it's not the place either, I think the issue might be that you're not speaking English in the vid. Ask in the moderation commentary thread.
it's not the place either, I think the issue might be that you're not speaking English in the vid. Ask in the moderation commentary thread.
hello,
Can not run cin-ed.
program is only in the bar.
help
My best creation. De Bello Mundi Machinima
Hello Guys i am kinda a youtuber and i upload RTR and Medieval 2 Total War and here is my PART 2 OF MY Medieval 2 Total War Campaign with Sicily http://www.youtube.com/watch?v=QaShUAhOveY pls live a like or comment and if u like it pls subscribe it really means alot to me and write in comments if u have some tips for me tnx
Hey, everytime I launch the cine-ed batch file it launches the game it self. I have the steam version.
My Third_Age_3_cine-ed_render.bat crashes when loading. Maybe someone can help me.
I leave here the .cfg for the render file.
[camera]
campaign_map_smoothing = 1
default_in_battle = default
fov = 75
move = 30
restrict = 0
rotate = 10
#-------------------------------------------
[video]
anisotropic_level = 16
anti_alias_mode = normal
antialiasing = 8
battle_32_bit = 1
battle_resolution = 1920 1080
bloom = 1
building_detail = high
campaign_32_bit = 1
campaign_resolution = 1280 720
depth_shadows = 2
depth_shadows_resolution = 2
desync_animations = 1
detailed_unit_shadows = 1
effect_quality = highest
gamma = 100
glints = 1
gloss_mapping = 1
grass_distance = 900
movies = 0
no_background_fmv = 1
reflection = 1
reflections = 1
show_banners = 1
subtitles = 0
terrain_quality = high
texture_filtering = 2
tga_aspect = 1.5
tga_input_scale = 1
tga_reserve_space = 0
tga_width =
triple_buffer = 1
ui_32_bit = 1
unit_detail = higher
unit_shaders = 1
vegetation = 1
vegetation_quality = high
vsync = 1
water_buffers_per_node = 8
widescreen = 1
windowed = 1
#------------------------------------------- INSERT REPLAY HERE!!!
[replay]
play = 1
file = D:\Program Files (x86)\SEGA\Medieval II Total War\mods\Third_Age_3\replays\test.rpy
camera = D:\Program Files (x86)\SEGA\Medieval II Total War\mods\Third_Age_3\cameras\test.cameraGroupXml
show_battle_ui = 0
info = 0
#-------------------------------------------
[features]
editor = true
mod = D:\Program Files (x86)\SEGA\Medieval II Total War\mods\Third_Age_3
#-------------------------------------------
[capture_tga]
enable = 1
fps = 60
dir = C:\video_capture\
#-------------------------------------------
[cine]
show = 1
width = 1920
height = 1080
capture = 1
avi = 1
Hi, i return with epic video.. England vs France Machinima..!
You can find it here:
http://youtu.be/9z8oM3d_3z0
<iframe width="560" height="315" src="//www.youtube.com/embed/9z8oM3d_3z0" frameborder="0" allowfullscreen></iframe>
Whenever I try to open CineEd batch file it starts up fine, but then I realise I dont got the editing window with the keyframes. Can someone help me? I got a screenshot on how it look like. (Its just an empty window). In the cfg. file I havent filled cameras, it might be that.
Sorry, I have never encountered this problem myself and I cannot really help. Maybe the file got corrupted? Have you tried redownloding, and are you sure you have included all necessary Cinematic Editor files in the same location?
• Son of MasterBigAb; • Father of St. Polycarpe • Kahvipannu • Radboud • Mhaedros • GeMiNi][SaNDy •
• Flinn • UndyingNephalim • KAM 2150 • Charerg•
http://youtu.be/nxlpu641JSY?list=UUc...i3WfOtTuVpIfNg
<iframe width="560" height="315" src="https://www.youtube.com/embed/nxlpu641JSY?list=UUcZnKUrqii3WfOtTuVpIfNg" frameborder="0" allowfullscreen></iframe>
I don't think so. Though they won't show up when you have rendered it.
• Son of MasterBigAb; • Father of St. Polycarpe • Kahvipannu • Radboud • Mhaedros • GeMiNi][SaNDy •
• Flinn • UndyingNephalim • KAM 2150 • Charerg•
Silly question.
Where can i find Cine Ed tool ..MasterBigAb did that for TGC mod but after my pc's format i lost everything.
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
I uploaded you my files here: http://www.mediafire.com/download/dr...need_files.zip
if you need help with setting it up for TGC let me know
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
Double post by mistake.
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
http://www.mediafire.com/download/ks...ts_cine-ed.zip
Does this work for you? Make sure your mods cfg file is named TGC aswell. If it doesn't work, open the cineed cfg files with notepad and check if I got all the paths correct. The replay name you will have to adjust manually for each new replay you save anyways.
Last edited by AnthoniusII; September 13, 2015 at 09:28 AM.
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.