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Thread: "De Bello Mundi" 240 B.C. - 117 C.E.

  1. #181
    paradamed's Avatar Praepositus
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Wow! Nice unit!

  2. #182

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    greek phalangite medium and člite (sorry for bad texture)
    Spoiler Alert, click show to read: 
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  3. #183
    Opifex
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Really nice, +rep!


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  4. #184

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    the 3d unit are 98% completed and 20% for new texture, i think the first beta version for 1 september 2009 but no sure.

    man+signum= 1684 vertices and 2074 triangles so it isn't high poly units (approximately equal to med2 units)
    3dstudio rendering (because is more beautiful ):

    Milkshape3D rendering:
    Last edited by johnwhile; August 30, 2009 at 06:11 PM.
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  5. #185

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Awesome!
    +rep!

  6. #186
    paradamed's Avatar Praepositus
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Amazing unit!

  7. #187

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Whoa, good job men, I wish to see this roman mod soon! +rep
    “Be aware that if you play this mod, you’ll be addict. Try it at your own risk!”

  8. #188
    acsc2000's Avatar Libertus
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Yeap, really good stuff! +rep

    Do you also happen to have some Celts to show??? Would be awesome...

  9. #189

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    New elefant ( the texture aren't definitive)



    Spoiler Alert, click show to read: 



    Spoiler Alert, click show to read: 


    Last edited by johnwhile; August 30, 2009 at 06:12 PM.
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  10. #190

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    are you heading down this road too:

    camel corps officer

    camel corps legionarie
    Hr. Alf han hugg til han var mod, Han sto i femten Ridderes Blod; Sĺ tog han alle de Kogger ni Og sejlede dermed til Norge fri. Og der kom tidende til Rostock ind, Der blegned saa mangen Rosenkind. Der grćd Enker og der grćd Břrn, Dem hadde gjort fattig den skadelige Řrn.
    Anders Sřrensen Vedel

  11. #191
    paradamed's Avatar Praepositus
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    The texture on the elephant is very good.

  12. #192

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by paradamed View Post
    The texture on the elephant is very good.
    because i have donwload the model from internet and reduced the hight-poly object from 37626 triangles to 843 triangles with polyboost 3dsmax plugin !
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  13. #193

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    New siege_engine_skeleton , this is an example, sorry for bad quality video try to watch in HQ...
    (Is necessary change the soldiers animations)
    Last edited by johnwhile; November 16, 2009 at 02:09 PM.
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  14. #194

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Great!


  15. #195
    romy's Avatar Semisalis
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    woah!
    Beautiful

  16. #196

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    My preferite unit, Giant_Ballista with legionary!

    3ds max rendering because is more beautiful (Vertices: 1837; Triangles: 2532 so isn't high poly object)
    Now the problem is rebuild human animation...
    Last edited by johnwhile; August 27, 2009 at 04:42 PM.
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  17. #197
    paradamed's Avatar Praepositus
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Are you having success creating new animations. I would like to see that cool ballista in action.

  18. #198
    pacco's Avatar -master-of-none-
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Really nice!
    +rep

    Skinner and modeller for Roma Surrectum
    Under the patronage of Tone
    my shield collection




  19. #199

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by paradamed View Post
    Are you having success creating new animations. I would like to see that cool ballista in action.
    I must change descr_projectile.txt and destroyed animation...
    I have problem with .modelreferencepoints file for put the men in correct position, I asked to Knight Errant, but he did not respond to private messages

    HQ video:http://www.megaupload.com/?d=MSSBXUJW
    Last edited by johnwhile; August 30, 2009 at 06:12 PM.
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  20. #200
    Tesla's Avatar Senator
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    man if we could have this in the Rome engine


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