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Thread: Rules Update Discussion

  1. #221
    Sidmen's Avatar Mangod of Earth
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    Default Re: Rules Update Discussion

    I hope no costs have been altered?
    Nope, none. And they will never be. Same goes to the integrity loss, they will remain constant. The only thing that may be tweaked is the damage which won't affect anyone outside of the moderator.
    And secondly: what about marines now? Do they cost the same as nprmal soldiers (250/5˘)?
    Marines have always been just soldiers-on ships. So they can either be your basic infantryman or the elite infantry, its up to you.

    So, I have made an excel spreadsheet to save myself time and ensure I never make mistakes.
    I have done the same, its fairly easy to just count up how many ultras you have and put that down, then do the same with all the other types.
    "For the humble doily is indeed the gateway to ULTIMATE COSMIC POWER!"

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  2. #222
    Holger Danske's Avatar Tribunus Augusticlavii
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    Default Re: Rules Update Discussion

    So there will be no Upkeep?

  3. #223
    Lord Rahl's Avatar Behold the Beard
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    Default Re: Rules Update Discussion

    I was wondering if we could have a stickied topic that showed every races' diplomatic relations. I have my race's own diplomatics relations posted, but keeping track of all of the non-aggression pacts, wars, alliances, etc. will be a hassle. Anyone agree with me?:hmmm:

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  4. #224
    Holger Danske's Avatar Tribunus Augusticlavii
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    Default Re: Rules Update Discussion

    We should endeed have a Deplomacy Thread!

    A simple formular could be (Thanks Silo)

    FACTION X
    Spoiler Alert, click show to read: 

    Alliances:

    Non-Agression Pacts:

    Trading Agreements:
    Trade Income (N/A)

    Neutral:
    -everyone who is not otherwise listed

    Wars:

  5. #225
    Lord Rahl's Avatar Behold the Beard
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    Default Re: Rules Update Discussion

    Yeah, I've already listed all of that. I think it would be easy enough to set up as a thread and it would surely make things a lot easier politically.

    Patron of: Ó Cathasaigh, Major. Stupidity, Kscott, Major König, Nationalist_Cause, Kleos, Rush Limbaugh, General_Curtis_LeMay, and NIKO_TWOW.RU | Patronized by: MadBurgerMaker
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  6. #226
    Holger Danske's Avatar Tribunus Augusticlavii
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    Default Re: Rules Update Discussion

    No one is keep you from making it, Rahl
    Last edited by Holger Danske; February 25, 2008 at 07:02 AM.

  7. #227
    Lord Rahl's Avatar Behold the Beard
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    Default Re: Rules Update Discussion

    I'm fine with making it myself. I'll only be able to after class today. I'll have to learn about WWI...and then after ~4 hours I'll get to work on it if no one else does.

    Patron of: Ó Cathasaigh, Major. Stupidity, Kscott, Major König, Nationalist_Cause, Kleos, Rush Limbaugh, General_Curtis_LeMay, and NIKO_TWOW.RU | Patronized by: MadBurgerMaker
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  8. #228
    Holger Danske's Avatar Tribunus Augusticlavii
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    Default Re: Rules Update Discussion

    Quick question;
    Is there any advantage in having beam PD's over kinetic PD's??
    Like will the beam be able to take 2x missiles down compared to the kinetic or are they all the same?

  9. #229
    Aetius's Avatar Remove Kebab
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    Default Re: Rules Update Discussion

    Kinetics cant act as Point Defense. Only beams and pulse are able to perform that function.

  10. #230
    Holger Danske's Avatar Tribunus Augusticlavii
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    Default Re: Rules Update Discussion

    hmm.. better fix my fleet then, lol..

  11. #231
    Sidmen's Avatar Mangod of Earth
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    Default Re: Rules Update Discussion

    Yeah, I tried to give some reasons to having different PD guns. Beams are good against missiles, but worthless against fighters. Pulse are not good at either, nor are they bad. But Kinetic are good against fighters and worthless against missiles.
    "For the humble doily is indeed the gateway to ULTIMATE COSMIC POWER!"

