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Thread: Rules Update Discussion

  1. #1
    Sidmen's Avatar Mangod of Earth
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    Default Rules Update Discussion

    merged threads, this post is by silo.
    I just want to put down some points that came up, and use this thread to further discuss new rules:

    1.) 1/10 of cost upkeep per week for ships and troops vs no ukeep system


    2.) Implement Sidmen's hull integrity system (with some changes imo).
    Spoiler Alert, click show to read: 
    A ship can't have under 1 hull integrity. the hull integrity value indicates the strength of the hull of a ship.
    From then on a ships description should state:
    Length:
    Crew: crew and marines
    Armament:
    Armour:
    Hull Integrity:
    Shielding:
    Complement:
    Cost:

    3.) Stealth System
    Variant A: A stealth system enables a ship to move without being spotted by enemy craft. However while stealthed the ship may not fire or launch fighters.
    Cost: 5/m for ships 0-500m (integrity loss 1/3m)
    10/m for ships 501-10,000m (integrity loss 1/m)
    15/m for ships 10,001m + (integrity loss 2/m)
    Stealth can be countered by sensors which come in three versions:
    small sensors for 0-500m ships: kinetic range, 100 integrity loss, 5000 credits
    medium sensors for 501-10,000m ships: pulse range, 400 integrity loss, 10.000 credits
    ultimate sensors for 10,001+m ships: beam range, 2000 integrity loss, 20.000 credits

    Variant B:Firstly there are small cloaking devices that are able to cloak small ships:
    5c/m; integrity loss 1m; can only be installed on ships of up to 300m
    Secondly there are cloaking field generators that can create a cloaking field of kinetic weapons range. They will cloak any ship inside this field, but due to the high energy consume the cloaking ship has to stay immobile (an optional idea is that the cloaking ship will have to recharge batteries from time to time and deactivate the field). Those generators would to some extent be like gravity well generators: expensive, huge, and powerful. (2000 integrity loss; 20.000 credits)
    If we use this model there would be no dedicated detection devices, but cloaked ships would be detected automatically somewhere around pulse range


    Note that these are just proposals.
    I will update this post with everything new that comes up and note if we agree on something.
    Last edited by Sidmen; January 03, 2009 at 08:15 AM.
    "For the humble doily is indeed the gateway to ULTIMATE COSMIC POWER!"

    ~Sidmen, Member of the House of Wilpuri, Patronized by pannonian

  2. #2
    Kiljan Arslan's Avatar Sanchi
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    Default Re: Battle Modding - Sidmen

    Looks alright.
    according to exarch I am like
    Spoiler Alert, click show to read: 
    Quote Originally Posted by Exarch View Post
    sure, the way fred phelps finds christianity too optimistic?

    Simple truths
    Spoiler Alert, click show to read: 
    Did you know being born into wealth or marrying into wealth really shows you never did anything to earn it?
    btw having a sig telling people not to report you is hilarious.

  3. #3
    Sidmen's Avatar Mangod of Earth
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    Default Re: Battle Modding - Sidmen

    Going through my ships, I've found that my Hunter-killer has -7,000 hull points..
    Luckily I don't have any of them.. Should just be a matter of increasing hull size.
    "For the humble doily is indeed the gateway to ULTIMATE COSMIC POWER!"

    ~Sidmen, Member of the House of Wilpuri, Patronized by pannonian

  4. #4
    Kiljan Arslan's Avatar Sanchi
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    Default Re: Battle Modding - Sidmen

    wait what dose hull integrity loss mean?
    according to exarch I am like
    Spoiler Alert, click show to read: 
    Quote Originally Posted by Exarch View Post
    sure, the way fred phelps finds christianity too optimistic?

    Simple truths
    Spoiler Alert, click show to read: 
    Did you know being born into wealth or marrying into wealth really shows you never did anything to earn it?
    btw having a sig telling people not to report you is hilarious.

  5. #5
    Sidmen's Avatar Mangod of Earth
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    Default Re: Battle Modding - Sidmen

    For every gun you add to a ship, you open a weak point in the armor. That weak point is hull integrity loss. (it subtracts from armor)
    "For the humble doily is indeed the gateway to ULTIMATE COSMIC POWER!"

    ~Sidmen, Member of the House of Wilpuri, Patronized by pannonian

  6. #6
    Kiljan Arslan's Avatar Sanchi
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    Default Re: Battle Modding - Sidmen

    Now I understand.
    according to exarch I am like
    Spoiler Alert, click show to read: 
    Quote Originally Posted by Exarch View Post
    sure, the way fred phelps finds christianity too optimistic?

