Thanks again Lusted, I'll definitely try this as soon as I have time. Maybe this time I can give you some productive feedback as well. I have one question about the descr_campaign_ai_db.xml:
Code:
<decision_entry>
<!--
IF TARGET HUMAN, INCREASE INVADE PRIORITY
-->
<min_entry is_neighbour="true" target_human="true"/>
<max_entry is_neighbour="true" target_human="true"/>
<faction_attitude invade_priority="50" continue="true"/>
</decision_entry>
<decision_entry>
<!--
IF TARGET HUMAN AND DIFFICULTY HARD, INCREASE INVADE PRIORITY
-->
<min_entry is_neighbour="true" difficulty="hard"/>
<max_entry is_neighbour="true" difficulty="hard"/>
<faction_attitude invade_priority="75" continue="true"/>
</decision_entry>
<decision_entry>
<!--
IF TARGET HUMAN AND DIFFICULTY VERY HARD HARD, INCREASE INVADE PRIORITY
-->
<min_entry is_neighbour="true" difficulty="very_hard"/>
<max_entry is_neighbour="true" difficulty="very_hard"/>
<faction_attitude invade_priority="150" continue="true"/>
</decision_entry>
Does this mean, that the AI in every difficulty is a little more aggressive to the player (invade priority 50, first one on top), and in Hard (75) and very hard (150) even more so?