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Thread: ALEXANDER EB

  1. #841
    Constantius's Avatar Primicerius
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    Default Re: ALEXANDER EB

    oh well best of luck I eagerly await +REP


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  2. #842

    Default Re: ALEXANDER EB

    Quote Originally Posted by Boriak View Post
    No, it's not there. I checked plenty of times, believe me. Again, I play with Trivial Script. My shortcut has this written down as target:

    "C:\Program Files\Activision\Rome\EBTrivialScript\EBTrivialScript.exe" -s ebconfig.xml -runeb -type "Single Player"

    If I change that into \Rome - Total War\ RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander Trivial Script will not work.
    what is the solution to this problem?

  3. #843
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    I dont know if there is a problem at all here, he say he played with Trivia script.
    But I have not made new html file to be updated for Trivia with Alx.exe engine, so that is just a single player solution.
    “Give me a place to stand and with a lever I will move the whole world.”

  4. #844

    Default Re: ALEXANDER EB

    hi,

    i remember readin somewhere that if the alex.exe is used with eb then a certain trait has to be removed or characters never die.

    can someone please refresh my memory about what needs to be done?

  5. #845
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    the answer is in the 1st post of this thread in 'manual edit traits' section, you will find details there.
    “Give me a place to stand and with a lever I will move the whole world.”

  6. #846

    Default Re: ALEXANDER EB

    im not sein a 'manual edit traits' section. the only section that has instructions is 'AI use in battle' which details how to ADD an immortal trait which doesnt sound right to me.

    a simple answer would be REALLY cool. i bet you coud have told me the answer in that sentence you typed.

    Trait Immortal
    Characters family
    Hidden
    Level Immortal
    Description Immortal_desc
    EffectsDescription Immortal_effects_desc
    Threshold 1

    am i just removing the 1st line here?

  7. #847
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    oki here is the manual section on main page.

    Edit 3 files
    a) Go - ''Rome - Total War folder/eb/data/export_descr_character_traits.txt''
    Open the file and add the Immortal description at the end of trait section! That should look like this:


    ;------------------------------------------
    ;Trait: CeasesAmbassador
    ; o Ceases_Ambassador (1):

    Trait CeasesAmbassador
    Characters diplomat
    AntiTraits Ambassador

    Level Ceases_Ambassador
    Description Ceases_Ambassador_desc
    EffectsDescription Ceases_Ambassador_effects_desc
    Threshold 1

    ;------------------------------------------
    Trait Immortal
    Characters family
    Hidden

    Level Immortal
    Description Immortal_desc
    EffectsDescription Immortal_effects_desc
    Threshold 1


    ;------------------------------------------
    ;Mod: EBMod801 - 12/31/05 : trait to make diplomats better when stationed in a settlement for EB 0.7.2.1
    ;===============================================================
    ;Section: == TRIGGER DATA STARTS HERE ==
    ;===============================================================

    Then save!

    Then, In the same folder you should make night_battle trrigers back to use!
    That should look like this!:

    ;------------------------------------------
    ;NIGHT FIGHTING SECTION
    ;------------------------------------------
    Trigger diet_of_carrots_1
    WhenToTest CharacterTurnStart

    Condition Trait NightBattleCapable = 0
    and IsGeneral
    and Attribute Command >= 4

    Affects NightBattleCapable 6 Chance 100

    ;------------------------------------------
    Trigger diet_of_carrots_2
    WhenToTest PostBattle

    Condition IsGeneral
    and Attribute Command >= 1
    and IsNightBattle
    and Trait NightBattleCapable = 0
    and WonBattle

    Affects NightBattleCapable 6 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_victory_attacker
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess >= clear
    and BattleOdds < 2
    and IsNightBattle

    Affects Noctophilia 1 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_victory_defender
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess >= clear
    and BattleOdds < 2
    and IsNightBattle

    Affects Noctophilia 1 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_loss_attacker
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess >= clear
    and BattleOdds >= 0.5
    and IsNightBattle

    Affects Noctophobia 1 Chance 66

    ;------------------------------------------
    Trigger night_battle_crushing_loss_defender
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess >= clear
    and BattleOdds >= 0.5
    and IsNightBattle

    Affects Noctophobia 1 Chance 66
    ;------------------------------------------
    ; StrategicSkill shown by bringing bigger battalions
    ;------------------------------------------

    b) Go - ''Rome - Total War folder/eb/data/export_descr_VnVs_enums.txt''
    Open the file and add the specified enums at the far end of the txt file! That should look like this:

    Immortal
    Immortal_desc
    Immortal_effects_desc

    Night_Fighter
    Night_Fighter_desc
    Night_Fighter_effects_desc
    Noctophiliac
    Noctophiliac_desc
    Noctophiliac_effects_desc

    Then save !

    c) Go - ''Rome - Total War folder/eb/data/text\export_VnVs.txt'' Add one trait and replace one trait ''Rome - Total War folder/eb/data/text\export_VnVs.txt'' folder!


