidor's Weapon Pack 1 ==---
    Member of the ---== Dominion of the Sword ==--- and ---== C.B.U.R.P ==---

  8. #188
    Skaven's Avatar Chinen
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    Default Re: Unit cards in SS in 6.0

    Sorry mate I can't please everybody...

    Still, some good news, I found a way of making cavalry a lot faster, which is to make first the rider and than the cavalry in milkshape, it takes just a little bit more time than the normal cards and it allows us to finally have the correct horses for our knights

    I kind of panniced when I saw the amount of work I had in front to be able to make all horses for SS but now I found a faster solution, below is the explanation and finally an in game shot.



    it's fast to do and this is how it looks in game... not bad ?


  9. #189
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    Default Re: Unit cards in SS in 6.0

    Good! There might be some mounts changes in 6.0, as KK partially implemented new Real Combat.

  10. #190
    Skaven's Avatar Chinen
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    Default Re: Unit cards in SS in 6.0

    I'm glad you told me that now, I was about to start the HRE and Portugal's Cavalry

    Guess I'll have to wait for 6.0 to finish 100% of the cards.

    Rep up to you Echad for saving my as* of unnecessary work.

  11. #191
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    Default Re: Unit cards in SS in 6.0

    Actually - AFAIK only the Templar/Hospitalier etc. Order Knights and I am even not sure if there is a change in 6.0, but I do know that they were different between SS 5.1 and RC 1.4.

  12. #192
    Skaven's Avatar Chinen
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    Default Re: Unit cards in SS in 6.0

    Roger Echad, thanks for your help mate.

  13. #193
    Sher Khan's Avatar Mad Nomad Dad
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    Default Re: Unit cards in SS in 6.0

    Aye, talking with KK, he's done a little photoshopping of existing cav units, and suggested that perhaps doing only infantry at the moment would be prudent and waiting until the release to focus on cavalry.

  14. #194
    hylander25k's Avatar Wimmer
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    Default Re: Unit cards in SS in 6.0

    skaven those are nothing short of awe inspiring.

    May I ask what those other HRE knights/units are and what mods they are from?


  15. #195
    Sir Nicholas Altman's Avatar Chugen
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    Default Re: Unit cards in SS in 6.0

    @Sher Khan

    New unit cards for Byzantium have wrong cards for Vardariotai and Byzantine spearman. Their cards show pink colours while new skins have none.

  16. #196
    Skaven's Avatar Chinen
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    Default Re: Unit cards in SS in 6.0

    Aye, talking with KK, he's done a little photoshopping of existing cav units, and suggested that perhaps doing only infantry at the moment would be prudent and waiting until the release to focus on cavalry.
    Ok Sher Kan ty, I'll wait than, today I will start the Spannish and than I'll move to the Moors, once both factions are done I'll ask you which ones to do next.

    skaven those are nothing short of awe inspiring.

    May I ask what those other HRE knights/units are and what mods they are from?
    I'm using lots of Mods in my perssonel game but those are from SS, Lands to Conquer and Orthos's reskins I think, the rest is just some phtoshop work done by myself nothing much really.

  17. #197
    iobor's Avatar Aoba
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    Default Re: Unit cards in SS in 6.0

    Hi!

    I have to say that this is something i've been waiting for. Great work the both of you!

    Is anyone doing the french cards? They really need new cards!!

    iobor

    If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through.

  18. #198
    Skaven's Avatar Chinen
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    Default Re: Unit cards in SS in 6.0

    Is anyone doing the french cards? They really need new cards!!
    All factions will get new cards

  19. #199
    strife1013's Avatar Senshi
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    Default Re: Unit cards in SS in 6.0

    Quote Originally Posted by Skaven View Post
    All factions will get new cards
    I dont think frances cards are half bad.


  20. #200
    Skaven's Avatar Chinen
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    Default Re: Unit cards in SS in 6.0

    Loved by some hated by others here lies the Spanish and Moorish Rosters:




    The rest of the Christian Europe is at this moment at 65%, Egypt and Turkey are at 45%.


    On a side note, the Moors roster is kind of poor so I will be doing 2 new units for them later, maybe KK wants to use them if there is still space available for new units, who knows.

    that's it, ty all.
    Last edited by Skaven; March 15, 2008 at 12:14 PM.

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