Results 1 to 9 of 9

Thread: BC PATCH: UPDATE on Campaign AI!<<<

  1. #1
    GrandViZ's Avatar Domesticus
    Join Date
    Dec 2006
    Location
    Berlin, Germany
    Posts
    2,026

    Default BC PATCH: UPDATE on Campaign AI!<<<

    BROKEN CRESCENT PATCH
    VERSION 1.05

    DOWNLOAD
    http://www.file-upload.net/download-...ch105.exe.html

    BUG FIXES
    Fixed some minor UI issues.
    Fixed some minor text issues.
    Fixed wrong typed starting buildings in Acre region.
    Fixed wrong typed starting building in Byzantium region.
    Fixed game hangup issue for some factions due to usage of "hordes" property.
    Fixed several CTD bugs in campaign script.
    Fixed historic events not showing up.
    Fixed CTD related to Georgian Generals achieving a heroic victory.
    Fixed infinite loop of settlement capture messages.
    Fixed CTD issue in NON-ENGLISH game versions due to missing accents in localized versions.
    Fixed some minor sound issues.

    Replaced some outdated files in release version.

    BALANCING
    Reduced exaggerated income for some factions.
    Added new more differentiated cash script for AI factions.
    Reduced basic population growth rate.
    Rebalanced costs for buildings and upgrades.
    Reduced bonuses for buildings.
    Added experience bonus to smiths.
    Tweaked campaign AI settings for a little more early game diplomatical activity.
    Reduced backstabbing of allied factions.
    Tweaked battle AI settings for better unit cohesion and pathfinding.
    Tweaked unit stats.

    NOTE
    Please note, that patch 1.05 makes most of the released quickfixes for BC 1.0 obsolete. It can be safely applied, even if you have other fixes installed previously.

    For BC Patch 1.05 to take effect, it is required that you start a new campaign.
    Last edited by GrandViZ; June 02, 2009 at 04:33 PM.
    Creator of the Ultimate AI
    Co-Author of Broken Crescent

    Under the Patronage of Trajan

  2. #2
    GrandViZ's Avatar Domesticus
    Join Date
    Dec 2006
    Location
    Berlin, Germany
    Posts
    2,026

    Default Re: BC PATCH Version 1.05

    The patch is available. Make sure to select the correct game version during installation!

    Enjoy
    GrandViZ
    Creator of the Ultimate AI
    Co-Author of Broken Crescent

    Under the Patronage of Trajan

  3. #3
    GrandViZ's Avatar Domesticus
    Join Date
    Dec 2006
    Location
    Berlin, Germany
    Posts
    2,026

    Default Re: BC PATCH Version 1.05 RELEASED!<<<

    Due to an oversight a small but annoying UI issue was introduced by patch 1.05. To fix it extract this archive into your broken_crescent folder.

    http://www.twcenter.net/forums/attac...0&d=1200944035
    Creator of the Ultimate AI
    Co-Author of Broken Crescent

    Under the Patronage of Trajan

  4. #4
    Indefinitely Banned
    Join Date
    Jun 2006
    Location
    Calgary, Canada
    Posts
    13,967

    Default Re: BC PATCH Version 1.05 RELEASED!<<<

    SIEGE WEAPONS ACCESS REVAMP:

    BC features a more narrower range of settlements that can build siege weapons in order to reduce the AI fielding stacks of catapults and trebuchets. I've expanded the settlements that allow access to these weapons a bit. Please follow the steps:

    1) Download: http://www.brokencrescent.com/Downlo...one_update.zip
    2) Unzip into C:\Program Files\SEGA\Medieval II Total War\Broken_Crescent\data\world\maps\base and overwrite.
    3) Delete map.rwm from C:\Program Files\SEGA\Medieval II Total War\Broken_Crescent\data\world\maps\base
    4) Save game compatible.

  5. #5
    GrandViZ's Avatar Domesticus
    Join Date
    Dec 2006
    Location
    Berlin, Germany
    Posts
    2,026

    Default Re: BC PATCH Version 1.05 RELEASED!<<<

    BATTLE AI FIX

    This update will fix some issues with AI missile units and skirmish behavior. It should also make the AI utilize its formation better.

