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Thread: Expanded Gameplay II (903 compatible)

  1. #1
    Edelward's Avatar Vicarius
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    Default Expanded Gameplay II (903 compatible)

    I have a blast with this mod it's chalenging and it has a GOAL to achieve !
    You ,of course, can find it in 'Cartographer Guild'-have a blast ...
    Fitz Salnarville, Duke William's favourite knyghte,
    To noble Edelwarde his life dyd yielde;
    Withe hys tylte launce hee stroke with thilk a myghte,
    The Norman's bowels steemde upon the feeld.
    Old Salnarville beheld hys son lie ded, 235
    Against Erie Edelward his bowe-strynge drewe;
    But Harold at one blowe made tweine his head;
    He dy'd before the poignant arrowe flew.
    So was the hope of all the issue gone,
    And in one battle fell the sire and son
    .

  2. #2
    Roy Batty's Avatar Senator
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    Default Re: Expanded Gameplay II (903 compatible)

    A link would be nice
    The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all.
    H. L. Mencken

  3. #3

    Default Re: Expanded Gameplay II (903 compatible)

    Yes a link and some more details, possible some pics too.

  4. #4

    Default Re: Expanded Gameplay II (903 compatible)

    Here is a link to the Expanded Gameplay II mod, with pictures and everything
    http://forums.taleworlds.net/index.php/board,91.0.html

    Chel - making the mod - has just released a teaser for version 4.00
    called 'Illumination'. Watch it here:
    http://www.youtube.com/watch?v=U-KsNj7mVtQ

  5. #5
    madscientist22's Avatar Tiro
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    Default Re: Expanded Gameplay II (903 compatible)

    Illumination just came out today... I am dling it and will give it a whirl tomorrow. Can't wait for the second part of the game; mounted gunners = most fun ever IMO
    Last edited by madscientist22; February 16, 2008 at 02:52 AM.
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  6. #6

    Default Re: Expanded Gameplay II (903 compatible)

    I'm trying out Extended game play now, one thing I noticed is the bartender in the Zendar Tavern doesn't have anything for you.

  7. #7

    Default Re: Expanded Gameplay II (903 compatible)

    oh wait I got this mixed up with Band of warriors! I didn't care for EGP because of the speed factor if I remember correct this time!

  8. #8

    Default Re: Expanded Gameplay II (903 compatible)

    I played this, and I had a real blast too. The problem is I don't really like how the game works, its terribly imbalanced against the player. Your average barbarian and knight (which you will encounter hundreds of throughout your journey) will have amazingly powerful stats, such as 50 strength and 30 agility, which is more then the player could ever hope to achieve even if he played to level 60, which is near impossible. Even the lowly river pirates (now shipwrecked crews) have pretty good stats, my level 40 knight with the best plate mail in the land can get 1-shotted by a lowly Barbarian with a pointy stick (I'm playing on normal damage, but really, you think armor would do something!). I wish he didn't give the enemies such massive advantages, and its the main reason I stopped playing that mod.

  9. #9

    Default Re: Expanded Gameplay II (903 compatible)

    Just go into your module.ini and increase the experience that you and your companions get, and you can easily level up at high levels. This won't help your regular troops though once they have upgraded to their max level troop type.

  10. #10

    Default Re: Expanded Gameplay II (903 compatible)


  11. #11
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Expanded Gameplay II (903 compatible)

    Quote Originally Posted by Chel View Post
    Chel,let me take the opportunity congratulate you about the mod.
    Shine on you crazy diamond...

  12. #12

    Default Re: Expanded Gameplay II (903 compatible)

    Best mod hands down. Makes native seem so... native!

  13. #13

    Default Re: Expanded Gameplay II (903 compatible)

    Thanks guys. I'm glad you enjoy it.

    Version 4.15 ready: http://forums.taleworlds.net/index.p...html#msg883609

    edit: Version 4.18 is the latest.
    Last edited by Chel; March 25, 2008 at 11:29 PM.

  14. #14

    Default Re: Expanded Gameplay II (903 compatible)

    Sounds like I need to give this a try...I'll do it tomorrow... Thanks for the info Adorno

  15. #15

    Default Re: Expanded Gameplay II (903 compatible)

    Yep I'll probably try this once I'm done with BoW.

  16. #16

    Default Re: Expanded Gameplay II (903 compatible)

    The final version of the mod for 0.903 M&B is 4.22

    patch here
    http://forums.taleworlds.net/index.p...html#msg895458
    full 4.22 archive on repository.

    there's now a nice set of troop upgrade charts here:
    http://forums.taleworlds.net/index.p...c,34693.0.html

    and a walkthrough for the quests here:
    http://forums.taleworlds.net/index.p...c,34392.0.html

  17. #17

    Default Re: Expanded Gameplay II (903 compatible)

    I really like the atmsphere and the setting, but as mentioned above, it can get a little too tough (and hectic, with the increased speed).

    It was taking me way too long to level up and get decent equipment, and I kept getting killed everytime I tried to fight a group of anything higher than 10 Bear Scouts.

    Its a shame theres no way to skip to the renaissance bit right away.

  18. #18

    Default Re: Expanded Gameplay II (903 compatible)

    you can skip to Illumination age right away, talk to Ramun about a ship. But the new random equipment isn't saved.

    trust me, you will get used to the difficulty, and as you learn about the new troops/items/gameplay elements it will get less challenging, and you can level up quickly. (make sure you're using the troops from Ramun)

  19. #19

    Default Re: Expanded Gameplay II (903 compatible)

    Thanks for the tip mate, will give it a try!

  20. #20

    Default Re: Expanded Gameplay II (903 compatible)

    updated the mod to 4.23.
    http://forums.taleworlds.net/index.p...c,35368.0.html

    the next piece of work will be a port to 0.950 I think.

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