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Thread: Ran No Jidai - Factions, Campaign and Map

  1. #281
    Suguchi
    Join Date
    Jan 2007
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    Romania, Timisoara
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    853

    Default Re: Ran No Jidai - Factions, Campaign and Map

    I just noticed something dissapointing... how come there is no samurai unit that is armed with a katana? I mean, all of them either use a spear or something else, not even one with a katana.

  2. #282
    kenny2010's Avatar Aoba
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    Default Re: Ran No Jidai - Factions, Campaign and Map

    I installed it, tried a campaign it gave me a ctd after the first turn, i tried playing with Mori.
    This sub-mod is for BI patch 1.6 only.
    Otherwise will crash.

    For BI 1.6, is same crash not stable. And i will solve it soon.

  3. #283
    Suguchi
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    Romania, Timisoara
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    853

    Default Re: Ran No Jidai - Factions, Campaign and Map

    Quote Originally Posted by kenny2010 View Post
    This sub-mod is for BI patch 1.6 only.
    Otherwise will crash.

    For BI 1.6, is same crash not stable. And i will solve it soon.
    Yes i do have BI 1.6 and it crashed on the first turn. I will try a few more attempts to see, perhaps it works with other factions.


    Edit: Could the mod team tell us if they are still working on the campaign or is the mod dead?

  4. #284
    kenny2010's Avatar Aoba
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    Default Re: Ran No Jidai - Factions, Campaign and Map

    I have just talk to RNJ team. He said this mod is alive.
    And Will continue to go on with campaign. (Stable)
    please wait for version 1.0 released.
    Last edited by kenny2010; June 03, 2010 at 03:09 AM.

  5. #285
    kenny2010's Avatar Aoba
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    Default Re: Ran No Jidai - Factions, Campaign and Map

    I just noticed something dissapointing... how come there is no samurai unit that is armed with a katana? I mean, all of them either use a spear or something else, not even one with a katana.
    You can mod and balance army and building by yourselve.
    This submod like a guide line.
    It just to begin while waiting for RNJ team to release.



    For RNJ concept, each clan has different unit type for hire.
    But in this submod, have no time to do that.
    I am not RNJ team. But apply already.
    The way is too far.
    Then, You can edit army in descr_stat.txt
    Good luck
    Last edited by kenny2010; June 01, 2010 at 04:52 PM.

  6. #286
    kenny2010's Avatar Aoba
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    Default Re: Ran No Jidai - Factions, Campaign and Map

    Since, RNJ 0.9 release
    I hope this resource may be useful for RNJ team.
    Or other modder to fullfill the campaign map.

  7. #287
    kenny2010's Avatar Aoba
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    Default Re: Ran No Jidai - Factions, Campaign and Map

    Sorry for posting many time.....
    I am new here.
    Last edited by kenny2010; June 03, 2010 at 03:10 AM.

  8. #288
    MeAgain's Avatar Wimmer
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    Apr 2010
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    137

    Default Re: Ran No Jidai - Factions, Campaign and Map

    There is no need to start a new post every time you have something to add, just use the "edit post" feature in the bottom right corner of your post.

  9. #289
    The Vitiated Mind's Avatar Ronin
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    Jun 2009
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    4,955

    Default Re: Ran No Jidai - Factions, Campaign and Map

    Just to badd that don't play RTW lately and i don't have a inspiration right now for Medieval Japan warfare , this is a great mod that waited for a long time to develop...

  10. #290
    crude dude's Avatar Wimmer
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    Jun 2010
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    109

    Default Re: Ran No Jidai - Factions, Campaign and Map

    Does this mod include a campiagn?, if it does can someone please give me the download link to it.
    Hello
    Hello
    Hello
    Hello
    Hello
    Hello
    Hello

  11. #291
    Aethelstan's Avatar Kihei
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    Dec 2009
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    907

    Default Re: Ran No Jidai - Factions, Campaign and Map

    No really playable campaign yet - its being worked on though.

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