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Thread: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

  1. #601
    elich's Avatar Ashigaru
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    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    First of all great mod truly gives more touch to GC and sorry if my question was already asked or discussed before but I had to ask.
    Is it me or the experience system of units not working the same as in vanilla I have noticed that units as they get more experience don't get +Defense Skill only +Melee Attack in your mod.

  2. #602
    Candelarius's Avatar aka 'yakaspat'
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    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    Quote Originally Posted by elich View Post
    First of all great mod truly gives more touch to GC and sorry if my question was already asked or discussed before but I had to ask.
    Is it me or the experience system of units not working the same as in vanilla I have noticed that units as they get more experience don't get +Defense Skill only +Melee Attack in your mod.

    No, the unit experiences, skills, etc, have not been changed at all. Everything that was changed is clearly outlined in the readme, no more no less. Thanks.

  3. #603
    elich's Avatar Ashigaru
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    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    First thanks for answering but its weird for me only in Vanilla experience system works +melee attack +defense skill but in Retrofit or other mods I tried units get just +melee attack no +defense skill do you maybe know what is the problem?

  4. #604
    Candelarius's Avatar aka 'yakaspat'
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    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    Quote Originally Posted by elich View Post
    First thanks for answering but its weird for me only in Vanilla experience system works +melee attack +defense skill but in Retrofit or other mods I tried units get just +melee attack no +defense skill do you maybe know what is the problem?
    I have no idea, I've never seen this problem before. AFAIK, unit stat experience bonuses are hardcoded and are not changed by mods.

  5. #605
    elich's Avatar Ashigaru
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    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    This realy bothers me almost like there is no experience system sorry for troubling you but could you do me a favor if you have installed retro+guam could you check if your units get +defense skill in your game so I can know for sure if I have to reinstall whole game again

  6. #606
    Candelarius's Avatar aka 'yakaspat'
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    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    Quote Originally Posted by elich View Post
    This really bothers me almost like there is no experience system sorry for troubling you but could you do me a favor if you have installed retro+guam could you check if your units get +defense skill in your game so I can know for sure if I have to reinstall whole game again
    I'm sorry, but, as I said above, nothing in this mod would cause unit experiences to change. My mod only adds additional units. All other changes are clearly printed in the readme. It is impossible for unit experiences to not be working properly in this mod, and I have never observed this behavior myself before. If you are experiencing an experience related (no pun intended) bug, it is most likely a vanilla bug...but it is certainly not a bug related to my own mod.

    As for reinstalling the game, I think that is a bit rash. If you want to troubleshoot this mod only, simply delete the retrofit mod folder, reinstall the retrofit, reinstall the GUAM, and see if the problem you are experiencing returns.

  7. #607
    elich's Avatar Ashigaru
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    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    I have deleted and reinstalled Retrofit + GUAM and its the same again.
    Here are some screen shots.
    Vanilla - Spanish General with no experience
    http://s560.photobucket.com/albums/s...t=Vanilla2.jpg
    Vanilla - Spanish General with 1 experience point
    http://s560.photobucket.com/albums/s...nt=Vanilla.jpg
    Retrofit + GUAM - Spanish General with no experience
    http://s560.photobucket.com/albums/s...RetroGuam2.jpg
    Retrofit + GUAM - Spanish General with 1 experience point
    http://s560.photobucket.com/albums/s...=RetroGuam.jpg
    As you can see in Vanilla unit get +1melee attack+1defense skill but in retrofit/guam only +1melee attack.At first I thought it was part of Unit rebalancing of Retrofit but after playing some of Vanilla again it started to bother me.Do you think reinstalling whole game would maybe help?(I have MIITW+Kingdoms Installed/Updated with Retrofit,GUAM and Optional Forts nothing else)

  8. #608
    Candelarius's Avatar aka 'yakaspat'
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    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    Quote Originally Posted by elich View Post
    I have deleted and reinstalled Retrofit + GUAM and its the same again.
    Here are some screen shots.
    Vanilla - Spanish General with no experience
    http://s560.photobucket.com/albums/s...t=Vanilla2.jpg
    Vanilla - Spanish General with 1 experience point
    http://s560.photobucket.com/albums/s...nt=Vanilla.jpg
    Retrofit + GUAM - Spanish General with no experience
    http://s560.photobucket.com/albums/s...RetroGuam2.jpg
    Retrofit + GUAM - Spanish General with 1 experience point
    http://s560.photobucket.com/albums/s...=RetroGuam.jpg
    As you can see in Vanilla unit get +1melee attack+1defense skill but in retrofit/guam only +1melee attack.At first I thought it was part of Unit rebalancing of Retrofit but after playing some of Vanilla again it started to bother me.Do you think reinstalling whole game would maybe help?(I have MIITW+Kingdoms Installed/Updated with Retrofit,GUAM and Optional Forts nothing else)

    I'm sorry you've gone to all that trouble to provide me with screenshots of what you are experiencing, but, I'm not simply dismissing you when I say that nothing in the Retrofit/GUAM mods could be causing what you are observing. Since the defense stat is changed in Vanilla (using the medieval2.exe) and it is not changed in Retrofit/GUAM (which use the kingdoms.exe), I can only assume that Creative Assembly changed how the experience bonuses function in Kingdoms. Worst case scenario, you've discovered a Kingdoms related bug. I've been playing Kingdoms since it was released and never noticed this, so, it's not really a big deal to me.

