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Thread: Machiavello 5.0

  1. #21
    Murakawa
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    Default Re: Machiavello 5.0

    Thanks Nico. I'll work on that waiting for Housekeeper fix.

  2. #22
    The Housekeeper's Avatar Shashu
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    Default Re: Machiavello 5.0

    >>> Bugfixer 5.01 Released <<<

    http://files.filefront.com/Bugfixer+.../fileinfo.html

    Note: previous saves will not run with this version.

    List of changes

    - Brandenburg exculded from custom battles to prevent ctd
    - no-children-bug fixed
    - timurids-bug fixed
    - lower rates for: witches, eretics, inquisitors, rebel generals and pirates, trait "honest" for admirals
    - new battle-scripts
    - ui cards for mamluk archers and javelinmen added

    Installation:

    - extract files from the archive
    - copy the folder "machiavello" and the file "machiavello.cfg" in your Medieval II Total War folder, and overwrite





    >>> IMPORTANT<<<

    If you get a ctd at the first attempt, just:
    - delete all string files in machiavello\data\text, except from strat.txt.string and shared.txt.string
    - delete machiavello\data\world\maps\campaign\base\map.rwm
    - delete machiavello\data\world\maps\campaign\custom\custom\base\map.rwm
    Last edited by The Housekeeper; January 29, 2008 at 11:01 AM.

  3. #23
    stainer's Avatar Yoshihara
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    Default Re: Machiavello 5.0

    hi,
    i've just tried this mod.
    of course it's very good, i'm no saying this because i believe some of the modders arre italians!

    but let me tell the thimgs i don't understand:

    i'm playing now HRE and what i shoud do with all those small rebel cieties scattered all over the map?
    some gimme 25 or maybe 50 £ in taxation but i got to buy a merchant actin as exator (£1000)(!) and mantain a garrison, £100 x turn, you see tha'ts a financial drawback!

    and,
    i trow 3000 (!) arrows with my pavise balesters vs 41 mounted knights and no one succeed in a single penetration!!!!!!!

    is this intentional or a bug?
    and in theyr explanation it was written," efficaci contro le armature"
    (useful vs armoured targets)!!

  4. #24
    stainer's Avatar Yoshihara
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    Default Re: Machiavello 5.0

    ah, and how can i involve my allied states (i.e. duchy of austia)in a war against a common enemy?

  5. #25
    Ashigaru
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    Default Re: Machiavello 5.0

    hi housekeeper,
    just wanted to say i tested the game with the 5.01 patch and the timurid problem still occurs...

    cheers
    Nico

  6. #26
    The Housekeeper's Avatar Shashu
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    Default Re: Machiavello 5.0

    @stainer
    at the first turn forts give 30-100 florins, but after many turns the merchants could improve their finance, so that you can gain 200-300 florins (300-500 in America).
    If you conquer a fort, you gain instantly 2000 florins.
    yes, I think it's a bug for the arrow, can you tell me the exact name of the unit you used in that battle?
    If you want to be helped from other faction, then use constantly diplomacy, if you are a protestant faction you can ask a Crusade to the Emperor, but if he refuses you'll lose 1000 florins!

    @Nico
    In our testing no more timurids-crash, the problem was that the game crashed if Timurids recruited Trebizond Archers or Turkish Archers.
    Did you start a new campaign? The previous saves are not compatible with the bugfixer

    bye

  7. #27
    Murakawa
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    Default Re: Machiavello 5.0

    i've no more problem whit the timurids in 1426. Still, i've CTD when i play a battle in the campaign. I'm the only one?

  8. #28
    Ashigaru
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    Default Re: Machiavello 5.0

    yes a started a new campaing with naples after installing the patch. but i may have installed it wrong... the .rar file when un compresed had the machiavelo files and another .rar file inside which i didnt bother about because it seemed to contain the same files as the previous one.

    should i have just that one hade an english readme an the other and italian, should i have used this on too?

    cheers
    Nico

  9. #29
    The Housekeeper's Avatar Shashu
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    Default Re: Machiavello 5.0

    Quote Originally Posted by Nico View Post
    yes a started a new campaing with naples after installing the patch. but i may have installed it wrong... the .rar file when un compresed had the machiavelo files and another .rar file inside which i didnt bother about because it seemed to contain the same files as the previous one.

    should i have just that one hade an english readme an the other and italian, should i have used this on too?

    cheers

    sorry, you're right,
    I forgot the italian rar inside the english one... what a mess!

