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Thread: ALEXANDER EB

  1. #141
    julianus heraclius's Avatar The Philosopher King
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    Default Re: ALEXANDER EB

    Hi Guys,

    I'm converting my late roman mod "Imperium Julianorum" for the ALEX.exe.

    I'm having similiar problems as with Metallus had. My shortcut includes the noalexander at the end of the shortcut as stipulated. I can only access the main campaign via the provincial one. It also wont help me play custom battles, nor load my actual provincial game.

    I am using a nocd exe file as I downloaded Alexander from the TotaWar website.

    Can anyone enlighten me on any of the above.

    Thanks

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  2. #142
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    @Metallus -- fixed the issue... still, I can say this.
    1- It might be the problem with the vanilla default data install path. check it
    2- It might be the problem of the use of ALX.exe (*exe only) prob. check it
    3- It might be the patches issue - I had some tries to use ALX.exe without any patch and it worked for me but then again I only tried if the Custom battel works!

    I hope it helps a bit..
    You post if your prob is not solved I might help if you give some ''detailed'' prob description


    .)
    “Give me a place to stand and with a lever I will move the whole world.”

  3. #143
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: ALEXANDER EB

    Quote Originally Posted by julianus heraclius View Post
    Hi Guys,

    I'm converting my late roman mod "Imperium Julianorum" for the ALEX.exe.

    I'm having similiar problems as with Metallus had. My shortcut includes the noalexander at the end of the shortcut as stipulated. I can only access the main campaign via the provincial one. It also wont help me play custom battles, nor load my actual provincial game.

    I am using a nocd exe file as I downloaded Alexander from the TotaWar website.

    Can anyone enlighten me on any of the above.

    Thanks
    You mod was originally made for BI right ? The it's possible the descr_strat file still have bi options written there like this (I took example from TIC)

    Code:
    ; TIC 1.0.0
    
    campaign		iberia_campaign
    options  bi
    playable
    	spain
    	carthage
    end
    unlockable
    end
    nonplayable
    	britons
    	counter_faction
    	mini_faction
    	gauls
    	slave
    end
    
    start_date	-238 summer
    end_date	-218 winter
    
    rebelling_characters_active
    gladiator_uprising_disabled
    night_battles_enabled
    brigand_spawn_value 80
    pirate_spawn_value 70
    I changed to options bi words to be like in alex strat file to play with alex.exe

    Code:
    ; TIC 1.0.0
    
    campaign		iberia_campaign
    options +defeat_movie_bi_style
    playable
    	spain
    	carthage
    end
    unlockable
    end
    nonplayable
    	britons
    	counter_faction
    	mini_faction
    	gauls
    	slave
    end
    
    start_date	-238 summer
    end_date	-218 winter
    
    rebelling_characters_active
    gladiator_uprising_disabled
    night_battles_enabled
    brigand_spawn_value 80
    pirate_spawn_value 70
    Just make sure there's no hording faction since alex.exe don't support hording feature


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  4. #144
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    If I may add, the right ''descr_start.txt'' tweak is the following (assuming you want night battles enabled)

    (example)
    campaign imperial_campaign
    options +prebattle_night_battle_tickbox
    playable
    seleucid
    pontus
    scythia
    parthia
    numidia
    romans_julii
    egypt
    gauls
    germans
    britons
    greek_cities
    macedon
    carthage
    romans_scipii
    dacia
    armenia
    spain
    thrace
    romans_brutii
    saba
    slave
    nd
    unlockable
    end
    nonplayable

    end


    start_date -272 summer
    end_date 14 summer

    night_battles_enabled
    brigand_spawn_value 50
    pirate_spawn_value 95


    “Give me a place to stand and with a lever I will move the whole world.”

  5. #145
    julianus heraclius's Avatar The Philosopher King
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    Default Re: ALEXANDER EB

    Thanks guys,

    I tried your suggestions, maksimus, I changed the file path to match the vanilla; no change, LestaT, I altered the strat_descr>txt file as you suggested; no change.