    But, let me stress again, that there are no files in my mod that could possible cause what you are observing. My mod is a collection of text files and tga files, and none of the files that are included with my mod would influence experience bonuses. I'm 100% confident what you are observing is related to the fact that you are comparing Medieval 2 and Kingdoms. Reinstalling my mod would not solve what you are observing, nor do I think reinstalling the game. Reinstalling a game is usually a solution for chronic game crashes and freezes, due to a file that became corrupted in the download, extraction, or installation process...in-game changes in unit stat values is not something one would reinstall a game for typically.

    Anyway, nice find nonetheless. Try not to let it bother you. Since I'm sure this is not related to my mod, please feel free to seek technical assistance from the technical support forums or the official Creative Assembly forums. Cheers.

  9. #609
    elich's Avatar Ashigaru
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    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    Thanks for all fast answers! I am just glad that it was not my issue only I guess I will have to go over it and not be bothered with it anymore now

  10. #610
    Candelarius's Avatar aka 'yakaspat'
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    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    Quote Originally Posted by elich View Post
    Thanks for all fast answers! I am just glad that it was not my issue only I guess I will have to go over it and not be bothered with it anymore now
    Little annoying things like that just have to be dismissed with imaginative flare...just pretend it's supposed to be that way.

  11. #611
    matt will's Avatar Kirā
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    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    For some reason the download for GUAM stops before it's complete so I can't install this mod. Every time I've tried to download this mod it happens.

    EDIT: Disregard this post, the download works now. I think it was a Filefront isue.
    Last edited by matt will; August 09, 2009 at 01:04 PM. Reason: Nothing wrong.

  12. #612
    Candelarius's Avatar aka 'yakaspat'
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    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    Quote Originally Posted by matt will View Post
    For some reason the download for GUAM stops before it's complete so I can't install this mod. Every time I've tried to download this mod it happens.

    EDIT: Disregard this post, the download works now. I think it was a Filefront isue.
    Filefront is as fickle as a woman. Glad you got it working.

  13. #613
    matt will's Avatar Kirā
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    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    Yeah, at least it didn't delete the download. That seams to happen often and it can really slow down lesser known mods by doing that.

  14. #614
    Ashigaru
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    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    Quote Originally Posted by Candelarius View Post
    Filefront is as fickle as a woman. Glad you got it working.

    it sure is, the only trouble I went through in getting this cool mod working was caused by filefront

  15. #615
    Al_Sleeper's Avatar Murakawa
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    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    Not a bug per se, but still strange: in my current campaign for Byzantium, all computer-controlled nations (maybe, except HRE and France) seem to be very passive . Florence was captured by Milan only around 1126, and, in 1136, Antioch, Aleppo, Acre, Adana and Baghdad still remain neutral. Does anybody know, which AI mods are compatible with GUAM v.6.0 + Stone Forts?

  16. #616
    Candelarius's Avatar aka 'yakaspat'
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    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    Quote Originally Posted by Al_Sleeper View Post
    Not a bug per se, but still strange: in my current campaign for Byzantium, all computer-controlled nations (maybe, except HRE and France) seem to be very passive . Florence was captured by Milan only around 1126, and, in 1136, Antioch, Aleppo, Acre, Adana and Baghdad still remain neutral. Does anybody know, which AI mods are compatible with GUAM v.6.0 + Stone Forts?
    The AI in my mod has not been changed from vanilla.

  17. #617
    Al_Sleeper's Avatar Murakawa
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    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    Quote Originally Posted by Candelarius View Post
    The AI in my mod has not been changed from vanilla.
    I know it. I just want to make the game a bit more challenging by installing some AI mod that can make computer-controlled nations to expand more agressively, but I don't know whether any of such mods are compatible with your mod . IIRC, most of them were made for vanilla game v.1.2, not for v.1.3 or Kingdoms v.1.5.
    Last edited by Al_Sleeper; August 13, 2009 at 11:29 AM.

  18. #618
    Candelarius's Avatar aka 'yakaspat'
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    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    Quote Originally Posted by Al_Sleeper View Post
    I know it. I just want to make the game a bit more challenging by installing some AI mod that can make computer-controlled nations to expand more agressively, but I don't know whether any of such mods are compatible with your mod . IIRC, most of them were made for vanilla game v.1.2, not for v.1.3 or Kingdoms v.1.5.

    Actually, there is the XAI mod which is specifically made for my mod.

  19. #619
    Ashigaru
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    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    hello candelarius I have your mod installed and working great in combination with several other mods. It's good fun. I have one question for you though, I'm modding my EDU file to increase all the unit sizes and morales but I can't find all of your mods units in my retrofit EDU file ? Could you please tell me where I can find the EDU file information for the units you have included in your mod ? The mod is working great and I can recruit all your mercenaries units and everything but I need to find their EDU info so I can raise their morale and men per unit to match the rest of the mtw2 units I have modded.

    here are some of your units I can't find in my retrofit EDU file but can recruit.

    - Knights of Jerusalem [recruitable only in Jerusalem]
    - Dismounted Knights of Jerusalem [recruitable only in Jerusalem]
    - Canons of the Holy Sepulchre [recruitable only in Jerusalem, unique unit]
    - Knights of Antioch [recruitable only in Antioch]
    - Dismounted Knights of Antioch [recruitable only in Antioch]
    - Antioch Militia [recruitable only in Antioch]
    - Knights of Tripoli [recruitable only in Acre]
    - Squires of Tripoli [recruitable only in Acre]
    - Pisan and Genoese Sailors [recruitable only in Acre and Jerusalem, except by Italian factions]
    - Knights of Edessa [recruitable only in Edessa]
    - Edessan Guards [recruitable only in Edessa]
    - Edessan Squires [recruitable only in Edessa]
    - Templar Knights [recruitable only in Outremer]
    - Hospitaller Knights [recruitable only in Outremer]
    - Templar Sergeants [recruitable only in Outremer]
    - Hospitaller Sergeants [recruitable only in Outremer]
    - Templar Crossbowmen [recruitable only in Outremer]
    - Hospitaller Crossbowmen [recruitable only in Outremer]
    - Templar Gunners [recruitable only in Outremer; requires gunpowder discovery]
    - Hospitaller Gunners [recruitable only in Outremer; requires gunpowder discovery]
    - Sword Brethren [recruitable only in Riga, Stettin, and Thorn]
    - Livonian Auxiliaries [recruitable only in Riga, Stettin, and Thorn]
    - Christ Knights [recruitable only in Riga, Stettin, and Thorn]

    Mercenary Units:
    - Armenians of Cilicia [for hire around Outremer and Cilicia, Catholic and Orthodox factions only]
    - Frankish Axemen [for hire around Outremer, Germany, and France]
    - Frankish Swordsmen [for hire around Outremer, Germany, and France]
    - Burgher Pikemen [for hire in northern Europe]
    - Prussian Archers [for hire around Prussia]
    - Samogitian Axemen [for hire around Lithuania]
    - Sudovian Tribesmen [for hire around Lithuania]
    - Calivermen [requires gunpowder discovery, for hire in Scotland and Ireland]
    - Mounted Calivermen [requires gunpowder discovery, for hire in Scotland and Ireland]
    - Alamanoi Mercenaries [for hire in Greece and Anatolia]
    - Greek Firethrowers Mercenaries [for hire in Greece and Anatolia]
    - Dismounted Ghulam Mercenaries [for hire in Outremer, Egypt, and Arabia]
    - Ghulam Mercenaries [for hire in Outremer, Egypt, and Arabia]
    - Norse Axemen Mercenaries [for hire in Britain and Scandanavia]
    - Viking Mercenaries [for hire in Britain and Scandanavia]
    - Sherwood Archer Mercenaries [for hire in England and to a lesser extent in Scotland]
    - Gwent Raiders [for hire in England and Wales]
    - Irish Squires [for hire in Scotland and Ireland]
    - Pisan and Genoese Sailors [for hire in Outremer]
    - Apachean Braves [for hire in North America only, once you discover the New World]
    - Apachean Onde's Men [for hire in North America only, once you discover the New World]
    - Apachean Koitsenko [for hire in North America only, once you discover the New World]
    - Apachean Scouts [for hire in North America only, once you discover the New World]
    - English Huscarls [for hire in England]
    - Dismounted Frankish Knights [for hire in Europe and Outremer during the early and high eras]
    - Dismounted Mercenary Knights [for hire in Europe in the late era]
    - Dismounted Mercenary German Knights [for hire in Germany and Northern Europe in the late era]
    - Mongol Mercenary Archer [for hire in the Middle East, Russia, and Anatolia, Islamic factions only]



    Your help is very much appreciated I'm really looking forward to finally having mtw2 modded the way I want it. Maybe the name of those units is different in the EDU ?

  20. #620
    Candelarius's Avatar aka 'yakaspat'
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    Default Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    They are all in the EDU and should be easy to find. Just do a "Find" search for them in the file, or scroll to the bottom of the EDU. Make sure you are in the Retroft mod folder, where the EDU is located.

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