Page 9 of 21 FirstFirst 12345678910111213141516171819 ... LastLast
Results 161 to 180 of 408

Thread: Suggestions for Future

  1. #161
    General_Zavier's Avatar Shashu
    Join Date
    Sep 2007
    Location
    Right Behind You.
    Posts
    189

    Default Re: RM2 Suggestions for Future

    Quote Originally Posted by phoenixemperor View Post
    Replace Milan with Venice if you have no free faction slots. Having Milan as an independent entity and Venice as part of the HRE is absurd. Venice wasn't part of the HRE.

    At the very least, make Venice a rebel city, rather than a HRE city
    Milan is already gone. But I do agree that Venice should be a rebel city, and one with a large garrison of good troops so its hard to capture.
    The opposite of a correct statement is a false statement. But the opposite of a profound truth may well be another profound truth. ~Niels Bohr
    No matter how hard you try, you cannot outwit stupid people.
    ~Anonymous

    Romano British AAR
    End of Days AAR
    WRE Migration Campaign AAR
    The Official RTW Screenshot Competition.

  2. #162
    Lord Of The Knights's Avatar Rome Medieval ******
    Join Date
    Apr 2007
    Location
    somewhere in the Medieval World
    Posts
    1,919

    Default Re: RM2 Suggestions for Future

    in RM3,venice is a rebel city,with strong garrison and good buildings.

  3. #163
    Umpirelegions's Avatar Yari-hei
    Join Date
    Sep 2008
    Location
    Canada
    Posts
    101

    Default Re: RM2 Suggestions for Future

    when playing RM2 campaign, I noticed that many small rebel settlements have no garrison units. In RM3, is this the same or different?

  4. #164
    Lord Of The Knights's Avatar Rome Medieval ******
    Join Date
    Apr 2007
    Location
    somewhere in the Medieval World
    Posts
    1,919

    Default Re: RM2 Suggestions for Future

    you mean some settlements in america,i fixed that in RM3

  5. #165
    Kirā
    Join Date
    Jan 2008
    Posts
    299

    Default Re: RM2 Suggestions for Future

    Could you make the mongols weaker...

    I am just 15 years in, but i fear they are going to own all of Europe at this rate.

  6. #166
    Dr. Oza's Avatar Jukutatsu shita
    Join Date
    Apr 2007
    Posts
    4,275

    Default Re: RM2 Suggestions for Future

    thats historically correct tho
    plus that fact that the human faction is going to be abnormally strong
    i think the mongols are fine

  7. #167
    Murakawa
    Join Date
    Oct 2008
    Posts
    1

    Default Re: RM2 Suggestions for Future

    Hi, letClick image for larger version. 

Name:	Amphitheatre_Shadow.PNG 
Views:	84 
Size:	1.25 MB 
ID:	21412

    Click image for larger version. 

Name:	Apperture-walls.PNG 
Views:	70 
Size:	1.11 MB 
ID:	21413

    Click image for larger version. 

Name:	Artillery_apperture_wall.PNG 
Views:	90 
Size:	1.38 MB 
ID:	21414

    Click image for larger version. 

Name:	Wall_image.PNG 
Views:	68 
Size:	1.21 MB 
ID:	21415 me say you did a great work with this mod. I have realised that is possible to low and grow walls of cities in the folder settlement plans files.
    So it is possible to place artillery in the base of walls and they can also fire to enemies. Historically almost all cities around XV century had artillery, bombards on walls.
    The way to modify walls is to change the last digit on each part of wall lines text, -30 with minus before will low the walls or any other building about 30 meters and a normal digit without minus 30 will make any building or wall grow about 30 meters. Example:
    slot_112x64_equestrian, -318.00, 134.00, 180, 0.5
    slot_160x128_amphitheatres, -203.00, -293.00, 90.00, -100

    gateway, -192.00, -416.00, 0.00, 0.500
    straight, -256.00, 416.00, -180.00, 0.500
    straight_link, -352.00, 416.00, -180.00, 3.5
    straight_link, -288.00, 416.00, -180.00, 3.5
    so I have lowed the amphitheatres 100 meters, and they wil dissapear althoug there is sometimes an ugly shadow on the ground, an easy way to make dissapear roman period buildings, not medieval ones, I have increased the alt. of the links walls about 3 meters, enought to fire bombards from there. Although after this modifications the top of walls may seem ugly to somebody, as you will see on the pics I post. I post it if somebody didnt know that.
    Last edited by Baron_RedClaw; October 20, 2008 at 04:18 PM.

