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Thread: >>>Ferrum Aeternum - Information and Advertising thread<<<

  1. #1

    Icon5 >>>Ferrum Aeternum - Information and Advertising thread<<<




    Wellcome to Ferrum Aeternum
    information thread


    In this thread we will provide you with most important information and redirect you to important threads of this mod.

    FAQ

    Q: What exactly is meaning of the name Ferrum Aeternum?
    A: It means "Eternal Iron" ( Ferrum-iron and Aeternum-eternal). Medieval iron swords and spears and other arms and armor has shaped and re-shaped the political map our world.

    Q: What's the time frame of the mod?
    A: Time frame of FA is 1174-1453. This will cover the beginning of the end of the christian power from the Holy land up to Anatolia and Eastern Europe. We will cover crusades and finished with the fall of byzantine empire.

    Q: How many turns per year?
    A: FA will have 2 turns per year. There are two reasons for that. First one is to make sure that all characters aging process works properly and second is to make sure that players will had a very intense campaign.

    Q: Why did you decaided to make this mod?
    A: Well, first because i love modding. Modding allow you to create something new, gives you a new challenge and satisfaction when you succeed. Second and main reason was my different point of view from original game how campaign should look like and which goals need to be acomplished. This is not just to make a new mod but make a step ahead of the previous pre-concepts.

    Q: What else will be changed in this mod?
    A: Allmost everything, new factions, new religions, new map, new game interface, new scripts, new music and events . We will not focus on just one zone but we will try to touch every corner of our map, breaking the pre-concept of original(vanilla) game. We will try make more then two religions and have more diversity among factions. Well, you will see more, but for that stay tuned at our mod forum

    Q: What is more important for you; historical accuracy or gameplay?
    A: We will try to combine both. It's hard to follow historical accuracy on this type of games. You can make this right before campaign begun but after the first turn A1 factions will act randomly and destroy everything. So some type of balance to satisfy most of the MTW players.

    Q: What determined the choice of factions?
    A: Time-frame, balance, historical accuracy, religion (trying make different religions, which will make the game more multicultural) and of course the location. We will try to make the life of each faction very hard, with enemies close and ready to fight .

    Q: What version of Medieval 2 do I need?
    A: Any version of Kingdoms

    Q: When will the mod be released?
    A: When it's done. Actually, a bit later then that, we need to test it first.

    Q: No, seriously?
    A: Summer 2008

    Q: What is the size and look of the campaign map?
    A: You can check this in our Map Preview thread.

    Q: Where can I download Ferrum Aeternum?
    A: There will be new thread for that too

    Q: Who all works on FA and who does what?
    A: Visit our Team Members and Credits thread.

    Q: I have modding skills and I want to help you guys. who should I talk to?
    A: We will be glad to have you with us, please sign your self up in RECRUITING OFFICE

    If you have more questions please post it in Questions and Suggestions Thread



    Faction threads

    *Click on the Faction name to be redirected to faction specific thread.*

    - England
    - France
    - Scotland
    - Spain
    - Moors
    - Egypt
    - Turks
    - Byzantium
    - Hungary
    - Poland
    - Holy Roman Empire
    - Venice
    - Sicily
    - Denmark
    - Novgorod Rus
    - Papal States
    - Mongols
    - Armenia
    - Serbia
    - Norway
    - Lithuania
    - Crusader States
    - Georgia
    - Rajput States

    ->Factions List for (1.0 version) discussion click HERE




    Other Important threads



    List of Ferrum Aeternum Developers



    * Mod founder *
    * Team Leader *
    * Team Co-Leaders *
    * Models *
    * Skins *
    * 2D Developers *
    * Scripts *
    * Coding *
    * Mapping *
    * Music *
    * History/Research *
    * Promotional/Advertising*
    * Beta testers *
    * Public Relations *
    * Credits *

    - Bulgaria TW Team
    - joedreck -Banner & Symbol MOD
    - Salty- shields mods
    - burrek- skins
    - xeryx - xai mod
    - Charge- map textures
    - MADTAO (BALTS)- lithuania mod
    - DisgruntledGoat- skins
    - DieKugelstoßer- skins
    - Alletun- coa's (symbols)
    - DeZzErX - Flanders Mod
    - Laca's- Byzantine Unit (heavy spear)
    - riczu74 - blockade-siege icon
    - Caius Britannicus - Crusades - BI (models,skins)
    - Blue Lotus Team - cas models and skins
    - Rex Cobalt's - ORDO TEUTONICUS
    - Agart - Strat map settlements
    - waitcu - Three Kingdoms: Total War
    - Argent Usher (real horses)
    - B.ward (modding resources templates)
    - Kalos (bringing justice to the horde!)
    - Lt_dave (timurids and mongols skins)
    - KnightErrant (Modding tools)
    - CBUR (ERE roster)
    - Rusichi: Total World team (for allow the use of their mod)
    - wolfslayer - *BYZANTIUM* Battlemap Settlements
    - Chivalry TW - Models elements
    - 1066 conquest - Models
    - magus - blood mod
    - davide.cool - better grass
    - Musculus Maximus - Menu layout
    - Alpha Delta/Strelac & BC Team - Unit Rosters (models)
    - Horsearcher - Skymod
    - Forrest Gump - The Mercenary Shoppe
    - Blood Broads & Bastards v4.0 - Dearmad and Pnutmaster
    - Rev. - strat model weapons
    - Hereje - islamic princesses portraits

    *Former members & Contributors *
    Salah al-Din - research
    Tadzreuli - research
    J@mes - mapping
    Quirl - mapping
    Mattius - research
    leif_erikson - skins
    clandestino - research
    Emperor Basil - mapping
    karlost123456789 - skins / models
    Firekiller - advertising
    Kyho - codding
    drazeN - 2d art
    pacco - skins

    If You would like to become a member contact me or check out our -Recruitment Office.
    Last edited by Ataegina; September 12, 2010 at 10:04 AM.
    The House of Wilpuri ~ Proud Patron of: The Noble Lord & Sumskilz


  2. #2

    Default Re: Ferrum Aeternum (Advertising)












    Here you have new signature/banners for FA supporters, more is comming soon.
    If you have any favourite hero or event you would like to be on signature please post a picture and I'll do it.
    Last edited by Tzar; July 08, 2008 at 05:52 PM.
    The House of Wilpuri ~ Proud Patron of: The Noble Lord & Sumskilz


  3. #3

    Default Re: Ferrum Aeternum (Advertising)



    New signature!!
    The House of Wilpuri ~ Proud Patron of: The Noble Lord & Sumskilz


  4. #4

    Default Re: >>>Ferrum Aeternum - Information and Advertising thread<<<

    Nice this will be a great mod




  5. #5

    Default Re: >>>Ferrum Aeternum - Information and Advertising thread<<<

    Quote Originally Posted by Nesai View Post
    Nice this will be a great mod
    You should help us and have one of ours signatures
    The House of Wilpuri ~ Proud Patron of: The Noble Lord & Sumskilz


  6. #6

    Icon7 Re: >>>Ferrum Aeternum - Information and Advertising thread<<<

    Tzar,could you make the signtature with the frescoe of Milos Obilic? Here is it : http://upload.wikimedia.org/wikipedi...c_Hilandar.jpg
    Thanks in advance!

  7. #7

    Default Re: >>>Ferrum Aeternum - Information and Advertising thread<<<

    Quote Originally Posted by Vla_86 View Post
    Tzar,could you make the signtature with the frescoe of Milos Obilic? Here is it : http://upload.wikimedia.org/wikipedi...c_Hilandar.jpg
    Thanks in advance!
    I'll try:hmmm:
    The House of Wilpuri ~ Proud Patron of: The Noble Lord & Sumskilz


  8. #8

    Default Re: >>>Ferrum Aeternum - Information and Advertising thread<<<

    well the team is lil busy, so we'll try make some goodies such as wallpapers asap !!
    Common sense removed due being Disruptive.

  9. #9
    helmersen's Avatar Praepositus
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    Default Re: >>>Ferrum Aeternum - Information and Advertising thread<<<

    Ok, do what you have to do, and do this ONLY if you have time!

  10. #10

    Default Re: >>>Ferrum Aeternum - Information and Advertising thread<<<

    Quote Originally Posted by helmersen View Post
    Ok, do what you have to do, and do this ONLY if you have time!
    Since you like this mod, you shold help us and add one of ours signatures.
    The House of Wilpuri ~ Proud Patron of: The Noble Lord & Sumskilz


  11. #11
    helmersen's Avatar Praepositus
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    Default Re: >>>Ferrum Aeternum - Information and Advertising thread<<<

    Ok, how can I help? I really don't know so much about computers, but I'm a big fan!

  12. #12
    jimmy spong's Avatar Campidoctor
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    Default Re: >>>Ferrum Aeternum - Information and Advertising thread<<<

    i think u made mistake

    release is summer 2009 NOT 2008 , cause it is winter now




  13. #13

    Default Re: >>>Ferrum Aeternum - Information and Advertising thread<<<

    Quote Originally Posted by jimmy spong View Post
    i think u made mistake

    release is summer 2009 NOT 2008 , cause it is winter now
    hmmm you can't take very serious early release dates, theres always setbacks and delays, even empire tw was delayed to february and they're professionals and have alot of resources

    but mod its moving and mostly being improved, more full releases and less "patch's"
    Common sense removed due being Disruptive.

  14. #14

    Default Re: >>>Ferrum Aeternum - Information and Advertising thread<<<

    Quote Originally Posted by jimmy spong View Post
    i think u made mistake

    release is summer 2009 NOT 2008 , cause it is winter now
    It's still not winter
    The House of Wilpuri ~ Proud Patron of: The Noble Lord & Sumskilz


  15. #15
    jimmy spong's Avatar Campidoctor
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    Default Re: >>>Ferrum Aeternum - Information and Advertising thread<<<

    ye ye i understand , but someone may think he is senile and dont know what year it is




  16. #16
    helmersen's Avatar Praepositus
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    Default Re: >>>Ferrum Aeternum - Information and Advertising thread<<<

    So, the mod isn't coming out 'til cristhmas- febuary? But the summer? That's A pitty long time, don't ye think?

  17. #17

    Default Re: >>>Ferrum Aeternum - Information and Advertising thread<<<

    Quote Originally Posted by helmersen View Post
    So, the mod isn't coming out 'til cristhmas- febuary? But the summer? That's A pitty long time, don't ye think?
    still a long time before x-mas
    Common sense removed due being Disruptive.

  18. #18

    Default Re: >>>Ferrum Aeternum - Information and Advertising thread<<<

    Well guys you must understand that we are very small team and we work as much as we can and even CA and SEGA were delaying M2TW few times and that was their job and they get money for it.
    The House of Wilpuri ~ Proud Patron of: The Noble Lord & Sumskilz


  19. #19
    helmersen's Avatar Praepositus
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    Default Re: >>>Ferrum Aeternum - Information and Advertising thread<<<

    I know what I want for me X-mas!

  20. #20

    Default Re: >>>Ferrum Aeternum - Information and Advertising thread<<<

    2 months untils .......
    Common sense removed due being Disruptive.

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