    I think that it may be the nocd ALX.exe file. I will hunt down a CD version and see if that fixes things.

    And yes IJ is a mod of BIV1.6.

    I my limited experience using the ALX.exe I have noticed better battles, the Sassanids actually try to outflank you, which is something a cavalry based army should do. Great.

    Cheers

    Avatar & Signature by Joar

  6. #146

    Default Re: ALEXANDER EB

    Quote Originally Posted by julianus heraclius View Post

    I my limited experience using the ALX.exe I have noticed better battles, the Sassanids actually try to outflank you, which is something a cavalry based army should do. Great.

    Cheers

    First time I encounter AI trying to outflank you, I was a little stunned. It felt like you are used to fight enemy almost in the same manner everytime, and suddenly the enemy came up with a new brilliant general and changed their stradegy and formation, and I was caught in a critical moment in the middle of the battle.

  7. #147
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    Something like this
    This is a classical example of AI Battle use - when you run at him he will spread and flank you








    “Give me a place to stand and with a lever I will move the whole world.”

  8. #148

    Default Re: ALEXANDER EB

    err maksimus..... what are those units being flanked?

  9. #149
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    its a classic AI flank maneuver in ALX - I have tested it on custom and at the time I was charged - the whole AI army was in group - but then those two flank units dissolved on the side's and closed mine (offcourse I did it just for the test - in RTW this would hardly ever happen)
    “Give me a place to stand and with a lever I will move the whole world.”

  10. #150

    Default Re: ALEXANDER EB

    I mean the unit card

  11. #151
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    Oh.. It is tested on ALX EB beta 2 mod that I will hopefully upload tonight..

    It is a China unit recruited only in Sulek as mercenary.. and there are China rebels there..
    “Give me a place to stand and with a lever I will move the whole world.”

  12. #152

    Default Re: ALEXANDER EB

    Um... Wow? Chinese rebels...

  13. #153
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    They are from ''China mod'' - they are recruatable as mercenaries (in Sulek only), they spawn as rebels (in Sulek only), and they have benefit prices verses some other hellenic unit but with less armor (but +1 skill for example etc..)..(oh.. and they come in great numbers! )

    I will upload the beta 2 mod hopefully tonight ..
    “Give me a place to stand and with a lever I will move the whole world.”

  14. #154

    Default Re: ALEXANDER EB

    Great! can't wait.

    *I always dream of Ancient China against Ancient Europe*

  15. #155
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    BETA 2 is up!


    note: this is a release candidate
    “Give me a place to stand and with a lever I will move the whole world.”

  16. #156
    Dominatrixx's Avatar Tiro
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    Default Re: ALEXANDER EB

    Hi mates . I've tried Alexander Extended Mod today and it all looks great to me except units system . I've played EB 1 before just usind Alex.exe and all options needed + "Various tweaks patch" (that one which makes different building costs, income, 0 turn recruitment and other useful stuff). Campaigns were absolutely great (except usually overpowered Ptolemaios, but as i know everyone has that problem in EB 1). But it became boring to start campaign again and know what will happen in next 20-30 turns (i'm playing for Romans only) ans then i saw that Alex mod BETA 2 is released. I've installed it and most of the stuff looks great (new units, new building effects and buildtime, at last big rebels armies roaming the map and guarding rebel cities and e.t.c.) but then i got the same feeling like i had in original EB - money go to minus right from the start, units upkeep is HUGE, and 1 turn recruiment... I can play with this options ok, but AI factions become much more passive and weak. Now if one AI faction get kicked by another 1-2 times seriously it can't hit back like in EB 1 with those tweaks (because now factions have little money + 1 unit in city per turn only). SO for example macedons kicked greeks from Athens and Sparta in about 10-12 turns and grees had only Rhodos left 9with small army in city). In EB 1 with tweaks this wasn't possible - Epeiros, macedons and greeks warred all the time but noone could take a clear win because all of them had huge armies and quie a lot of money. The same situation was with Rome vs. Carthagio - taking of isles were relatively easy but in Africa it was very hard to kick Carthagio because they had eough money to create few units stack every turn to defend thir territory from my raids.
    So, the question is - is it possible to return those 0 turn recruitment and lower upkeeps for this mod (because i really like it and except those few bad things it feels much better than just EB 1 with Alex.exe)?
    P.S. I cam make it myself usind descr_units.txt for example but i fear that i cam create some disbalance because this mod ovewrites almost all EB files, not only those for buildings and units...

