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Thread: Fix for No Family Tree Bug in Grand Add-On

  1. #1
    Murakawa
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    Default Fix for No Family Tree Bug in Grand Add-On

    Hi all:

    Playing Venice I noticed that there is no "Show Family Tree" button visible (you will find this for HRE as well) when the Grand Add-On is applied to the Retrofit mod.

    The fix however is very easy: go into your mods/Retrofit/data folder and find descr_sm_factions.txt and change both entries for "has_family_tree" from "Teutonic" to "Yes" under the Venice and HRE sections.

    That or just use this and paste over the original entries:

    has_family_tree yes

    I admit I am curious how "Teutonic" got in there?!?!?

    Best to all,
    Jean-Claude

    P.S. Nice mod and nice Add-On- kudo's to both of you.

    P.P.S. The parsing is not correct for "yes" as shown on here on the TWC screen. It may cut n paste properly; but just double check that it matches up with the rest of the sm_factions.txt formatting.
    Last edited by Jean-Claude; February 04, 2008 at 05:19 PM. Reason: additional info

  2. #2
    Tyre's Avatar Meretrix
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    Default Re: Fix for No Family Tree Bug in Grand Add-On

    The Teutonic tag refers to those kingdoms that have an electoral government (like HRE and Venice) and not relying on family nobility, so this change was intentional.

  3. #3
    Murakawa
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    Default Re: Fix for No Family Tree Bug in Grand Add-On

    Tyre:

    That makes sense; though under the surface, at least game wise, the family structure is still going on. And all this really does is just disable the 'button' as far as I can tell. Everyone is still having babies; getting married and dying, and Princess' are still running around; and so and so is still designated as Faction Heir- does the designation "Teutonic" really do anything other than kill the view button?

    The reason I even noticed was when a foreign princess was trying to nab one of the single guys belonging to Venice and decided to come over to Venice instead. Never did find out what happened to her, or whom she was nabbed to.

    Thanks for the input.

    Best,
    Jean-Claude

  4. #4
    Candelarius's Avatar aka 'yakaspat'
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    Default Re: Fix for No Family Tree Bug in Grand Add-On

    I wish somebody would consult with me before posting "fixes" for my mod...I intentionally designed my mod so that Venice and the HRE have the Teutonic Family tree system, just as Lusted did in his LTC Mod. This is specifically stated in my mod's readme and on the download page. The reason is that historically Venice and the HRE had elective governments, and not hereditary.

    Yes, the Teutonic Family system works fine. They will still get princesses, however, as we cannot turn that off, but this doesn't hurt anything. Yes, it does more than just "turn off" the family tree display, rather than your faction heir being based on the next heir, your faction heir is the next best general in your realm.

    I have had one report of this system causing Venice (strangely, doesn't effect the HRE) to "go all rebel" in the middle of a campaign, presumably because Venice ran out of generals to appoint as faction heir...however, I haven't noticed this myself, and, this can happen to any faction any time the faction runs out of heirs anyway, so, I don't think there is anything wrong with the elective family tree. If there is a problem, and I get more reports of it working weird, I'll change my mod back to not having it.
    Last edited by Candelarius; February 05, 2008 at 12:30 PM.

  5. #5
    Tyre's Avatar Meretrix
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    Default Re: Fix for No Family Tree Bug in Grand Add-On

    -Candelarius are you sure you can get princesses with the HRE? I have a game going (only 30 turns left) and I have not recieved a single princess apart from the one I started with (which I have since removed from the descr_strat.txt)

  6. #6
    Candelarius's Avatar aka 'yakaspat'
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    Default Re: Fix for No Family Tree Bug in Grand Add-On

    Quote Originally Posted by Tyre View Post
    -Candelarius are you sure you can get princesses with the HRE? I have a game going (only 30 turns left) and I have not recieved a single princess apart from the one I started with (which I have since removed from the descr_strat.txt)

    Yup, technically they *should* be able to, since I didn't actually turn this feature off. But, maybe the Teutonic system really limits, or eliminates, them. That's interesting...

    Hey, you're the first person I know of (besides me) that has finished a campaign with my mod. Can you maybe send me a screenshot, or post one here, of your campaign map, with the toggle_fow enabled (turns off fog of war) so I can see how the surviving factions developed in the late game? I'd appreciate it.

