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Thread: Somnium Apostatae Iuliani Discussion

  1. #141
    Seleukos Megas's Avatar Foederatus
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    Default Re: Imperium Julianorum Discussion

    May i some missing, but i still getting CTD during battles with Yazyges at bridge near Sirmium after installing patch 4 following all instructions, compaign 361 AD, vanilla sound.
    Possible here need special graphics configuration for Radeon HD 4870, i turn all parameters at maximum, resolution 1280x1024.

    Anyway, thanks for great mod. Pagan ROME rise again!

  2. #142
    julianus heraclius's Avatar The Philosopher King
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    Default Re: Imperium Julianorum Discussion

    Quote Originally Posted by Seleukos Megas View Post
    May i some missing, but i still getting CTD during battles with Yazyges at bridge near Sirmium after installing patch 4 following all instructions, compaign 361 AD, vanilla sound.
    Possible here need special graphics configuration for Radeon HD 4870, i turn all parameters at maximum, resolution 1280x1024.

    Anyway, thanks for great mod. Pagan ROME rise again!
    Try this thread for post CTD battles, to see if it helps.

    http://www.twcenter.net/forums/showthread.php?t=323819

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  3. #143
    Sthilico's Avatar Laetus
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    Default Re: Imperium Julianorum Discussion

    Hello to all! Not very well as(like) this goes since I do not dominate very much the english, like that that forgive if the matter to treating in this post does not correspond it ... of being like that I would like that they were saying to me where to place it
    Well, my doubt is simple, since we treat Juliano's reign the Apostate; it should place Hercules' image in the shield of the Herculiani seniores/iuniores for more historical accuracy, since he itself restored the image to the beginning of his reign ... later it would remove itself, but during his reign he was Hercules and not an eagle the image of his shields.

    http://www.fectio.org.uk/shows/2005archeonjasper21.jpg

  4. #144
    Apollinaris's Avatar Laetus
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    Default Re: Imperium Julianorum Discussion

    All greetings! Whether it is possible to give Sassanides army chariots? There can be in a following patch it it is possible to make?

  5. #145

    Default Re: Imperium Julianorum Discussion

    Hello
    Can anybody tell me if there's a planned release date for the mod (when it's not just a beta) and why barbarians can't make large or even huge cities not to mention not being able to recruit many of their units available in custom battle in campaign. (ex. Saxnotas)

  6. #146

    Default Re: Imperium Julianorum Discussion

    Its not really a beta stage right now since it has little to no bugs in it. Download it now, its definetly worth it.

  7. #147

    Default Re: Imperium Julianorum Discussion

    Quote Originally Posted by The10thLegion View Post
    Its not really a beta stage right now since it has little to no bugs in it. Download it now, its definetly worth it.
    I second that!


  8. #148

    Default Re: Imperium Julianorum Discussion

    Ya I did download but I just want to know the answers to the above.

  9. #149
    juvenus's Avatar Campidoctor
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    Default Re: Imperium Julianorum Discussion

    Are there any news of the future 5th patch?

  10. #150

    Default Re: Imperium Julianorum Discussion

    what 5th patch? isn't there only the one on the download page and i would appreciate someone answer my above questions.

  11. #151

    Default Re: Imperium Julianorum Discussion

    You're wrong. Barbarians can get large and huge cities and all their units are recruitable; it just depends on the AOR.

    Game of the Fates
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    Antiochos VII...last true scion of the Seleucid dynasty...rest in peace, son of Hellas.
    I've returned--please forgive my long absence.

  12. #152

    Default Re: Imperium Julianorum Discussion

    Quote Originally Posted by Antiochos VII Sidetes View Post
    You're wrong. Barbarians can get large and huge cities and all their units are recruitable; it just depends on the AOR.
    Are you sure because in my game it's impossible I think. What is the required population for a large city and with it can every indigenous unit of the faction be created and is it the patch that adds units (like comitatus) to the Saxons?

  13. #153

    Default Re: Imperium Julianorum Discussion

    It it possible that Patch 5 is coming in february?

  14. #154
    julianus heraclius's Avatar The Philosopher King
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    Default Re: Imperium Julianorum Discussion

    Quote Originally Posted by Jupiter Maximus View Post
    It it possible that Patch 5 is coming in february?
    Yes, sometime in february.

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  15. #155

    Default Re: Imperium Julianorum Discussion

    Thats good.


    Do u know, if there are changes in the "text"-files?
    Last edited by Jupiter Maximus; January 29, 2010 at 08:10 PM.

  16. #156
    julianus heraclius's Avatar The Philosopher King
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    Default Re: Imperium Julianorum Discussion

    Quote Originally Posted by Jupiter Maximus View Post
    Thats good.


    Do u know, if there are changes in the "text"-files?
    And which files are you refering to in particular?

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  17. #157

    Default Re: Imperium Julianorum Discussion

    Sorry, i mean the "export_buildings", "export_VnVs", "export_ancillaries".

    Last edited by Jupiter Maximus; January 30, 2010 at 12:07 PM.

  18. #158

    Default Re: Imperium Julianorum Discussion

    Quote Originally Posted by julianus heraclius View Post
    Yes, sometime in february.
    That's good. That's good!

    How does the IJ release roadmap look from there?
    Patch 5 is the last BETA patch, right?
    Any word if and when the "full" version is planned?

  19. #159
    julianus heraclius's Avatar The Philosopher King
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    Default Re: Imperium Julianorum Discussion

    Quote Originally Posted by CIaagent11 View Post
    That's good. That's good!

    How does the IJ release roadmap look from there?
    Patch 5 is the last BETA patch, right?
    Any word if and when the "full" version is planned?
    I do intend Patch 5 to be the last BETA patch before the final version is released.

    At this stage I'm aiming for the end of february for the release of Patch 5. This patch will contain:

    Finalising the reskinning of the barbarian factions
    Minor reskinning for the romans
    Adding province specific roman administrationa and military titles
    Adding Sassanid Satrapy titles
    Adding lahkmid specific traits
    Correcting an error found in the campaign scripts
    Removing the Iazyges from the 361AD and 365AD campaigns
    Changing the win conditions for factions
    Plus corrections to some minor errors, as always.

    The final release would probably happen about 6-8 weeks after Patch 5 release to allow for any errors to be found and corrected.

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  20. #160
    juvenus's Avatar Campidoctor
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    Default Re: Imperium Julianorum Discussion

    Removing the Iazyges from the 361AD and 365AD campaigns
    Why? Are they placed there by mistake?


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