Good work - keep going the end is definately in sight.
Good work - keep going the end is definately in sight.
Fix the problem, not the blame!
XGM Diplomacy AAR - intelligence and voting
http://www.twcenter.net/forums/showt...24#post3680924 :hmmm:
Here is current progress of triggering conditions
DONE(Major)
Outcast (Outcast trait for rebel slaves is complete) (done)
Roman (only ethnics for Rome and roman rebel) (done)
Egyptian (minor marriage/adopt option for Ptolemios) (done)
Nubian (choice for marriage for Ptolemios) (done)
Indian (rare marriage option for Baktria) (done)
Baktrian (rare marriage option for Baktria) (done)
German (only ethnic for Germans) (done)
Iberian (main ethnics for Iberia) (done)
Thracian (main ethnic traits for Thrace) (done)
Scythian (Starting family ethnics trait for Scythia) (done)
Sarmatian (50% of marriage/adopt option for Scythia) (done)
Hellenic (for all Greeks factions, minor marriage/adopt option for Thrace and Pontus) (done)
Celt (only ethnic for Gaul and IndyGaul and marriage/adopt option for Iberia, marriage option for Pontus) (done)
Anatolian (marriage/adopt option for Pontus) (done)
Armenian (choice for adopt/marriage for Armenia and Pontus) (done)
Persian (main ethnic for Armenia, starting family member ethnic for Pontus, marriage option for Parthia) (done)
Pahlavan (main ethnic for Parthia) (done)
Babylonian (minor marriage/adopt choice for seleucid) (done)
Jewish (rare choice for adoption for Saba and Ptolemios) (done)
Arab (main ethnic for Saba's family members) (done)
Ethiopian (rare choice for marriage for Saba) (done)
Punic (main ethnics for Carthage) (done)
Berber (minor marriage/adopt fot Carthage) (done)
Libyo-Phoenician (minor marriage/adopt fot Carthage) (done)
Puno-Iberian (minor marriage/adopt fot Carthage) (done)
Puno-Celtiberian (minor marriage/adopt fot Carthage) (done)
Puno-Hellenic (minor marriage/adopt fot Carthage) (done)
READJUST&BALANCE1
DONE(Minor)
Roman social structure (done)
NOW WORKING
greek cities (still need to code triggering conditions)
NEXT
celtic tribes (still need to code triggering conditions, for pontus will get only Galatian)
Iberian tribes (still need to code triggering conditions and conditions Celtic_Influence)
Scythian tribe (still need to code triggering conditions)
Sarmatian tribe (still need to code triggering conditions)
Anatolian Peoples (still need to code triggering conditions)
thracian tribes (still need to code triggering conditions and conditions Celtic_Influence)
Arab tribes (still need to code triggering conditions)
Parthian Houses (need to rework on triggering code)
gemans tribes (need to rework on triggering code and conditions Celtic_Influence)
rootless (trait for those who switch side) (still need to code triggering conditions)
Not yet working on.
READJUST&BALANCE2
Check for bug
I done some upgrade for Rootless trait system since one family wasn't rootless forever.
To Caesar: Edit and proofread please.
¬--------------------
{Partially_Integrated} Partially Integrated
{Partially_Integrated_desc}
Although his family has no root in our empire, his family slowly establish family base here and gradually integrated into a part of inner circle of our empire.
{Partially_Integrated_effects_desc}
-1 Influence
¬--------------------
Now all easy coding minor ethnics is done left only the hard ones(unlock by control specific province) to be done.
Here is current progress of triggering conditions
DONE(Major)
Outcast (Outcast trait for rebel slaves is complete) (done)
Roman (only ethnics for Rome and roman rebel) (done)
Egyptian (minor marriage/adopt option for Ptolemios) (done)
Nubian (choice for marriage for Ptolemios) (done)
Indian (rare marriage option for Baktria) (done)
Baktrian (rare marriage option for Baktria) (done)
German (only ethnic for Germans) (done)
Iberian (main ethnics for Iberia) (done)
Thracian (main ethnic traits for Thrace) (done)
Scythian (Starting family ethnics trait for Scythia) (done)
Sarmatian (50% of marriage/adopt option for Scythia) (done)
Hellenic (for all Greeks factions, minor marriage/adopt option for Thrace and Pontus) (done)
Celt (only ethnic for Gaul and IndyGaul and marriage/adopt option for Iberia, marriage option for Pontus) (done)
Anatolian (marriage/adopt option for Pontus) (done)
Armenian (choice for adopt/marriage for Armenia and Pontus) (done)
Persian (main ethnic for Armenia, starting family member ethnic for Pontus, marriage option for Parthia) (done)
Pahlavan (main ethnic for Parthia) (done)
Babylonian (minor marriage/adopt choice for seleucid) (done)
Jewish (rare choice for adoption for Saba and Ptolemios) (done)
Arab (main ethnic for Saba's family members) (done)
Ethiopian (rare choice for marriage for Saba) (done)
Punic (main ethnics for Carthage) (done)
Berber (minor marriage/adopt fot Carthage) (done)
Libyo-Phoenician (minor marriage/adopt fot Carthage) (done)
Puno-Iberian (minor marriage/adopt fot Carthage) (done)
Puno-Celtiberian (minor marriage/adopt fot Carthage) (done)
Puno-Hellenic (minor marriage/adopt fot Carthage) (done)
READJUST&BALANCE1
DONE(Minor)
Roman social structure (done)
Hellenist trait (done)
rootless (trait for those who switch side) (done)
Parthian Houses (done)
gemans tribes (done)
Arab tribes (done)
thracian tribes (done)
NOW WORKING
greek cities (still need to code triggering conditions)
NEXT
celtic tribes (still need to code triggering conditions, for pontus will get only Galatian)
Iberian tribes (still need to code triggering conditions)
Scythian tribe (still need to code triggering conditions)
Sarmatian tribe (still need to code triggering conditions)
Anatolian Peoples (still need to code triggering conditions)
Have you managed to code it so that when the "Jewish Revolt" occurs in Judea the General himself is Jewish or are all Rebels the same?
I can't do that for a time being since scripting is need and I don't know how to script it yet. For a time being all slave general get outcast trait which can be convert to other ethnic.
This idea worth to consider but I need some time to study on scripting rebel trigger.
Thank you, Caesar.
Now all Greek cities is cleared after long tiresome coding but I still have other hill to cross, Celtic tribes!
Here is current progress of triggering conditions
DONE(Major)
Outcast (Outcast trait for rebel slaves is complete) (done)
Roman (only ethnics for Rome and roman rebel) (done)
Egyptian (minor marriage/adopt option for Ptolemios) (done)
Nubian (choice for marriage for Ptolemios) (done)
Indian (rare marriage option for Baktria) (done)
Baktrian (rare marriage option for Baktria) (done)
German (only ethnic for Germans) (done)
Iberian (main ethnics for Iberia) (done)
Thracian (main ethnic traits for Thrace) (done)
Scythian (Starting family ethnics trait for Scythia) (done)
Sarmatian (50% of marriage/adopt option for Scythia) (done)
Hellenic (for all Greeks factions, minor marriage/adopt option for Thrace and Pontus) (done)
Celt (only ethnic for Gaul and IndyGaul and marriage/adopt option for Iberia, marriage option for Pontus) (done)
Anatolian (marriage/adopt option for Pontus) (done)
Armenian (choice for adopt/marriage for Armenia and Pontus) (done)
Persian (main ethnic for Armenia, starting family member ethnic for Pontus, marriage option for Parthia) (done)
Pahlavan (main ethnic for Parthia) (done)
Babylonian (minor marriage/adopt choice for seleucid) (done)
Jewish (rare choice for adoption for Saba and Ptolemios) (done)
Arab (main ethnic for Saba's family members) (done)
Ethiopian (rare choice for marriage for Saba) (done)
Punic (main ethnics for Carthage) (done)
Berber (minor marriage/adopt fot Carthage) (done)
Libyo-Phoenician (minor marriage/adopt fot Carthage) (done)
Puno-Iberian (minor marriage/adopt fot Carthage) (done)
Puno-Celtiberian (minor marriage/adopt fot Carthage) (done)
Puno-Hellenic (minor marriage/adopt fot Carthage) (done)
READJUST&BALANCE1
DONE(Minor)
Roman social structure (done)
Hellenist trait (done)
rootless (trait for those who switch side) (done)
Parthian Houses (done)
gemans tribes (done)
Arab tribes (done)
thracian tribes (done)
greek cities (done)
NOW WORKING
celtic tribes (still need to code triggering conditions)
NEXT
Iberian tribes (still need to code triggering conditions)
Scythian tribe (still need to code triggering conditions)
Sarmatian tribe (still need to code triggering conditions)
Anatolian Peoples (still need to code triggering conditions)
Not yet working on.
READJUST&BALANCE2
Check for bug
Now all coding is almost complete. All thing that I need to do is to modify to be compatible with version 5.6.0 since now numidia no longer carthaginian and then check for bugs.
Here is current progress
DONE(Major)
Outcast (Outcast trait for rebel slaves is complete) (done)
Roman (only ethnics for Rome and roman rebel) (done)
Egyptian (minor marriage/adopt option for Ptolemios) (done)
Nubian (choice for marriage for Ptolemios) (done)
Indian (rare marriage option for Baktria) (done)
Baktrian (rare marriage option for Baktria) (done)
German (only ethnic for Germans) (done)
Iberian (main ethnics for Iberia) (done)
Thracian (main ethnic traits for Thrace) (done)
Scythian (Starting family ethnics trait for Scythia) (done)
Sarmatian (50% of marriage/adopt option for Scythia) (done)
Hellenic (for all Greeks factions, minor marriage/adopt option for Thrace and Pontus) (done)
Celt (only ethnic for Gaul and IndyGaul and marriage/adopt option for Iberia, marriage option for Pontus) (done)
Anatolian (marriage/adopt option for Pontus) (done)
Armenian (choice for adopt/marriage for Armenia and Pontus) (done)
Persian (main ethnic for Armenia, starting family member ethnic for Pontus, marriage option for Parthia) (done)
Pahlavan (main ethnic for Parthia) (done)
Babylonian (minor marriage/adopt choice for seleucid) (done)
Jewish (rare choice for adoption for Saba and Ptolemios) (done)
Arab (main ethnic for Saba's family members) (done)
Ethiopian (rare choice for marriage for Saba) (done)
Punic (main ethnics for Carthage) (done)
Berber (minor marriage/adopt fot Carthage) (done)
Libyo-Phoenician (minor marriage/adopt fot Carthage) (done)
Puno-Iberian (minor marriage/adopt fot Carthage) (done)
Puno-Celtiberian (minor marriage/adopt fot Carthage) (done)
Puno-Hellenic (minor marriage/adopt fot Carthage) (done)
READJUST&BALANCE1
DONE(Minor)
Roman social structure (done)
Hellenist trait (done)
rootless (trait for those who switch side) (done)
Parthian Houses (done)
gemans tribes (done)
Arab tribes (done)
thracian tribes (done)
greek cities (done)
celtic tribes (done)
Iberian tribes (done)
Scythian tribe (done)
Sarmatian tribe (done)
Anatolian Peoples (done)
NOW WORKING
Check for bug
Bad news to report
While I do bug checking I discover that Anti-Trait can only maximum at 20 which mean if cause problem to major ethnic traits (number now is 26), greek cities minor traits(number now are 30) and celtic tribes(number now are 33). Although I would get idea on solution for all of them but we need to prepare for heaviest script ever.I'm quite sure that for major ethnics would be fine but less fluid due to now it will more culture system tie but I'm not sure in result of greeks cities and celtic tribes that it could work or not. So I want forumer to vote for which trait would be out kick out from the list to has only 21 minor traits left for both greek cities and and Celtic tribes in case when they needed to.
Greeks cities list
3 Aetolian
7 Athenian
3 Apollonian
2 Chersonesosian
2 Tomisian
6 Corinthian
4 Cretan
3 Cypriot
2 Cyrenian
3 Cyzician
2 Delphinian
2 Aemonian
2 Emporionian
4 Ephesian
7 Epirote
1 Halicarnassian
2 Massilian
2 Olbian
2 Panticapaeumian
3 Patrasian
7 Pergamian
7 Rhodian
3 Sidian
7 Syracusan
2 Tarentian
2 Theban
2 Trapezian
0 gSpartan
3 Inconsequential_City_State
5 Respected_City_State
100
Celtic tribes
5 Aedui
3 Allobroges
2 Aquitani
5 Arverni
4 Bituriges
3 Boii
3 Brigantes
3 Eravisci
2 Insubres
3 Lugii
3 Nervii
3 Nori
3 Raeti
3 Scordisci
3 Sequani
4 Trinovantes
3 Veneti
3 Vocontii
5 Volcae
4 Lemovici
5 Galatian
3 Aulerci
2 Caledonii
3 Cotini
2 Eblani
2 Adriatic_Veneti
1 Ligurian
2 Inconsequential_Tribe3
2 Respected_Tribe3
3 Calaician
5 Celtiberian
1 Vaccaei
3 Celtici
100
Please choose which you would like to kick out.
We could start by keeping the most important like athenian, syracusian, aeduii, veneti and so on and expand to whatever the numbers allow.
I'll try to give a list with my choices in a minute.
Edit: I know that it doesn't make the numbers even but here's a first try at the traits we could loose:
2 Chersonesosian
2 Tomisian
3 Cyzician
2 Delphinian
2 Aemonian
2 Emporionian
4 Ephesian
1 Halicarnassian
2 Olbian
3 Patrasian
3 Sidian
2 Trapezian
3 Allobroges
4 Bituriges
3 Eravisci
2 Insubres
3 Lugii
3 Sequani
3 Vocontii
5 Volcae
4 Lemovici
3 Aulerci
3 Cotini
2 Eblani
2 Adriatic_Veneti
Can't pretend that i understand the issue, and I don't know enough detail about the Greeks to have a view, but i would have thought that the following were the most important Celtic tribes;
Aedui
Avernii
Allobroges
Boii
Insubres
Nervii
Scordisci
Sequanii
Venetii
Volcae
Galatian
You have put heart and soul into this project, so whatever comes out at the end of it will be well good enough for me
Is there some way of having another trait, like "from Greece proper" which would be for only the Greek cities in the Greek peninsula. It would be used in conjunction with the other city traits.
That could be an anti-trait for all the others. I don't know if that would work, or how, but it's an idea.
Has anyone requested to bring back the roman offices yet?
Μολών λαβέ ! (Come and get Them!),"So much the better," replied Leonidas, "for we shall fight them in the shade."
Now Coding Ethnic traits is complete without kick any traits out.
Although game could be run and able to start game but, for unknown reasons, it cannot be play beyond second or third turn due to CTD. I cannot solved these problem due to my skill in modding is limited which I need to ask DimeBagHo for help to correct its problem. I will upload file here wait for DimeBagHo to pick up.
Other people could download it if you like but game always CTD before 2nd or 3rd turn and I don't know how to corrected them.
After I spend time to do these project now I would like to put my afford to my bureaucratic/dentistry works now. But if DimeBagHo don't want to fix it I would try it myself but it would spend very long long time due to my lack of capability in these issue and I would like to put my afford to my regular work more than before.
Ethnic Project thanks to Archbaker, Kara Kolyo, Dom9127, Zarax, Poulp, LucretiusTC, Unknown Soldier, Hippias, Scutarii and Da Erobara for supply datas, ideas and suggestions. And Also CaesarVincens for edit/proofreading
*edit* Removed older version -DBH
Last edited by DimeBagHo; January 07, 2008 at 10:07 AM.
The Belgae have been cut early and not bring back due to the Nervii which is subtribe of the Belgae is more interesting in both history and bonus idea and I also can't answer to Archbaker why have them both in the game. Differ from Celtiberian and Vaccaei which although Vaccaei is subset of Celtiberian but they are really differ in many things and they are both interesting.
This idea would be good if we have city state's traits less than 20 since one traits can be antitrait for only 20 others traits, so if you use antitrait method for these issue would limited 21 traits in one catagories but saving a lot of time and harddisk space. And Traits of "Incosequential City State" and "Respected City State" already serve it function.