Hello Garnier, I was wondering how the testing of the changes you described in these 2 posts have gone?
#7
I'm going to be playtesting something very revolutionary in the campaign.
I cut income from settlements in half. I may cut it even more, but I don't know.
I also added 4000 to every normal faction's kings purse. (Not including mongols, aztecs &c).
Then I made all buildings cost 0 florins, and I'll rebalance the construction times, so late period buildings dont take forever compared to early buildings (that is ridiculous anyway cause in the late period there would be a lot more people and better technology to make the buildings).
This means that bigger factions don't get as much of an income bonus over small ones, and since all money goes to the military, you will be able to fight any time without worrying about saving all your money for teching up your building trees.
and #10
So far my test campaigns are very enjoyable. Since you aren't faced with deciding between developing your towns to get lots of money in the long run, or buying troops and fighting, you get to spend all your money on armies.
Since this way the AI constructs buildings at the exact same rate as the human, their armies contain just as good units. I set it so the early period is from 1140 to 1300, high period from 1300 to 1450, and late period from 1450 onward. High period has chivalric troops and such. Late period is when the renaissance troops are available, and I didn't want them in the 1300s of course.
I was wondering if you could post a version with these changes.
Thank you.