Page 31 of 44 FirstFirst ... 6212223242526272829303132333435363738394041 ... LastLast
Results 601 to 620 of 869

Thread: Somnium Apostatae Iuliani Discussion

  1. #601
    Diocle's Avatar Comes Limitis
    Join Date
    Nov 2008
    Location
    Amon Amarth
    Posts
    12,572

    Default Re: Somnium Apostatae Iuliani Discussion

    Yeeesss Ahahahahaahh! it is exactly this that is so hilarious!!

  2. #602

    Default Re: Somnium Apostatae Iuliani Discussion

    this is the great conspiracy
    http://en.wikipedia.org/wiki/Great_Conspiracy

  3. #603
    Constantius's Avatar Primicerius
    Join Date
    Nov 2008
    Location
    England-Londinivm
    Posts
    3,383

    Default Re: Somnium Apostatae Iuliani Discussion

    Sorry...Its just the name Theodosius I want, the younger Theodosius is born 346 so I want him to suceed Valens as emperor..I have my reasons if I can create the desired outcome, if not close enough will do
    I know about Faction heir trait I just couldn't find a character with it, so wondered if it was even present - or ws it determined by something else. I will look closer.

    EDIT: Another question if anyone knows, I want the Procopius faction to spawn as "other Usurpers"..like they do in the other campaigns, how is this done?
    Last edited by Constantius; May 21, 2012 at 04:14 AM.


    Signature made by Joar


  4. #604

    Default Re: Somnium Apostatae Iuliani Discussion

    Might sound as a dumb question, but what's the point of having all those scripted forces diplomatic stances in the 361AD campaign? If I remember correctly, before leaving for the East Julianus gained peace along the Rhine and the Danube, so it has an historical reason.

    But in practice, during every AI turn they attack me. Field battles have to be fought anyway, the only difference is that sieges are lifted when comes my turn.

    I don't think there's any point in having all those barbarian stacks along the limes at the campaign start if there's a forced peace. Until those stacks are eliminated the AI will continue to attack. It would have much more sense if those stacks are spawned in 363AD, when the forced peace script ends.


  5. #605
    julianus heraclius's Avatar The Philosopher King
    Join Date
    May 2006
    Location
    Australia
    Posts
    5,388

    Default Re: Somnium Apostatae Iuliani Discussion

    Quote Originally Posted by Spartan 666 View Post
    Might sound as a dumb question, but what's the point of having all those scripted forces diplomatic stances in the 361AD campaign? If I remember correctly, before leaving for the East Julianus gained peace along the Rhine and the Danube, so it has an historical reason.

    But in practice, during every AI turn they attack me. Field battles have to be fought anyway, the only difference is that sieges are lifted when comes my turn.

    I don't think there's any point in having all those barbarian stacks along the limes at the campaign start if there's a forced peace. Until those stacks are eliminated the AI will continue to attack. It would have much more sense if those stacks are spawned in 363AD, when the forced peace script ends.
    Here is a list of the forced alliances:

    ;==========================================================
    ; Forced Alliances
    ;==========================================================

    monitor_event FactionTurnStart FactionType franks
    and not I_LocalFaction franks
    and I_TurnNumber < 12
    console_command diplomatic_stance franks empire_west allied
    end_monitor

    monitor_event FactionTurnStart FactionType empire_west
    and not I_LocalFaction empire_west
    and I_TurnNumber < 12
    console_command diplomatic_stance empire_west franks allied
    end_monitor

    monitor_event FactionTurnStart FactionType goths
    and not I_LocalFaction goths
    and I_TurnNumber < 12
    console_command diplomatic_stance goths empire_west neutral
    end_monitor

    monitor_event FactionTurnStart FactionType empire_west
    and not I_LocalFaction empire_west
    and I_TurnNumber < 12
    console_command diplomatic_stance empire_west goths neutral
    end_monitor

    monitor_event FactionTurnStart FactionType ostrogoths
    and not I_LocalFaction ostrogoths
    and I_TurnNumber < 12
    console_command diplomatic_stance ostrogoths empire_west neutral
    end_monitor

    monitor_event FactionTurnStart FactionType empire_west
    and not I_LocalFaction empire_west
    and I_TurnNumber < 12
    console_command diplomatic_stance empire_west ostrogoths neutral
    end_monitor

    monitor_event FactionTurnStart FactionType franks
    and not I_LocalFaction franks
    and I_TurnNumber < 12
    console_command diplomatic_stance franks saxons allied
    end_monitor

    monitor_event FactionTurnStart FactionType saxons
    and not I_LocalFaction saxons
    and I_TurnNumber < 12
    console_command diplomatic_stance saxons franks allied
    end_monitor

    monitor_event FactionTurnStart FactionType franks
    and not I_LocalFaction franks
    and I_TurnNumber < 12
    console_command diplomatic_stance franks alemanni allied
    end_monitor

    monitor_event FactionTurnStart FactionType alemanni
    and not I_LocalFaction alemanni
    and I_TurnNumber < 12
    console_command diplomatic_stance alemanni franks allied
    end_monitor

    monitor_event FactionTurnStart FactionType alemanni
    and not I_LocalFaction alemanni
    and I_TurnNumber < 12
    console_command diplomatic_stance alemanni slavs allied
    end_monitor

    monitor_event FactionTurnStart FactionType slavs
    and not I_LocalFaction slavs
    and I_TurnNumber < 12
    console_command diplomatic_stance slavs alemanni allied
    end_monitor

    monitor_event FactionTurnStart FactionType goths
    and not I_LocalFaction goths
    and I_TurnNumber < 12
    console_command diplomatic_stance goths ostrogoths allied
    end_monitor

    monitor_event FactionTurnStart FactionType ostrogoths
    and not I_LocalFaction ostrogoths
    and I_TurnNumber < 12
    console_command diplomatic_stance ostrogoths goths allied
    end_monitor


    You will find that they last for only 12 turns (2 years) and are for bordering barbarian factions generally. It is as attempt to replicate some treaties between barbarian nations along the Rhine and Danube and hopefully for the AI to attack the romans rather than each barbarian tribe.