    Simple truths
    Spoiler Alert, click show to read: 
    Did you know being born into wealth or marrying into wealth really shows you never did anything to earn it?
    btw having a sig telling people not to report you is hilarious.

  7. #7
    scottishranger's Avatar In Memory of Calvin
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    Default Re: Battle Modding - Sidmen

    I like it, we can add a degree of standardization to our battles now.

  8. #8
    Magic Man's Avatar Indefinitely Banned
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    Default Re: Battle Modding - Sidmen

    I dont ever want to mod now.

    Too confusing

    Ill stick to the 'medieval' battles in WA.

  9. #9
    Sidmen's Avatar Mangod of Earth
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    Default Re: Battle Modding - Sidmen

    This is only for battles I mod, but you can get the general 'feel' from it. There is plenty of room for creative juice. Besides, we need more mods. Right now its basically you and me.. Bert kinda doesn't want to do it anymore.
    "For the humble doily is indeed the gateway to ULTIMATE COSMIC POWER!"

    ~Sidmen, Member of the House of Wilpuri, Patronized by pannonian

  10. #10
    Holger Danske's Avatar Tribunus Augusticlavii
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    Default Re: Battle Modding - Sidmen

    How about some accuracy points for the cannon based weaponry? because Kinetic is now the I-Win weapon of choice.

  11. #11
    scottishranger's Avatar In Memory of Calvin
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    Default Re: Battle Modding - Sidmen

    Kinetic is very short range though. It would be pretty easy to just stay out of range and bombard them.

  12. #12
    Holger Danske's Avatar Tribunus Augusticlavii
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    Default Re: Battle Modding - Sidmen

    In that case kinetic is utter pointless if the other just can do that.

  13. #13
    HansDuet's Avatar Tribunus
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    Default Re: Battle Modding - Sidmen

    I really think that battles should be less calculating, more tactic.
    Gives mod much power in the matter..


  14. #14
    Magic Man's Avatar Indefinitely Banned
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    Default Re: Battle Modding - Sidmen

    Quote Originally Posted by HansDuet View Post
    I really think that battles should be less calculating, more tactic.
    Gives mod much power in the matter..
    Yeah thats why the WA battles are easier for me, you dont have to calculate how good the Horsemen will be against the Pikemen.

    In the SA battle i modded, tactics were the main decider in casualties.
    Long range bombardment on both front/rear, and a defensive setting from the one getting bombarded...

  15. #15
    scottishranger's Avatar In Memory of Calvin
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    Default Re: Battle Modding - Sidmen

    Quote Originally Posted by Magic Man View Post
    Yeah thats why the WA battles are easier for me, you dont have to calculate how good the Horsemen will be against the Pikemen.

    In the SA battle i modded, tactics were the main decider in casualties.
    Long range bombardment on both front/rear, and a defensive setting from the one getting bombarded...
    ARRGHH!

  16. #16
    Magic Man's Avatar Indefinitely Banned
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    Default Re: Battle Modding - Sidmen

    Lol.

  17. #17
    Farnan's Avatar Saviors of the Japanese
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    Default Galactic Restart

    With all the changing factions, rules being introduced, a screwed up map and little happening so far perhaps a galatic restart is up? Everyone can keep their factions if they want, we'll redo the map and everything...

    With a suggesstion that we standardize Sidmen's rules, and we introduce something that encourages conflict between the factions.
    “The nation that will insist upon drawing a broad line of demarcation between the fighting man and the thinking man is liable to find its fighting done by fools and its thinking by cowards.”

    —Sir William Francis Butler

  18. #18
    Magic Man's Avatar Indefinitely Banned
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    Default Re: Galactic Restart

    Sounds like a plan.

  19. #19
    HansDuet's Avatar Tribunus
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    Default Re: Galactic Restart

    Indeed.


  20. #20
    Farnan's Avatar Saviors of the Japanese
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    Default Re: Galactic Restart

    If we do so we'll give everyone maybe a week to retool their faction to the new rules or if they wish start a new one, and then we'll pick up the pieces.
    “The nation that will insist upon drawing a broad line of demarcation between the fighting man and the thinking man is liable to find its fighting done by fools and its thinking by cowards.”

    —Sir William Francis Butler

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