  8. #168
    cactuschewer's Avatar Murakawa
    Join Date
    Aug 2008
    Posts
    11

    Default Re: RM2 Suggestions for Future

    hey one thing ive noticed is that when you look at units from a certain angle their sheilds are invisible due to being very thin i think

    is there anyway that could be changed?
    not to be picky or anything just a sugestion

  9. #169
    Ragnos's Avatar Chinen
    Join Date
    Dec 2007
    Location
    Very far away from you, rest assured.
    Posts
    419

    Default Re: RM2 Suggestions for Future

    If what you're talking about is from a distance, then it's the sprites. To my knowledge it is impossible to sprite the backside of the shields, so it's not an error or anything.

  10. #170
    cactuschewer's Avatar Murakawa
    Join Date
    Aug 2008
    Posts
    11

    Default Re: RM2 Suggestions for Future

    no its from close up so its not the sprites

  11. #171
    Ragnos's Avatar Chinen
    Join Date
    Dec 2007
    Location
    Very far away from you, rest assured.
    Posts
    419

    Default Re: RM2 Suggestions for Future

    Are you sure you have the latest hotfix? It was fixed a while back.

  12. #172
    Yamabe
    Join Date
    Mar 2008
    Posts
    230

    Default Re: RM2 Suggestions for Future

    Looks that I don't have such problem in a closed look. Be sure to have the latest fix

    *******Rome Medieval Forum*******
    Beta tester for ROME MEDIEVAL

  13. #173
    cactuschewer's Avatar Murakawa
    Join Date
    Aug 2008
    Posts
    11

    Default Re: RM2 Suggestions for Future

    hot fix 9 is my latest one
    but i dont mind it doesnt bother me that much

  14. #174
    Dean Martin's Avatar Kirā
    Join Date
    Feb 2008
    Location
    Spain/Poland
    Posts
    292

    Default Re: RM2 Suggestions for Future

    Hello~~! The mod is really good but some sugestions. I don't know if that was reminded before ( a lot of reading):hmmm: but Poland should have atleast 3 cities Gdańsk insted of Danzig, territory of Krakow should be cut for two territories. First Poznan and second Krakow in south-east of Poznan ( if not quite sure check map of Poland in Atlas)


  15. #175
    Yoshihara
    Join Date
    Feb 2008
    Posts
    51

    Default Re: RM2 Suggestions for Future

    Something that's bugged me for a while (even with vanilla RTW) is naval recruitment. Would it be possible for you to make ground troop and naval recruitment separate tabs?

  16. #176
    charles the hammer's Avatar Kamikaze
    Join Date
    Nov 2008
    Posts
    6,039

    Default Re: RM2 Suggestions for Future

    I would just like to see muskets (maybe cossacks for the russians and janisarries for the turks) and religon play a bigger role but I think you said you addressed the religon but just making sure. Still though it is a great mod

  17. #177
    Axeman's Avatar Kamikaze
    Join Date
    Feb 2007
    Location
    Rotterdam, Netherlands
    Posts
    5,848

    Default Re: RM2 Suggestions for Future

    Use Barbarian Invasion , also have a campagin later when the Mongols begin thier invasion of Europe , and have them as a playable faction in a horde at the start.

    ☻/ This is Muhammad.
    /▌  Copy and paste him
    / \ so as to commit horrible blasphemy!
    If there were a God, I think it very unlikely that he would have such an uneasy vanity as to be offended by those who doubt his existence. --Bertrand Russell

  18. #178
    SaadHabib's Avatar Wimmer
    Join Date
    Mar 2008
    Location
    Canada
    Posts
    116

    Default Re: RM2 Suggestions for Future

    BI would rule the likes of me out. :|

  19. #179
    Axeman's Avatar Kamikaze
    Join Date
    Feb 2007
    Location
    Rotterdam, Netherlands
    Posts
    5,848

    Default Re: RM2 Suggestions for Future

    Just head down to your local wal mart , only costs around 10 Euros

    ☻/ This is Muhammad.
    /▌  Copy and paste him
    / \ so as to commit horrible blasphemy!
    If there were a God, I think it very unlikely that he would have such an uneasy vanity as to be offended by those who doubt his existence. --Bertrand Russell

  20. #180
    Sun Devil's Avatar Shusai
    Join Date
    Dec 2008
    Location
    Tucson, AZ, USA
    Posts
    1,561

    Default Re: RM2 Suggestions for Future

    You know what would be cool, if you put the Godfather theme music in for the Sicilian faction just for something different. Also, IMO the economy is way too easy, building should cost more, and unit upkeep could probably be a little higher. Good mod better overall, I like it better than Chiv for medieval time period stuff.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •