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Thread: "De Bello Mundi" 240 B.C. - 117 C.E.

  1. #101

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Yeah Looks great! Good Work john + rep

  2. #102

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by johnwhile View Post
    ...i have made the texture a little hastily. Unfortunately I am engaged with exams, therefore I have given only "color" to the models 3d …
    well, dude.
    if that is a little hasty, i am looking forward to what will become of it when you take your time...
    Hr. Alf han hugg til han var mod, Han sto i femten Ridderes Blod; Så tog han alle de Kogger ni Og sejlede dermed til Norge fri. Og der kom tidende til Rostock ind, Der blegned saa mangen Rosenkind. Der græd Enker og der græd Børn, Dem hadde gjort fattig den skadelige Ørn.
    Anders Sørensen Vedel

  3. #103

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Last edited by johnwhile; February 26, 2009 at 06:23 AM.
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  4. #104
    Arto's Avatar Praefectus
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by johnwhile View Post
    Knowledge is a deadly friend, if no one sets the rules. The fate of all mankind I see, is in the hands of fools - King Crimson's Epitaph.
    תחי מדינת ישראל

  5. #105

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Great Job!

  6. #106

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  7. #107

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Great Job!

  8. #108
    sirfiggin's Avatar Senator
    Join Date
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    smelly smelly fens, inglind.
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Is there any chance that the cimbri can be included? As a horde? They stormed through gaul and spain, and nearly crushed rome to boot!
    The Duke of Dunwich and surrounding fiefdom

    For any who are interested by my FF on occurrences in Rhun and beyond; I have begun a new project (not because the old one is finished, just opening more room for ideas) about one of the minor characters, Rankal. It is in the Third Age AAR index and here is the link http://www.twcenter.net/forums/showthread.php?t=376994

  9. #109

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Velites
    Spoiler Alert, click show to read: 

    Pretorians


    Last edited by johnwhile; March 02, 2009 at 03:59 PM.
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  10. #110

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    niiice

  11. #111

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    better and better keep it up

  12. #112
    paradamed's Avatar Praepositus
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Good to know the mod is still progressing. Beautiful units!

  13. #113

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.


    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  14. #114

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    very nice

  15. #115

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Any news of mod?
    This looks very goood

  16. #116

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by Wert View Post
    Any news of mod?
    This looks very goood
    http://freeforumzone.leonardo.it/dis...dd=7238403&p=4
    some unit by rhaymo
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  17. #117

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    AWESOME!

  18. #118
    danova's Avatar Protector Domesticus
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Good works mate!
    Finally realy high quality work...! It brings in the mood for moding again...
    Thanks+Rep
    .
    Last edited by danova; April 26, 2009 at 06:37 AM.

  19. #119

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Elmet's reflection made with texture, not 3dsMax rendering,
    so is not necessary to increase the quality of graphics !
    Relatively low number of vertices for fast gameplay with many
    units during the battles !
    (The texture aren't perfect because i'm not expert )
    Last edited by johnwhile; April 26, 2009 at 09:37 AM.
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  20. #120

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    AMAZING

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