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Thread: The Res Bellicae team and informations

  1. #1

    Icon14 The Res Bellicae team and informations

    The Mod

    this is the first mod with 3 provincial campaign!

    1)in the first campaign you will guide the little town of Rome to the conquest of the Italian Peninsula,to do this you will fight with the ellenic cities of southern Italy,The italic people,the Etruscans,the terrible Gauls, and yes with Cartage in a map of Italy very very large!(so 753 b.C. birth of Rome-241 b.C.,end of first punic war)

    2)in the second campaign you will guide the imperial eagle in all the know world and found the great Empire of Rome!,you will fight with all the other factions (so 241 b.C.end of the first punic war-117 a.D.maximum extension under the Emperor Trajan).this campaign is similar to the classic imperial campaign in vanilla but with some midification!

    3)in the third campaign you can choose to guide the Greek poleis or the Great Empire of 100 nations:the great Persian Empire...there will be be the greek-persian war,and some other faction and then Alexander the great...(so 500 b.C.-323 b.C. dead of Alexander)

    In this mod there will be the roman civil war and we have the hero of ancient era,via script you will find:

    1)Serse
    2)Leonidas
    3)Alexander the great and Darius
    4)Annibal
    5)Pirrus
    6)Scipion
    7)Julius Caesar,Vercingetorix..and in the 49 B.C. there's a script that active the roman civil war...Pompeus Magnus appear with an army of legionaries rebels and you will fight with him!!

    new script:the pretorians script:
    this script (only after the imperial reform) activate an army (rebel) full of pretorians with a rebel family member that want to kill you!!!and you must fight for the glory of you're name and for the people of rome!this simulate the famous rule of the pretorian guard in the imperial era.

    team member

    team leader and scripter
    Gaio Giulio Patrizio

    Skinner and modeller
    Matteucci
    Maximo decimo meridio

    Assistant,History and Web Designer
    Milite

    Mapper
    Lucio Settimio Severo

    Music pack and video in game
    Tito Flavio

    special thanks to:
    Big Bear and Nikeforos for his models
    King Louise Assurbanipal for his oplites
    Ferres for his romans
    smeagollum for his orders pack

    special thanks to Rome:Total Realism


    www.resbellicae-mod.forumfree.net
    Last edited by Tito Flavio; February 16, 2008 at 04:25 AM.
    Res Bellicae team member

  2. #2

    Default Re: The Res Bellicae team and informations

    Sounds good

  3. #3

    Default Re: The Res Bellicae team and informations

    Always nice to see a new mod, doesn't sound to shabby.

  4. #4
    zedestroyer's Avatar Biarchus
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    Default Re: The Res Bellicae team and informations

    Good luck and good work.







  5. #5
    Blackshamrock.'s Avatar Campidoctor
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    Default Re: The Res Bellicae team and informations

    Sounds grate guys keep us posted on whats happening.

  6. #6

    Default Re: The Res Bellicae team and informations

    the mod is almost completed....

  7. #7
    Ephialtes The Dog's Avatar Vicarius
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    Default Re: The Res Bellicae team and informations

    Sweet, any ideas on a release date?
    "So there I am, in Sri Lanka, formerly Ceylon, at about 3 o'clock in the morning, looking for one thousand brown M&Ms to fill a brandy glass, or Ozzy wouldn't go on stage that night. So, Jeff Beck pops his head 'round the door, and mentions there's a little sweets shop on the edge of town. So - we go. And - it's closed. So there's me, and Keith Moon, and David Crosby, breaking into that little sweets shop, eh. Well, instead of a guard dog, they've got this bloody great big Bengal tiger. I managed to take out the tiger with a can of mace, but the shopowner and his son... that's a different story altogether. I had to beat them to death with their own shoes. Nasty business, really. But, sure enough, I got the M&Ms, and Ozzy went on stage and did a great show."

    -Del Preston

  8. #8

    Default Re: The Res Bellicae team and informations

    Quote Originally Posted by Ephialtes The Dog View Post
    Sweet, any ideas on a release date?
    maybe in two week..so stay tuned!
    Res Bellicae team member

  9. #9

    Default Re: The Res Bellicae team and informations

    so fast? that is really wonderful! i am surprised

    Macedonia was,is and will always be Hellenic.
    it is nice to be important, but it is more important to be nice.

