Page 9 of 65 FirstFirst 123456789101112131415161718193459 ... LastLast
Results 161 to 180 of 1289

Thread: Write Discussions/Questions/Errors Here

  1. #161

    Default Re: RM2 Write Discussions/Questions/Errors Here

    I got exactly same problem. I also used France as same as Saadhabib mentioned. I will try other faction to see what will happen.

    Quote Originally Posted by SaadHabib View Post
    I just recently started playing Rome Total War and decided to download this mod. It had been running very well for about two days, but today when I started up the game and tried loading my saved game, the game has been crashing every time the loading completes. I've tried rebooting my PC several times but to no avail. Any suggestions of what I could do to fix this?

  2. #162

    Default Re: RM2 Write Discussions/Questions/Errors Here

    could you add an historical battle to RM2

    something like whats in this video

  3. #163

    Default Re: RM2 Write Discussions/Questions/Errors Here

    i didn't know you could add more land to the campaign map
    until i downloaded EB
    that was the first mod i downloaded

    and i see you added the Americas

    how much land could you add?

    if you kept everything like it is in RM2
    could you add china and japan to what you already have
    or maybe all of Africa
    even the rest of the Americas

    or how about this
    create a new mod for m2tw

    but make it like rtw

    could you transfer the rtw map to to m2tw
    transfer the units
    the city's
    and every thing else to make it look like rtw
    don't change the graphics

    then from there add as much land to the campaign map
    if you kept the graphics the same as they are in rtw i don't see why you wouldn't be able
    to add a map of the whole world to the M2TW campaign map

  4. #164
    Ragnos's Avatar Semisalis
    Join Date
    Dec 2007
    Location
    Very far away from you, rest assured.
    Posts
    419

    Default Re: RM2 Write Discussions/Questions/Errors Here

    I'm no mapper, but I believe there is maximum size for a map, something like 510 land tiles.

  5. #165

    Default Re: RM2 Write Discussions/Questions/Errors Here

    510 land tiles?
    for RTW
    M2TW
    or both?

    how many does RM2 use

    i think EB stretches farther east
    how much does it use

  6. #166

    Default Re: RM2 Write Discussions/Questions/Errors Here

    Lord Of The Knights?

    how small would you have to make the world to fit on 510 land tiles
    and could you do it and still make the game fun


    you would probably have to make the territories smaller

    is there any way that you could get the game to zoom in closer making the map look bigger but use no more than 510 land tiles and have the whole world

    maybe you could use the map from civ4

    now that would be a good game
    civ4 and RTW

    everything in civ4 would be the same except the battles

    civ4 map with rtw battles "BRILLIANT"

    i feel like a genius

    now if there was only someone who could defy gaming law


    wait a second anyone who could make m2tw work on rtw
    is defying gaming law

    you aren't getting away that easily

    if anyone could do this you can



    OH AND IF YOU THINK I'M SUCKING UP


    your100%correct
    “I set my RSS reader to refresh your blog every five minutes.”
    Last edited by TOLAROscipii; March 27, 2008 at 10:31 AM.

  7. #167
    Lord Of The Knights's Avatar Rome Medieval ******
    Join Date
    Apr 2007
    Location
    somewhere in the Medieval World
    Posts
    1,930

    Default Re: RM2 Write Discussions/Questions/Errors Here

    Hi my friend,it seems you have a huge number of nice ideas.
    RM2 is still a base for the main mod,in july i with RM Team will start a huge hard work on a new RM version.
    the territories are very small now,i cant make them smaller,but i still can make the whole map larger (but that is limited too).
    in RTW there are many limits,the top number of regions in 200,there are many limits on units and factions in the game.
    dont think a lot about making M2TW work in RTW or RTW work in M2TW,thats is useless and nearly impossible because they are using different engines,why you want to run RTW in M2TW (with same RTW graphics and units,map) while you can play the oiginal RTW?
    civ4? you mean civilisations IV? nice game,i can do a similar map,civ4 map contains small number of regions.

    RTW engine is very confussing,there are many many limits not like M2TW engine,see this:
    http://www.twcenter.net/forums/showt...ght=RTW+limits

    but I did my best to create a strong base (RM2) for the the Full Mod and i think i succeeded.

    PS- sorry,im extremely busy for the three next months (may,april and june) so i will not be able to reply fast.
    Last edited by Lord Of The Knights; March 27, 2008 at 11:00 AM.

  8. #168

    Default Re: RM2 Write Discussions/Questions/Errors Here

    no need to apologize
    your replies are fast

  9. #169

    Default Re: RM2 Write Discussions/Questions/Errors Here

    In the Custom Campaign's High Medieval Age, I was playing a campaign with Scotland. After around 10 turns the game crashed.

  10. #170

    Default Re: RM2 Write Discussions/Questions/Errors Here

    you said to delete all the map.rwm
    i forgot to read that and continued with my campaign

    should i re add the fixes then start a new campaign
    or can i just delete all the map.rwm
    then start a new campaign without re adding the fixes

    RM2 Hotfix No.1 and RM2 Hotfix No.2
    the files in the folder look the same
    whats the difference

  11. #171
    Lord Of The Knights's Avatar Rome Medieval ******
    Join Date
    Apr 2007
    Location
    somewhere in the Medieval World
    Posts
    1,930

    Default Re: RM2 Write Discussions/Questions/Errors Here

    Hi,the two fixes are not completely the same,RM2 Hotfix No.2 contains RM2 Hotfix No.1 and No.2 added some missed textures.so the latest Fix cotains all the previous Fixes.

    you dont need to reinstall the fix again,just delete map.rwm.