    ~Sidmen, Member of the House of Wilpuri, Patronized by pannonian

  12. #232
    Aetius's Avatar Remove Kebab
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    Default Re: Rules Update Discussion

    Quote Originally Posted by Sidmen View Post
    Yeah, I tried to give some reasons to having different PD guns. Beams are good against missiles, but worthless against fighters. Pulse are not good at either, nor are they bad. But Kinetic are good against fighters and worthless against missiles.
    Once again I am mistaken...I have much to learn.

  13. #233
    Sidmen's Avatar Mangod of Earth
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    Default Re: Rules Update Discussion

    fighters are more than 10m long missiles are maybe 2.
    "For the humble doily is indeed the gateway to ULTIMATE COSMIC POWER!"

    ~Sidmen, Member of the House of Wilpuri, Patronized by pannonian

  14. #234
    Kiljan Arslan's Avatar Sanchi
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    Default Re: Rules Update Discussion

    BTW what about my ideas for the 3 turns of missles?
    according to exarch I am like
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    Quote Originally Posted by Exarch View Post
    sure, the way fred phelps finds christianity too optimistic?

    Simple truths
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    Did you know being born into wealth or marrying into wealth really shows you never did anything to earn it?
    btw having a sig telling people not to report you is hilarious.

  15. #235
    Sidmen's Avatar Mangod of Earth
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    Default Re: Rules Update Discussion

    I'm not a fan, since it makes as much sense as 3 turns of kinetic or 3 turns of torpedoes.
    "For the humble doily is indeed the gateway to ULTIMATE COSMIC POWER!"

    ~Sidmen, Member of the House of Wilpuri, Patronized by pannonian

  16. #236
    Kiljan Arslan's Avatar Sanchi
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    Default Re: Rules Update Discussion

    Well considering how much little use torpedoes get...


    Aww well scrap it.


    Although could we allow ships that are smaller than a klm to move 2 range spaces a turn?
    according to exarch I am like
    Spoiler Alert, click show to read: 
    Quote Originally Posted by Exarch View Post
    sure, the way fred phelps finds christianity too optimistic?

    Simple truths
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    Did you know being born into wealth or marrying into wealth really shows you never did anything to earn it?
    btw having a sig telling people not to report you is hilarious.

  17. #237
    Sidmen's Avatar Mangod of Earth
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    Default Re: Rules Update Discussion

    I was actually thinking of something like that, only for ships 500m or less. The same as the limit for cloaking tech... But we need to get the current stuff down and working for everyone before we start adding in extras.
    "For the humble doily is indeed the gateway to ULTIMATE COSMIC POWER!"

    ~Sidmen, Member of the House of Wilpuri, Patronized by pannonian

  18. #238
    Kiljan Arslan's Avatar Sanchi
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    Default Re: Rules Update Discussion

    Yeah I realized how confusing this is getting.
    according to exarch I am like
    Spoiler Alert, click show to read: 
    Quote Originally Posted by Exarch View Post
    sure, the way fred phelps finds christianity too optimistic?

    Simple truths
    Spoiler Alert, click show to read: 
    Did you know being born into wealth or marrying into wealth really shows you never did anything to earn it?
    btw having a sig telling people not to report you is hilarious.

  19. #239
    Lord Rahl's Avatar Behold the Beard
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    Default Re: Rules Update Discussion

    I had an idea for fleet movements.

    I don't think the current system we have it very realistic. We can just say that a fleet traveled from one end to the galaxy to the other...and I don't think that is realistic or fair to the game. Even if ships can travel faster than light, that doesn't mean that they can travel hundreds of light years in one turn. That is ridiculous. But I believe that a simple solution can be conceptualized and integrated into the game. Since we have the galactic map situated in grids, we could implement a limit on how many grids ships can travel in one turn. So an example would be that the limit is 5 grid units. What do y'all think?

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  20. #240
    Aetius's Avatar Remove Kebab
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    Default Re: Rules Update Discussion

    Interesting, although the map would need to be permantly updated, and it would make so attacks needed to be far more planned in advance.

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