As requested, here's a trait to make tougher AI generals:
And here are the necessary triggers:;------------------------------------------
Trait AIGeneral
Characters family
Hidden
AntiTraits AIGenerala
Level AIGeneral
Description AIGeneral_desc
EffectsDescription AIGeneral_effects_desc
Threshold 1
Effect Command 2
Effect MovementPoints 2
Effect LineOfSight 2
Effect HitPoints 2
Effect Fertility 2
;------------------------------------------
Trait AIGenerala
Characters family
Hidden
AntiTraits AIGeneral
Level AIGeneral
Description AIGenerala_desc
EffectsDescription AIGenerala_effects_desc
Threshold 1
This will activate for existing AI generals I think the turn after the 1st. If you want to them to have the trait on the 1st turn, which can be handy for their first moves, then you'll need to actually give them the trait in the descr_strat. It's advisable to give all family members in the descr_strat the fertility trait anyway, particularly if you're running 0.5 years per turn!;------------------------------------------
Trigger AIGeneral01
WhenToTest CharacterTurnStart
Condition not CharacterIsLocal
and Trait AIGeneral < 1
Affects AIGeneral 1 Chance 100
Affects NightBattleCapable 1 Chance 5
;------------------------------------------
Trigger AIGeneral02
WhenToTest CharacterTurnStart
Condition CharacterIsLocal
and Trait AIGeneral > 0
Affects AIGenerala 1 Chance 100
Here's a link to a thread I created about this eons ago: Tough AI generals
However, the trait I've posted in this thread is much more refined and the one I still use.
Hope this helps.
DrJ