  17. #157
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    Quote Originally Posted by Dominatrixx View Post
    Hi mates . I've tried Alexander Extended Mod today and it all looks great to me except units system . I've played EB 1 before just usind Alex.exe and all options needed + "Various tweaks patch" (that one which makes different building costs, income, 0 turn recruitment and other useful stuff). Campaigns were absolutely great (except usually overpowered Ptolemaios, but as i know everyone has that problem in EB 1). But it became boring to start campaign again and know what will happen in next 20-30 turns (i'm playing for Romans only) ans then i saw that Alex mod BETA 2 is released. I've installed it and most of the stuff looks great (new units, new building effects and buildtime, at last big rebels armies roaming the map and guarding rebel cities and e.t.c.) but then i got the same feeling like i had in original EB - money go to minus right from the start, units upkeep is HUGE, and 1 turn recruiment... I can play with this options ok, but AI factions become much more passive and weak. Now if one AI faction get kicked by another 1-2 times seriously it can't hit back like in EB 1 with those tweaks (because now factions have little money + 1 unit in city per turn only). SO for example macedons kicked greeks from Athens and Sparta in about 10-12 turns and grees had only Rhodos left 9with small army in city). In EB 1 with tweaks this wasn't possible - Epeiros, macedons and greeks warred all the time but noone could take a clear win because all of them had huge armies and quie a lot of money. The same situation was with Rome vs. Carthagio - taking of isles were relatively easy but in Africa it was very hard to kick Carthagio because they had eough money to create few units stack every turn to defend thir territory from my raids.
    So, the question is - is it possible to return those 0 turn recruitment and lower upkeeps for this mod (because i really like it and except those few bad things it feels much better than just EB 1 with Alex.exe)?
    P.S. I cam make it myself usind descr_units.txt for example but i fear that i cam create some disbalance because this mod ovewrites almost all EB files, not only those for buildings and units...
    Well, I can say that I wanted to make lower upkeep and more money in general for Human and AI.. but it was a call of the other ALXEB members.. can you post screenshots of progression in your EB beta 2 campaign even if you only test..?! :hmmm:

    And I havent had the time to test much (which I did for beta 1)

    I hope that overpowered Ptolemaios are solved in this beta2 - please post screens and try to play on VERY HARD CAMPAIGN AND MEDIUM BATTLES

    But let me tell you - this is beta still so it is possible to make more money in.. and lower upkeep cost - its just that we must wait some others to backup your suggestion
    “Give me a place to stand and with a lever I will move the whole world.”

  18. #158
    Dominatrixx's Avatar Tiro
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    Default Re: ALEXANDER EB

    Quote Originally Posted by maksimus View Post
    Well, I can say that I wanted to make lower upkeep and more money in general for Human and AI.. but it was a call of the other ALXEB members.. can you post screenshots of progression in your EB beta 2 campaign even if you only test..?! :hmmm:

    And I havent had the time to test much (which I did for beta 1)

    I hope that overpowered Ptolemaios are solved in this beta2 - please post screens and try to play on VERY HARD CAMPAIGN AND MEDIUM BATTLES