  12. #172

    Default Re: RM2 Write Discussions/Questions/Errors Here

    i wanted to add intro videos to each faction
    could i
    and how

    i played a game as Sicily
    i attacked rome
    held my the Germans
    as the battle started
    the general gave a speech
    and said we were attacking the senate

    i wanted to change the speeches the generals give to match the opponent
    can i
    and how

  13. #173

    Default Re: RM2 Write Discussions/Questions/Errors Here

    if i wanted to change

    ######### >>> greek_cities <<<>>> BYZANTINE <<< #########
    to
    ######### >>> greek_cities <<<>>> EAST_ROMANS <<< #########
    would it mess the game up

    or if i wanted to change all the country's to

    DS_AT_WAR = 600
    would it mess the game up

  14. #174
    Lord Of The Knights's Avatar Rome Medieval ******
    Join Date
    Apr 2007
    Location
    somewhere in the Medieval World
    Posts
    1,930

    Default Re: RM2 Write Discussions/Questions/Errors Here

    ######### >>> greek_cities <<<>>> BYZANTINE <<< #########
    to
    ######### >>> greek_cities <<<>>> EAST_ROMANS <<< #########

    this will not change anything in the game.you want to rename the Byzantine Empire to Eastern Roman Empire?

    DS_AT_WAR = 600,this one is OK.

  15. #175

    Default Re: RM2 Write Discussions/Questions/Errors Here

    yes how can i change
    Byzantine Empire to Eastern Roman Empire

  16. #176

    Default Re: RM2 Write Discussions/Questions/Errors Here

    i got a problem when i try to play RM it loads and than it says animation artilery not exist or something like this sometimes says dscr_battle_fog
    pls help

  17. #177
    Lord Of The Knights's Avatar Rome Medieval ******
    Join Date
    Apr 2007
    Location
    somewhere in the Medieval World
    Posts
    1,930

    Default Re: RM2 Write Discussions/Questions/Errors Here

    Hi JuliiR-O-R,you installed RM2 in the wrong place,you need to install it in your game directory.

    TOLAROscipii,you can change any texts in the game from Text folder in Data,you can change factions names from expanded_bi.txt.
    Note:you have to go to RomeMedievalMod/Data/Text if you want to change RM texts.

  18. #178

    Default Re: RM2 Write Discussions/Questions/Errors Here

    thanks
    Lord Of The Knights
    i changed the byzantine empire to the roman empire
    then i opened up all the other text
    and changed anything that said byzantine to roman


    now how about those other texts
    one of the churches has the word gods when it should be god
    and a lot of other things in the texts refer to the gods when it should be god
    i didn't know the English prayed to the gods of mt olympos
    and a few other small things
    when added up become big things

    oh and when i was playing the English
    and i was at war with the Scottish
    i had all my troops in Scottish territory
    when the rebels decided to attack one of my city's
    so i clicked the rebels to see what i was up against
    and there where 3 groups of peasants
    and a fourth group that looked like peasants
    only these peasants didn't have pitchforks they had daggers
    and the descriptions said unlocalized displacement text
    or something like that
    so i sent about 6 groups of peasants
    this is all i could spare
    the battle started
    i charged the enemy
    but before my peasants even touched the enemy
    they routed
    because
    the peasants who's descriptions said unlocalized displacement text
    where not peasants at all
    they where heavy calvary
    and i lost the battle
    i lost the city
    i sent more troops to retake the city
    and i did
    but the absent of those troops i sent
    really hurt me in Scotland
    i lost many battles in scotland
    and within 12 turns
    the game was over
    all because of one
    unlocalized displacement text
    or maybe it said localized displacement text
    not really sure
    but i think you get my point

    all that said
    this is still the best mod

  19. #179
    Lord Of The Knights's Avatar Rome Medieval ******
    Join Date
    Apr 2007
    Location
    somewhere in the Medieval World
    Posts
    1,930

    Default Re: RM2 Write Discussions/Questions/Errors Here

    Hi,i can see that you are really enjoying the Mod,even those bugs are funny.
    your soldiers lied to you and told you that the rebel troops are peasants!!,i think they recieved much money for that.
    about the texts,i didnt fix them yet,RM2 is stil a beta.

    anyway,dont worry,the thing doesn't worth!!!!
    Last edited by Lord Of The Knights; March 29, 2008 at 08:48 AM.

  20. #180
    Ragnos's Avatar Semisalis
    Join Date
    Dec 2007
    Location
    Very far away from you, rest assured.
    Posts
    419

    Default Re: RM2 Write Discussions/Questions/Errors Here

    The 'grey peasant' picture means there isn't a unit card for that unit, so before starting a battle check exactly what your up against. As far as I know, 'unlocalised placement text' refers to a unit of rebel Armored Cavalry, there could be more unlocalised placement texts but I haven't found any who aren't Armored Cavalry.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •