Just as the thread title says, this thread is for descusing the new buildings planed for this (soon to be) great mod.
From the second previw thred:
About the wine cellars: Ofcourse they existed, but they didnt have mutch impact. They were very minor constractions, now I have another suggestion:
Split the wine market into 2 buildings:
The vineyard- Greately encreases trade income, can onely be built in the requierd teritories.
From wiki: "A vineyard is a plantation of grape-bearing vines, grown mainly for winemaking, but also raisins, table grapes and non-alcoholic grape juice."
Winery (The place that actually makes the wine)- Encreases population happines, small conversion bonus for christian.
From wiki: "wineries can be found nearly everywhere. Wineries do not have to be located adjacent to vineyards; grapes can be shipped anywhere."
"In medieval Europe, the Christian Church was a staunch supporter of wine which was necessary for the celebration of the Catholic Mass. "
About the mint:
I seriousely dont know how you can represent the minting proces in-game.
The medieval II engyn cant handle this reallistically.
Now, if we had inflation, it would be posible.
Also: you shoul place a limit on production buildings in cities that raises when the city grows.
So that, for instance: A large city could have 2 production buildings, and a huge city 3. (thats just an example)