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Thread: "De Bello Mundi" 240 B.C. - 117 C.E.

  1. #541
    Hrobatos's Avatar Jukutatsu shita
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    indeed it is +rep

  2. #542
    Beorn's Avatar Ronin
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    purely amazing!!!

  3. #543
    johnwhile's Avatar Taihō no heishi
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    So, now the Plaza and Deployment Line work and we can build a roman village (but without wall because id very complicated)
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    Last edited by johnwhile; April 03, 2011 at 03:43 PM.
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  4. #544
    Opifex
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    God, the Med2 lighting system is so superior to RTW's that it's unbelievable. Buildings look stunning in this version.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  5. #545
    Occhi Di Davide's Avatar QVID MELIVS ROMA?
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Very very very very very nice buildings there John!!! But orange of the rooftiles is too bright.. desaturate it a bit

  6. #546
    johnwhile's Avatar Taihō no heishi
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    the light is a problem in the data conversion, because i calculate only normal (for shadows ) and i put all tangent and bitangent to [0.5 0.5 0.5] but i have the sorce code in maxScript, but isn't my preoccupation at the moment. Yes the orange isn't desaturated... but i don't know if is the light bug or something in calculation.
    These models aren't definitively, is only utilized to test a lot of thing because there are a lot of data.
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  7. #547
    Dilettante's Avatar Yoshihara
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    You are incredible, johnwhile. Clap, clap, clap.

  8. #548
    Occhi Di Davide's Avatar QVID MELIVS ROMA?
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by johnwhile View Post
    the light is a problem in the data conversion, because i calculate only normal (for shadows ) and i put all tangent and bitangent to [0.5 0.5 0.5] but i have the sorce code in maxScript, but isn't my preoccupation at the moment. Yes the orange isn't desaturated... but i don't know if is the light bug or something in calculation.
    These models aren't definitively, is only utilized to test a lot of thing because there are a lot of data.
    'aight. I would like to try placing some Roman buildings too but i do not know the procedure.. is there a tutorial ?

  9. #549
    johnwhile's Avatar Taihō no heishi
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    the problem: everything is still under construction (i delete script from download section), i make a little tutorial:113 but i'm very busy and i never find time to complete, and i'm waiting wilddog because i need some information (of binary structure) but it's busy, too.
    Now i put the last version in maxscript discussion:
    118
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  10. #550
    Killerbee's Avatar Valar Morghulis
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Btw, almost all preview images are deleted

  11. #551
    johnwhile's Avatar Taihō no heishi
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by Killerbee View Post
    Btw, almost all preview images are deleted
    what images ? at comment #543 ?? no, i can see them ! i think is a temporary problem of server
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  12. #552
    Killerbee's Avatar Valar Morghulis
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by johnwhile View Post
    what images ? at comment #543 ?? no, i can see them ! i think is a temporary problem of server
    No at the first pages (page 1, 2, 3, ...)

  13. #553
    johnwhile's Avatar Taihō no heishi
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    boh, i think they are deleted, but at 2008 are very old version.
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  14. #554
    Markgraf von Schellenberg's Avatar Supai
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    i love the "HIC SUNT LEONES" idea. this looks great


  15. #555
    Petroniu's Avatar Kei kihei
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Is this mod alive? If it is, does it has a downloadable beta?
    Barely waiting on Med2 ancient era mod DE BELLO MUNDI !!! Check it out!

  16. #556
    johnwhile's Avatar Taihō no heishi
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    yes, Ryhamo is checking all units for the beta version of the mod... but i think the is going to die because there are no contributions or help by modding comunity...
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  17. #557
    Petroniu's Avatar Kei kihei
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Wow!!! That is sooo cool!!! I hope you will release at least a downloadable beta. Maybe so it will gain new recruits in the modding team!!
    Amazing work!
    Barely waiting on Med2 ancient era mod DE BELLO MUNDI !!! Check it out!

  18. #558
    Alexandros I.'s Avatar Ishiyumi no shashu
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Awesome!! The units look so detailed!

  19. #559
    johnwhile's Avatar Taihō no heishi
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by Alexandros I. View Post
    Awesome!! The units look so detailed!
    the details are like the original medieval 2, if we had done detailed as EBII we would have never finished

    I think the Beta release for Christmas
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  20. #560
    Opifex
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Great video johnwhile

    This modding thing is tough, unless someone would be willing to do the whole thing himself (if need be), it sometimes may not go to completion.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

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