    Unzip into ..\broken_crescent\data and overwrite.
    Creator of the Ultimate AI
    Co-Author of Broken Crescent

    Under the Patronage of Trajan

  6. #6
    GrandViZ's Avatar Domesticus
    Join Date
    Dec 2006
    Location
    Berlin, Germany
    Posts
    2,026

    Default Re: BC PATCH Version 1.05 RELEASED!<<<

    FORMATIONS UPDATE

    This update provides tighter unit formations as requested by many BC users.

    Copy into ..\broken_crescent\data and overwrite.
    Creator of the Ultimate AI
    Co-Author of Broken Crescent

    Under the Patronage of Trajan

  7. #7
    GrandViZ's Avatar Domesticus
    Join Date
    Dec 2006
    Location
    Berlin, Germany
    Posts
    2,026

    Default Re: BC PATCH Version 1.05 RELEASED!<<<

    I have fixed the broken link to the BC 1.05 patch file.
    Last edited by GrandViZ; August 20, 2008 at 05:11 PM.
    Creator of the Ultimate AI
    Co-Author of Broken Crescent

    Under the Patronage of Trajan

  8. #8
    GrandViZ's Avatar Domesticus
    Join Date
    Dec 2006
    Location
    Berlin, Germany
    Posts
    2,026

    Default Re: BC PATCH Version 1.05 RELEASED!<<<

    Hi everybody,

    due to the huge delay on the major patch, I have decided to release some of the files, that I have been working on. It includes a completely reworked campaign AI and diplomacy, as well as some fixes on the general campaign settings and minor tweaks to the battle AI.

    Download
    http://rapidshare.com/files/14977747...rsion.zip.html

    http://files.filefront.com/bc+AI+upd.../fileinfo.html

    EDIT: UPDATED DOWNLOAD WITH LATEST FIX (no need to download that separately)!


    Some of the new diplomatic features are:

    Alliances
    Up to now, regardless of your faction standing and global reputation every faction would accept your alliance proposal, even your worst enemy!

    From now on alliances with factions, that you have bad relations with are no longer for free. Without paying a tribute, you won't be able to achieve an alliance agreement, if your relations are bad.

    Trade Rights
    Trade rights are an important instrument to boost your factions trade income. Although trade rights are mutually beneficial, it seems odd to me, that even the factions with the worst reputation or that share abyssmal relations get trade rights for free!

    Again this was changed. To achieve a trade agreement with an enemy faction will require you to pay tribute, depending on the faction standing. Trade rights with friendly factions will still be for free.

    Military Access
    In M2TW military access is actually of little use, as there is no attrition model and it only prevents that your relations with another faction suffer, when you cross their lands.

    Although, I have lowered the restrictions to achieve military access with an allied faction, it still depends on your faction relations and your global reputation. So an ally with bad relations to you won't provide you access for free. However, at the same time I have lowered the faction standing penalty that you get for trespassing neutral or allied territory without having military access.

    Campaign AI
    Campaign AI was completely reconstructed. In contrast to previous versions, I have shifted the focus to more flexibility and opportunistic AI decisions. Once at war, you'll experience a determined AI enemy that attacks you at multiple fronts exploiting weaknesses in your defense far better than before.

    Installation
    Just extract the files into your broken_crescent folder and overwrite the existing ones.

    Note, that previous patches and fixes are still required!

    GrandViZ
    Last edited by GrandViZ; September 30, 2008 at 03:36 PM.
    Creator of the Ultimate AI
    Co-Author of Broken Crescent

    Under the Patronage of Trajan

  9. #9
    GrandViZ's Avatar Domesticus
    Join Date
    Dec 2006
    Location
    Berlin, Germany
    Posts
    2,026

    Default BC PATCH: UPDATE on Campaign AI!<<<

    Hi everybody,

    here a small but important fix, that replaces two files from the previous AI update, to deal with the issue of sometimes inactive AI armies.

    To install the fix just extract the archive into your broken_crescent folder located in your M2TW installation folder and make sure to overwrite the existing files.

    I have also updated the download links above.

    If you already have the campaign AI update from above, applying the fix will also work for an ongoing campaign.

    Best regards
    GrandViZ
    Last edited by GrandViZ; September 30, 2008 at 03:41 PM.
    Creator of the Ultimate AI
    Co-Author of Broken Crescent

    Under the Patronage of Trajan

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •