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Thread: About units and ai

  1. #1

    Default About units and ai

    I thik this looks like a brilliant mod...im getting it now but i want to know to what extent are new units used? Will new factions ahve any unique units? or just combinations of existing units because i cant find andy stuff about units.

    And what ai like?

    cheers
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  2. #2
    jimmy spong's Avatar Campidoctor
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    Default Re: About units and ai

    they have new units

  3. #3
    Eranshahr's Avatar Primicerius
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    Default Re: About units and ai

    Well to give you a better answer.

    The new factions have all unique units. Most factions have only 3 or four units taht other factions have ( like Town milita) and about 15 unique units. If you look at the Khwarezmian roster or Teutonic roster you will see wha i am talking about. But the models are often the same as another unit. ex: the Elephants of Khwarezm are exactly like Timurid elephants, with another name.

    I don't think teh AI has been changed. But there are so many factions that the AI actions and behaviour is not the same as vanilla. That is how I have understood the game.
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  4. #4
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: About units and ai

    Quote Originally Posted by KozaK101 View Post
    I thik this looks like a brilliant mod...im getting it now but i want to know to what extent are new units used? Will new factions ahve any unique units? or just combinations of existing units because i cant find andy stuff about units.

    And what ai like?

    cheers

    Hello Kozak,

    Here are the parameters that on what grounds a unit for any mod can be classified as a new unit:

    1- New unit stats entry in the edu file.
    2- New model in mesh format.(could contain new weapon models,armours,faces eg.)
    3- Reskinned textures.
    4- Implemented new textures
    5- Unit description
    6- Unit unitcard
    7- Unit infocard
    8- A seperate and unique model entry in the battlemodelsmodeldb(note that this is closely related to the parameter number 2)

    I can inform you that in all of the units for the new factions in CAE,you will find that excepting the #2 and #4 these parameters are met,therefore there are many new units in CAE mod.

    However during the creation and process of the High period Swedish units,the max unit number in CAE had been reached,so as for the rest of the Swedish units and the Abbasid roster I had no choice but to use the vanilla units meaning for those 1,5,6,7 of the parameters are not valid.

    As for the AI,it had been addressed via the modification of some files.And you will find that it's not too aggressive nor not too passive either.And factions tend to survive for a long time.
    Last edited by Zephrelial; December 25, 2007 at 12:49 PM.
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    jimmy spong's Avatar Campidoctor
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    Default Re: About units and ai

    cant you ask other moders to include their a.i. mods or you are afraid of size of 1.4 ?

  6. #6

    Default

    thanks for teh answers guys

    sry for double post but perhaps u cud remove and unnecessary faction...like portugal(Spain could represent the kingdoms of the iberian peninsula and aragon would be much more intresting) or abbasidds (onli my opinion they dont seem to have an impact or a real army list)

    just opinion here so dont hang me plz
    Last edited by Zephrelial; December 25, 2007 at 09:26 PM. Reason: Fixing double post
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  7. #7
    Eranshahr's Avatar Primicerius
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    Default Re: About units and ai

    whether Zeph removes abbasids or not there will still be no room for new units. Thats the hard part
    Independence, freedom, Aryan republic!
    Socialism, Feminism, Anti-Rascism!
    It is the structures of Capitalism who make the class, race and gender struggles neccesary. I personally refuse to accept that I will have approximately 17% less money each month because I am Middle Eastern, I refuse to accept that if a girl is raped the rapist blames it on her clothing, and I refuse to accept that the working class is the slave of the modern society- thats why I believe in Socialism, thats why call myself a Feminist and thats why I am Anti-rascist.

  8. #8
    Zephrelial's Avatar Eternal Sorrow
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    Quote Originally Posted by jimmy spong View Post
    cant you ask other moders to include their a.i. mods or you are afraid of size of 1.4 ?
    Yes I can,but I'd rather work on the CAE's own AI myself rather than get permission for them.Also Ataegina's CAE mini mod already uses ultimate AI,if I am not mistaken.

    Quote Originally Posted by KozaK101 View Post
    thanks for teh answers guys

    sry for double post but perhaps u cud remove and unnecessary faction...like portugal(Spain could represent the kingdoms of the iberian peninsula and aragon would be much more intresting) or abbasidds (onli my opinion they dont seem to have an impact or a real army list)

    just opinion here so dont hang me plz

    There will be no faction removal in CAE as I've mentioned in some other posts in this subforum.Besides I don't think that Portugal is an unnecessary faction.

    I don't agree that Abbasids weren't a significant faction,but I agree that it's roster variation is weak at the moment,and I inform you that in CAE v1.4 Abbasid unit roster will be reinforced.

    Thank you for the suggestions.

    Quote Originally Posted by Eranshahr View Post
    whether Zeph removes abbasids or not there will still be no room for new units. Thats the hard part
    Accurate and good informing Eranshahr..

    I'd also like to remind all CAE players once again that the max unit limit had been reached.And it's not a solution at all to botch the mercenaries nor to meddle with the vanilla rosters to create space in the edu,in order to implement new units.
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  9. #9

    Default Re: About units and ai

    kk thanks and i do realise the abbasids where very important...till hulagu showed up...
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  10. #10
    jimmy spong's Avatar Campidoctor
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    Default Re: About units and ai

    ok




  11. #11

    Default Re: About units and ai

    manage units , make new slots, modify, or create new ones its a pain in ass... takes loads of time and when touchs in fix bugs its totally annoying

    hmmm i didn't use any AI mod, i've just make my own modifications,but still like beta...far away of be completed,lacks of time and also take a break to play and having some fun too

    also new unit, dont mean a new model for each one...unless people are able to wait months or a year among each release,wich isn't true... players demand alot... faster...faster ...
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  12. #12
    jimmy spong's Avatar Campidoctor
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    Default Re: About units and ai

    well a.i. in vanilla is crap , and to be honest none of a.i. modifications really upgrades them , they somehow just make a.i. more agressive and battle tactis are still horibble




  13. #13

    Default Re: About units and ai

    well in kingdoms theres a tiny change but still the same dumbest AI, but maybe you should try lusted or darthmod AI , also i don't believe CA ill improve the AI on their new update for kingdoms =/
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  14. #14
    jimmy spong's Avatar Campidoctor
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    Default Re: About units and ai

    new update ? haven't heard for it ( im not tracking those news ) . i tried darth's ai , yes tactics expanded but still misses reactions at yours but something like that would be hard to get . I dont think CA will improve a.i. much better in empire tw neither but we'll se .




  15. #15

    Default Re: About units and ai

    max you can expect from empires is better graphics, and more expanded limits (factions,etc) ... i would prefer rome total war 2 with m2tw graphics with naval battles... this yes would be great !!
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  16. #16
    jimmy spong's Avatar Campidoctor
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    well rtw can still hold for some time enlightement age total war game was really needed , why do the limits exist at all i dont know

    naval battles wouldnt be exciting in rtw and they would have ti be really detailed , otherwise you could only give basic commands and sit and watch ships colliding at each other
    Last edited by Zephrelial; December 28, 2007 at 03:36 PM.




  17. #17
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: About units and ai

    And the most satisfying news about the Kingdoms is that there will be 50 factions.
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  18. #18

    Default Re: About units and ai

    i can tell you classic age naval battles can be very exciting too, of course more about ram enemy ..

    yes its 50, but 25 ill be clones anyway ill not be able to play it... so i dont care
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  19. #19
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: About units and ai

    Quote Originally Posted by Ataegina View Post
    i can tell you classic age naval battles can be very exciting too, of course more about ram enemy ..

    yes its 50, but 25 ill be clones anyway ill not be able to play it... so i dont care
    Hmm.. Why aren't you going to not be able to play it? insufficient System requirements?
    Shine on you crazy diamond...

  20. #20
    jimmy spong's Avatar Campidoctor
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    Default Re: About units and ai

    Quote Originally Posted by Zephrelial View Post
    And the most satisfying news about the Kingdoms is that there will be 50 factions.
    what do you mean , i dont get it , what kingdoms , new patch ?

    yes but ancient naval battles are more like ram them into rocks or take over their ships




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