  7. #7
    Tyre's Avatar Meretrix
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    Default Re: Fix for No Family Tree Bug in Grand Add-On

    This is actually my 3rd campaign completed with your mod, unfortunately I have saved over my other two games but in my 1st HRE campaign, Scotland dominated all of Europe and Byzantium conquered in the east. My second game I played Byzantium and my Hungarian allies seemed to be the biggest power in the end. Here is a pic of my latest campaign in which Byzantium met their victory conditions first and won the game, but as you can see they are no longer on the map




    I should point out however that I have done a bit of modding, such as removing all recruitable units from walls and moving them to their appropriate buildings and am using UAI campaign and battle AI and BBB. I have also changed a couple of useless castles into towns in the descr_strat.txt to help out the AI.
    Last edited by Tyre; February 06, 2008 at 12:25 AM.

  8. #8
    Ishiyumi no shashu
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    Default Re: Fix for No Family Tree Bug in Grand Add-On

    Tyre,

    That's exactly how I'd probably play the Great Unit Addon Mod - with all recruitable units removed from walls and the BBB mod. Have you considered uploading your modified EDU.txt file? That would be really cool.

    @Candelarius,

    It would be really cool to have a 'big map' version of this mod. Is this something you'd ever consider? I suppose it would be just a simple case of installing Spurius' big map straight after this, right?

  9. #9
    Tyre's Avatar Meretrix
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    Default Re: Fix for No Family Tree Bug in Grand Add-On

    Tyre,

    That's exactly how I'd probably play the Great Unit Addon Mod - with all recruitable units removed from walls and the BBB mod. Have you considered uploading your modified EDU.txt file? That would be really cool.
    Well to recruit units from buildings instead of walls you would need my export_descr_buildings.txt which is very cool with Candelarius' Holy land specific units, it's quite interesting. Unfortunately since I've changed around some castles and towns you would never see some of the new units unless you also used my descr_strat.txt and to use that you would need some other mods as well.

    So far I have merged with Retrofit Grand Add-On:

    BBB (heavily modified)
    Xenophonia
    UAI
    Real Arrow (modified)
    The Character Names Project
    Historic region names
    and all my own skins

    regarding my EDU.txt I've made allot of balance changes to it, such as very powerful cavalry and for siege equipment I've reduced the # of soldiers and gave them very low morale (since they are not soldiers but engineers). I'm still working on balance but I'm getting there. Spearmen own cavalry, cavalry own infantry, and infantry own spearmen. Balance so far seems to be working as it should but I am still testing things.

  10. #10
    Ishiyumi no shashu
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    Default Re: Fix for No Family Tree Bug in Grand Add-On

    Ah yes, I meant EDB file.

    Still, your mod would make a wonderful alternative/addition to the Great Unit Addon. Candelarius's mod started the ball rolling, but vanilla campaigns are rather unappealing nowadays. Yours in particular has combined some of the best things.

  11. #11
    Candelarius's Avatar aka 'yakaspat'
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    Default Re: Fix for No Family Tree Bug in Grand Add-On

    Tyre has done some interesting things, Dr Jambo, but remember my mod philosophy from my FAQ: A good mod is a mod that gets finished. I consider my mod finished (even though I hypocritically released a few updates recently), so, for me, the ball is rolling along just fine without any need for rolling in a new direction.

    I personally like the vanilla campaign game, but, I probably don't get a chance to play as much as some of you, so, it is still "new" to me and I haven't got a chance to get bored with it...so I will not be incorporating any of the changes on this page, but, others are welcome to mod my mod and share their changes with others. Just credit me in your new mod's readme.

    Dr. Jambo, I personally don't intend on adding any new map mods, but, another person asked me how to add the Big Map mod to my mod, and I explained briefly here. Please remember that I stated in my FAQ that I do not have the time to help people manually integrate mods into my mod, so, I leave it up to you to research how to do this and test it. Good luck.
    Last edited by Candelarius; February 06, 2008 at 08:38 AM.

  12. #12
    Ishiyumi no shashu
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    Default Re: Fix for No Family Tree Bug in Grand Add-On

    Thanks for the heads up on that Candelarius. I do agree that you personally are right to leave your mod as it is and not to start specialising/tweaking it too much. It means it's really easy for people like myself to get the full Grand Campaign experience using Kingdoms and subsequently be able to mod in their own preferences, as Tyre has already done for instance.

  13. #13
    Candelarius's Avatar aka 'yakaspat'
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    Default Re: Fix for No Family Tree Bug in Grand Add-On

    Works for me! :-)

    And my mod is now pinned in this forum, too, to cut down on the confusion.


    EDIT: I had a short chat with Lusted, and he confirmed that he, too, has seen Venice and the HRE go "all rebel" in his mod, which is probably related to the teutonic family tree system. I'm therefore removing that feature from my mod in the next update. Until then, I've released a hotfix, which can be found in my mod's download thread.
    Last edited by Candelarius; February 07, 2008 at 08:37 AM.

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