The Lazy Gs AAR
(I know it’s not the right spelling - it’s my innate Roman mockery of barbarians . . .)
This is a rough field-test AAR for IJ2. I thought that as I was testing the Iazyges, I might as well run a quick, not-so-serious, AAR in the process as a bit of light relief from ‘At The Limes’. I’ve yet to do an AAR from the barbarian (scum - oops, sorry) side, and it might be fun to pen an irreverent AAR, for a change.
So. This is me north of the lovely blue Danube. It looks like a nice spot to settle in. I have two what might be called budget towns and a lot of rowdy lads eager for some holiday fun. Way too many, in fact. My budget is going to bottom out next turn big time. So my rex, a lovely chap called Rando - where do they get these uncouth names from? - decides to do what all barbarians do and sally forth to sack and plunder. This is the classic case of a circular argument: we raid to get money to allow us to raid. Hmmmm. I am not convinced by Rando’s logic but he has some interesting traits - apparently he’s a grower and must, I presume, like gardening.
War, it is then. As the mighty (how we love you) Roman empire has been united by the mighty Julian - I’ll apostatise from anything, baby! - I decide to strike quickly while the empire is perhaps in the post-unification blues. I move one army east across the river to protect/secure that flank - hey, it’s a jungle out there, don’t trust no-one - while throwing the western army across the Danube to besiege the lightly defended Roman fort. Those poor Romans (I’ll write you all up in an AAR, promise!).
I then send two armies - one led by Rando directly south across the Danube to assault the large fortress town of Sirmium. This is not my main strategic thrust but a feint to draw in the Roman forces in the area. I notice that the Roman fort further west cannot hold out for longer than 2/3 turns and will fall. I will then cross with that army and strike south and east behind Sirmium and so pin the Romans. That’s my plan!
OK - next turn. As ever with RTW nothing proceeds as one plans. A snotty force of freebooting raiders has appeared without passports in between my two budget towns smashed on cheap fermented cow’s urine. There goes the neighbourhood. Just to make sure - I pull back the flanking east army to engage but these Iazyges lack the long marching power of true Romans (Roma Victa!) and cannot make contact. I then send Rando’s son Burkhard (I mean, honestly, has no one here heard of Latin?) with the bulk of his retinue south to catch these drunken barbarians (err, ethnically disparate peoples). I’m not worried as their numbers are slight but the experience might be worth it (who am I kidding).
I hit the end of turn button and then it hits the fan! A relieving Roman task-force arrives from the south and assaults my two armies at Sirmium even as the besiegers sally forth to support them. The Roman fort to the west is still 2 turns away from falling so my third army cannot bring pressure to bear yet. Oh well, I need a decisive victory quickly to build up my plunder so if I can win this huge battle I can keep my tribes happy! I note that the support forces are led by Verenianus Coruncanius - who some of you might remember from an earlier AAR and feel a misty nostalgic tear in my eye - and that if they fail to turn up in time for the battle and I win, they will be wiped as a consequence. Nice.
Battle is joined. Tune in soon for a hopefully CTD free slaughter!