  10. #10

    Default Re: The Res Bellicae team and informations

    And another mod depicting my favourite era(s)! I am truly blessed today
    Screens are nice and the whole concept seems excellent.
    Good luck with the release

  11. #11

    Default Re: The Res Bellicae team and informations

    Quote Originally Posted by salaminomaxos79 View Post
    so fast? that is really wonderful! i am surprised
    we're working since July!!!
    Res Bellicae team member

  12. #12

    Default Re: The Res Bellicae team and informations

    i hadn't heard of you guys before, that's why i was really surprised.
    congratulations for everyone in your team

    Macedonia was,is and will always be Hellenic.
    it is nice to be important, but it is more important to be nice.

  13. #13

    Default Re: The Res Bellicae team and informations

    Quote Originally Posted by salaminomaxos79 View Post
    i hadn't heard of you guys before, that's why i was really surprised.
    congratulations for everyone in your team
    i know.....we were in the rome work shop section before!

    now,thanks to the administration of this fantastic site we have a section here!
    Res Bellicae team member

  14. #14

    Icon12 Re: The Res Bellicae team and informations

    This will be a script full mod.We have many NEVER SEEN BEFORE SCRIPTS,like one that simulate afterbattle extermination for the ai and one that simulate comunication difficulty in the hearth of the battle.Hope you will like it.
    to say other Changes,let's say some traits that now include:
    All senatorial charges during roman repubblic era
    Imperator charge during roman imperial era (granted to faction leader)
    Occasional events:this one is a set of traits that appears and desappears during each turn.Traits like "Problems with the terrain" or "in enemy lands" will always influence your battles granting morale,command,making ambushes harder or simply limiting your range of vision and movement points.
    And many more to say....
    Last edited by Gaio Giulio Patrizio; February 17, 2008 at 07:58 AM.
    Rome:Total War:Res Bellicae Proud team leader

  15. #15
    jackwei's Avatar Primicerius
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    Default Re: The Res Bellicae team and informations

    Quote Originally Posted by Gaio Giulio Patrizio View Post
    This will be a script full mod.We have many NEVER SEEN BEFORE SCRIPTS,like one that simulate afterbattle extermination for the ai and one that simulate comunication difficulty in the hearth of the battle.Hope you will like it.
    to say other Changes,let's say some traits that now include:
    All senatorial charges during roman repubblic era
    Imperator charge during roman imperial era (granted to faction leader)
    Occasional events:this one is a set of traits that appears and desappears during each turn.Traits like "Problems with the terrain" or "in enemy lands" will always influence your battles granting morale,command,making ambushes harder or simply limiting your range of vision and movement points.
    And many more to say....
    that very great and i am looking forward to this mod indeed. The last i've seen a Imperator trait or something simlar was in res gestae when u capture rome u get the first man in rome trait for u faction leader and when he dies ur faction heir is imperator.

    By the way your units look very too and i am sure this will be very sucessful indeed good luc.

  16. #16
    Father Jack's Avatar expletive intended
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    Default Re: The Res Bellicae team and informations

    wow this sounds excellent, i cant wait to play it! And good luck with the release
    Last edited by Father Jack; February 17, 2008 at 12:55 PM.
    Pedicabo ego vos et irrumabo.

  17. #17

    Default Re: The Res Bellicae team and informations

    thanks.Anyway our trait is simply spawned to the roma faction leader when the imperial reform occurs,cause there is only one roman faction(no senate)
    Rome:Total War:Res Bellicae Proud team leader

  18. #18
    jackwei's Avatar Primicerius
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    Default Re: The Res Bellicae team and informations

    Quote Originally Posted by Gaio Giulio Patrizio View Post
    thanks.Anyway our trait is simply spawned to the roma faction leader when the imperial reform occurs,cause there is only one roman faction(no senate)
    you must beware of the 66BC crash that happens in another of mods especially if it a unified rome?

  19. #19

    Default Re: The Res Bellicae team and informations

    i'll check better but til now nothing happends...Thanks anyway
    Rome:Total War:Res Bellicae Proud team leader

  20. #20

    Default Re: The Res Bellicae team and informations

    ok i realize this could be a problem.This bug was told as inevitable
    So i have decided to simply skip 66 bc. when the player reaches 67 bc the enxt turn will be 65 so that no cdt.It seems to be the only way...
    Rome:Total War:Res Bellicae Proud team leader

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