    I've just reupload the file. Try this.

    http://files.filefront.com/Bugfixer+.../fileinfo.html

  10. #30
    stainer's Avatar Yoshihara
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    Default Re: Machiavello 5.0

    " Bugfixer 5.01 "
    how did u get to open this file once downloaded?

  11. #31
    stainer's Avatar Yoshihara
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    Default Re: Machiavello 5.0

    thanks,
    can u explain bettere what do u mean with "constantly diplomacy"?

    battle with no penetration quarrel was with 240 imperial (hre) pavise balesters, vs rebellious general bodyguard (41) inside a small sity near the capital. - no knights were hurted - most of my men fired directly.

    i've already won the hussites with only around 100 losses out of an army of more than 1000.
    the rebels were totally destroyed.

  12. #32
    The Housekeeper's Avatar Shashu
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    Default Re: Machiavello 5.0

    Quote Originally Posted by stainer View Post
    thanks,
    can u explain bettere what do u mean with "constantly diplomacy"?

    battle with no penetration quarrel was with 240 imperial (hre) pavise balesters, vs rebellious general bodyguard (41) inside a small sity near the capital. - no knights were hurted - most of my men fired directly.

    i've already won the hussites with only around 100 losses out of an army of more than 1000.
    the rebels were totally destroyed.
    ok, thank you Stainer

  13. #33
    Ashigaru
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    Default Re: Machiavello 5.0

    HI, lol just wanted to let you know housekeeper that the bug during the timurids turn still persists after installing the 5.01 patch which is very anoying lol. luckily removing the timurids seems to solve this.
    cheers
    Nico

  14. #34
    stainer's Avatar Yoshihara
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    Default Re: Machiavello 5.0

    i've already won the hussites with only around 100 losses out of an army of more than 1000.
    the rebels were totally destroyed.
    i'm writing this only to let you know that IMO that battle was badhandled.

    i've come to attack frontally with two differents waves of knights and they again showed no penetrations, they (the hussites) don't haved no wagon forts, pole heartworks - no defences.

    somebody's experiences the same with macchiavello?

  15. #35
    Indefinitely Banned
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    Default Re: Machiavello 5.0

    Common problem guys. Change radius of crossbow bolts in descr_projectiles from 0 to some non-zero number (say 0.1).

  16. #36
    Ashigaru
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    Default Re: Machiavello 5.0

    hi guys i'm now experiencing a very odd bug that appears to happen randomly (not on a fixed date o faction). it happens when my turn begins and all the anouncements appear on the left side of the screen (i think it might have something to do with the one when they oofer a bride to one of my family members) well the bug doesnt ctd the game but hangs it.... the arrow cursor turns in to the rotating sand clock you get while you wait during tha ai turn and it stays that way you cant perform almost any action.

    lol how frustatring its the best mod around and i cant play more than 30 turns without having to restart.
    Nico

  17. #37
    The Housekeeper's Avatar Shashu
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    Default Re: Machiavello 5.0

    hi nico,
    your "feedbacks" are very usefull in order to have a 5.1 version completely bugs-free, we ask for your patience and understanding, we are very few people working on this mod, and we are also working on other important italian mod...
    With the first bugfixer we solved the first bugs, now we are trying to fix the strange "rolling sandclock".
    cheers

  18. #38
    Ashigaru
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    Default Re: Machiavello 5.0

    sure no problem, may i ask which is this other important italian mod? id love to try it.

    cheers
    Nico

  19. #39
    stainer's Avatar Yoshihara
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    Default Re: Machiavello 5.0

    Change radius of crossbow bolts in descr_projectiles from 0 to some non-zero number (say 0.1)
    thanks, this actually helped a lot, i corrected all those weapons with 0 radius and it worked.

    now i'm runnin' in to the "timurids bug" (but i have it in the mameluks!)

    too bad that this is the best mod i've tried but it didnt work!
    Last edited by stainer; January 31, 2008 at 02:51 PM.

  20. #40
    loet66's Avatar Kihei
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    Default Re: Machiavello 5.0

    Hi,
    Ok, waiting for the 5.1 version but can we expected a english language patch soon ??

    Anyway, thanks for this mod !

    Casus Belli (RTW), Machiavello : two really big italians mods !

    loet66

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