    But let me tell you - this is beta still so it is possible to make more money in.. and lower upkeep cost - its just that we must wait some others to backup your suggestion
    I don't like to play campaigns on VERY HARD because diplomacy becomes useless and AI cheats hard with money
    I don't have any screens because i've deleted saves already but what did i saw to the year 265 B.C. :

    1 - AS and Ptolemaios fighting with each other as usually but this time AS won a pair of battles and as a result took 1 Ptolemaios city without losing any. They have 2 full stack armies near Antiochea and in range sight of my spies i saw only 1 full stack Ptolemaios army not far from Damascos (territory around Alexandrea is almost empty of any Ptolemaios units).
    2 - Pontos already took Galatia and continue expanding.
    3 - Pahlava took 1 province from AS aready.
    4 - Macedons almost owned greeks - they took Sparta and Athenai and have 3 full stack armies. Greeks have only a half-stack at Rhodos so it seems game almost ended for them (at 265 B.C.!!!).Epeiros won't hold for long too i think. Looks like Macedonia is going to own all like in RTR Platinum.
    5 - Carthagio is passive.
    No info about other factions (didn't send spies). I've played at H/H.
    And one funny thing about syracusian free roaming army under command of Hiero - they camped near Syracusai but when i've besieged Rhegion with my 2/3 stack army they made a run and attacked (!!!) me near Rhegion. I've run away but they followed (!!!) me almost until Capua, totally pwned me in battle (3 units of elephants at H level is pwnage) and then went back to Sicilia and stand near Messiana. When i've tried to besiege Rhegion once again in few turns (with full stak army this time) he attacked me again and pwned once again!!! This looks so stupid - it means that if u want to take Rhegion u need to fight great syracousai army at the same time...
    So, what will u suggest to me? Wait for next version? Or try to make .txt configs myself (with a chance of creating some disbalance to the mod)? Or make something different?

  19. #159
    Dominatrixx's Avatar Tiro
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    Default Re: ALEXANDER EB

    Btw, Maksimus, i've checked unit_descr in Alex mod an "tweaks mod" and saw that all units which are in both mode have absolutely the same price and upkeep. The only difference is that in Alex mod there is no more 0 turn recruitment. So as i understand the problem with money is not in units - it's only because cities generate less income. So i've got an idea - what will be if i'll leave ur mod settings like they're but only set 0 turn recruitment and edit descr_buildings somehow to get something like i had with "tweaks"? Won't it cause any disbalance or bugs? Because i'm gonna leave all except descr_units and descr_buildings as it was set by you (too many files to understand what you've done ). Plz give me idea how to make it
    P.S. IMHO 0 turn recruitment with some more money for all factions brings much more fun and realism to the game (bigger armies, interesting AI vs. AI fights, longer campaigns with beating AI harder and e.t.c.) without making it like Roma Surrectum massacre. because anyway units cost a lot and money are not limitless, but those money are enough for historical & roleplay gameplay stuff

  20. #160
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    I need that faction progression info very much! Thanks!

    But...

    To tell you the truth, I am not the one that is in charge of EBBS tweaks, so you will have to wait for LGK..

    And I am not sure I understand what you mean with ''0 turn recruitment''

    There is one very simple solution that you can use and balance the income - just raise the values of resources in ''descr_sm_resources.txt'' (like + 100% to all reasources)

    And about the 'VERY HARD' campaign difficulties, I am not sure diplomaci is passive, but one thing is for sure - on 'VERY HARD' campaign difficulty Koinon Hellenon are shiping army from Rhodos all the time and AI is buying more mercenaries (in the case of greece Macedonian armies dont have space to recruit mercenaries - so that is KH job - they accumulate more and ALL mercenaries from Greece so they fight Macedonia after that):hmmm:

    Also, Epeiros is very strong with Pyrrhos, many times did he took Pella in my tests..

    Anyway, I can tweak some files if you know what you want and upload them for you and others...
    Last edited by maksimus; March 03, 2008 at 08:35 PM.
    “Give me a place to stand and with a lever I will move the whole world.”

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