    Of course if you don't like them, then simply delete them from the IBFD.txt script found in the show_me folder contained within the scripts folder.

    Avatar & Signature by Joar

  6. #606

    Default Re: Somnium Apostatae Iuliani Discussion

    Yeah I gave a look at that section of the script. It's not that I don't like it, indeed I think it's a good idea to try and replicate the political and diplomatic situation of the period!

    It's only I think it's useless to force them at peace if they have so many full stacks, which makes the AI to attack immediately. That's why I thought about spawning them, maybe they won't be so aggressive when forced at peace. Just my two cents of course...

    Another thing, is it just me that gets marriage proposals by characters over age? If I am not wrong, it was an old vanilla issue fixed in most mods...
    Last edited by Spartan 666; May 21, 2012 at 12:09 PM.


  7. #607

    Default Re: Somnium Apostatae Iuliani Discussion


    Don't you think the Khidarites are too strong? The third time I play for the Romans, and the third time these guys exterminate the poor Sassanids to occupy the whole East... I'm scared. It's patch 1.2.

  8. #608

    Default Re: Somnium Apostatae Iuliani Discussion

    There horde cavalry have 65 range attack... When I played as them I eliminated a group of Savaran knights and Sassanid generals bodyguard in one volley.

  9. #609
    Diocle's Avatar Comes Limitis
    Join Date
    Nov 2008
    Location
    Amon Amarth
    Posts
    12,572

    Default Re: Somnium Apostatae Iuliani Discussion

    Are they better than the 'Black Huns' or not?.....

  10. #610
    Blatta Optima Maxima's Avatar Vicarius Provinciae
    Join Date
    Aug 2010
    Location
    Free Democratic People's Republic of Latvia
    Posts
    10,738

    Default Re: Somnium Apostatae Iuliani Discussion

    One look at the map should give you an answer.

  11. #611

    Default Re: Somnium Apostatae Iuliani Discussion

    They need to fix the kidarites... If you face them, beware of the Xiong niu horde cavalry! It doesn't seem to effect the normal cav, only the horde ones. They can eliminate a Sassanid general in one shot.

  12. #612

    Default Re: Somnium Apostatae Iuliani Discussion

    Quote Originally Posted by Harald I Hardrade View Post
    There horde cavalry have 65 range attack...
    In patch 1.2 too?.. o_O

  13. #613

    Default Re: Somnium Apostatae Iuliani Discussion

    Actually, I thought the problem was Xionite spearmen - cheap and powerful. Übersoldaten.

  14. #614

    Default Re: Somnium Apostatae Iuliani Discussion

    Yes.

  15. #615

    Default Re: Somnium Apostatae Iuliani Discussion

    Um, in my campaign it's a different story. The Sassanids conquered all of Arabia, India, and Scythia. And now the Kidarites are in horde mode wandering the steppes aimlessly.


    IB:Restitutor Orbis Signature courtesy of Joar.

  16. #616

    Default Re: Somnium Apostatae Iuliani Discussion

    I've never seen the Kidarites dominate in any of my games, its usually the Sassanids stomping them into the ground and that 65 range attack should have been fixed already
    'The Last Pagan Emperor'- An Invasio Barbarorum Somnium Apostatae Juliani AAR
    MAARC L 1st Place
    MAARC LXXI 1st Place

    'Immortal Persia' A Civilization III AAR

    Prepare to imbibe the medicine of rebuke!

  17. #617
    julianus heraclius's Avatar The Philosopher King
    Join Date
    May 2006
    Location
    Australia
    Posts
    5,388

    Default Re: Somnium Apostatae Iuliani Discussion

    Quote Originally Posted by Justinian Australis View Post
    I've never seen the Kidarites dominate in any of my games, its usually the Sassanids stomping them into the ground and that 65 range attack should have been fixed already
    Yes, Patch 1.2 fixed the 65 attack factor.

    Avatar & Signature by Joar

  18. #618

    Default Re: Somnium Apostatae Iuliani Discussion

    OH. Sorry, memory fart.

  19. #619
    Blatta Optima Maxima's Avatar Vicarius Provinciae
    Join Date
    Aug 2010
    Location
    Free Democratic People's Republic of Latvia
    Posts
    10,738

    Default Re: Somnium Apostatae Iuliani Discussion

    Give it back, the 65 attack. After all, you can't have Sassanids stomping Chionites. It should be the other way around historically.

  20. #620

    Default Re: Somnium Apostatae Iuliani Discussion

    Quote Originally Posted by Blatta Optima Maxima View Post
    Give it back, the 65 attack. After all, you can't have Sassanids stomping Chionites. It should be the other way around historically.
    Aren't you afraid of Khidarites under the walls of Constantinople, Rome and Lutecia?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •