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Thread: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

  1. #681

    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    Does the forts addon work with CC 2.0?

  2. #682
    newt's Avatar Primicerius
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    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    Which forts addon?

  3. #683

    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    The one listed in the first post Turns forts into stone like the crusades campaigns

  4. #684

    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    Yes, I think

  5. #685
    newt's Avatar Primicerius
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    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    As long as it doesn't change region names or the map it will work

  6. #686
    Indefinitely Banned
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    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    This mod is excellent, my thanks to the team. While total conversions are very well and good sometimes you just want the original game to be brought up to scratch and improved and a heap of units added

  7. #687

    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    sir excuse me im having trouble with the download im trying to download GUAM_v6 but the problem is it just stop the downloading IDK why i got this the file contains 234.75 MB but in my DL i only got 17 MB is there missing??? pls... help i like to play this mod.. thanks!!!

  8. #688
    newt's Avatar Primicerius
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    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    It works for me. Try again.

  9. #689

    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    Quote Originally Posted by newt View Post
    It works for me. Try again.
    filefront site i think does not support in my country im from philippines i try several times downloading the GUAM_v6 but i failed... BTW if you don't mind sir any other alternative site that support my country or upload the file for me sir like megaupload etc. i really appreciate it thanks in advance... hope to hear from you soon!!!

  10. #690
    newt's Avatar Primicerius
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    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    You need to talk to the creator. PM him.

    From the 2nd post
    Q: Could you please host this mod on another site, I cannot download from Filefront, or, I cannot download from Filefront because my country has limited servers.
    A: I'm sorry that your country has limited servers or that you are having problems downloading from Filefront. Please contact Filefront for assistance or try downloading during off-peak hours. People living in countries with limited servers are able to use Filefront, you may have to wait till a server becomes available. If you are having technical problems downloading my mod, try disabling any download accelerators and try downloading with Internet Explorer.

    It is not my policy to host my mods or files on multiple hosting spaces. This creates problems when I attempt to troubleshoot people's issues, as they sometimes have outdated versions of the mod they found on old hosting servers. I also do not have the time or patience to be uploading my mod to multiple servers for people, as no matter which host space I pick, somebody will complain they cannot download from it. Please DO NOT host my file on a host space without my persmission.

  11. #691

    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    Quote Originally Posted by newt View Post
    You need to talk to the creator. PM him.

    From the 2nd post
    its ok.. its not your problem anyway... BTW thanks for the time and effort.. adios. amigo... maybe i should talk and convince the creator... thanks!!!

  12. #692

    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    what is the upkeep for the dismounted late armored knights & armored knights. Also can u give me the full stats for hung and pol foot knights
    THX

  13. #693

    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    what are the stats for English long bowmen

  14. #694

    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    nvm they have english longbowmen stats warlore.com
    Last edited by doubledipedchip; September 30, 2010 at 11:46 AM.

  15. #695

    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    what is the upkeep for the late armored knights and dismounted armored knights

  16. #696

    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    I've downloaded this file and tryed to use sadly the format is such that it lacks a exe and solutions?

  17. #697

    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    Quote Originally Posted by doubledipedchip View Post
    what is the upkeep for the late armored knights and dismounted armored knights
    You need to veiw the unit details in order to find this out, some may be the same however the fact remains that you need to look them up yourself as you didn't say which armored knights and dismounted knights

  18. #698
    newt's Avatar Primicerius
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    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    Quote Originally Posted by Zablen View Post
    I've downloaded this file and tryed to use sadly the format is such that it lacks a exe and solutions?

    Rename it to a .exe file and see if it works. If not, download it again.

  19. #699

    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    Quote Originally Posted by newt View Post
    Rename it to a .exe file and see if it works. If not, download it again.
    Tyvm man renaming the file worked

  20. #700
    gamer025's Avatar Civis
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    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    Is it possible to pick and choose which parts of this mod we want to use?

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