    REPLACE

    ¬--------------------

    {Legendary_Hero} Legendary Hero

    {Legendary_Hero_desc}
    Like Horatius, this man's bravery knows no bounds. He is rightly famed among Romans as Aeneas reborn, or even a new Romulus!

    {Legendary_Hero_effects_desc}
    +4 Morale for all troops on the battlefield, +1 Influence

    ¬--------------------

    WITH

    ¬--------------------

    {Legendary_Hero} Legendary Hero

    {Legendary_Hero_desc}
    Like Horatius, this man's bravery knows no bounds. He is rightly famed among Romans as Aeneas reborn, or even a new Romulus!

    {Legendary_Hero_effects_desc}
    +4 Morale for all troops on the battlefield, +1 Influence

    {Night_Fighter_effects_desc}
    +1 Command when fighting at night

    ¬--------------------

    AND ADD

    ¬--------------------
    {Immortal} Immortal

    {Immortal_desc}
    Hidden immortal trait

    {Immortal_effects_desc}
    No Effects


    ¬--------------------

    d) Now edit your ''Rome - Total War folder/eb/data/world/maps/campaign/imperial_campaign/descr_strat.txt'' folder by adding the line at the start of Campaign section (at the top of the file.). It should look like this:
    ; Helix 4 build
    ; Campaign file generated by the Trivium independant Map Editor (TiME) (c) MrHide - The Trivium Organisation
    ; Forums: http://www.thetrivium.org/php
    ; Contact: MrHide@thetrivium.org

    campaign imperial_campaign
    options +prebattle_night_battle_tickbox
    playable
    seleucid
    pontus
    scythia
    parthia
    numidia
    romans_julii
    egypt
    gauls
    germans
    britons
    greek_cities
    macedon
    carthage
    romans_scipii
    dacia
    armenia
    spain
    thrace
    romans_brutii
    saba
    slave
    nd
    unlockable
    end
    nonplayable

    end


    start_date -272 summer
    end_date 14 summer

    night_battles_enabled
    brigand_spawn_value 50
    pirate_spawn_value 95

    e) Now - Copy chat_filter.san from your Alexander/data folder into your the EB\data folder!

    These are the finall step's! You should add torches, lighting for night time, lighting to city buildings, and prebattle UI images (that is opional and not included in the download link)

    1) To Add torches to the units:
    Copy the following from your ’’bi \data\’’ folder to your ’’EB \data\folder’’
    Like this:
    ’’bi\data\models_unit\attachments\’’ to ’’eb\data\ models_unit’’
    ’’bi\data\models_engine\’’ to ’’eb\data\’’
    ’’bi\data\models_effects\’’ to ’’eb\data\’’
    ’’bi\data\descr_effects.txt’’ to ’’eb\data\’’
    ’’bi\data\descr_effects_engine_torch.txt’’ to ’’eb\data\’’
    ’’bi\data\descr_effects_torch_fire.txt’’ to ’’eb\data\’’

    Note: You can also get these files from XGM or from Archer's SkyMod that are better looking .)

    2) Add lighting for night time
    The BI weather and lighting settings look better for night battles than the in vanilla RTW. Copy the following files from ’’bi\data’’ to ’’eb\data\’’.
    Like this:
    ’’bi\data\descr_battle_map_lighting_and_fog_control.txt’’ to ’’eb\data\’’
    ’’bi\data\descr_daytypes.txt’’ to ’’eb\data\’’
    ’’bi\data\descr_skydome.txt’’ to ’’eb\data\’’

    The weather and lighting settings from Archer's SkyMod look even better. So If you have that mod -Copy the following files from ’’SKYMOD_BI\data’’ for ’’ Bi ’’ only to ’’eb\data\’’
    The models folder!
    ’’descr_battle_map_lighting_and_fog_control.txt’’ to ’’eb\data\’’
    ’’descr_daytypes.txt’’ to ’’eb\data\’’
    ’’descr_skydome.txt’’ to ’’eb\data\’’

    3) Add prebattle UI images! (optional)

    If you skip this step the engine will use a default image that looks as a day battle. All you need to do is put a suitable .TGA image called ’’ prebattle_night.tga’’ in every ’’data/UI/[culturetype]/eventpics/’’ folder.
    A good image to use is bi/data/UI/roman/eventpics/prebattle_night.tga.

    4) Add window lighting to city buildings!

    Copy the folder ’’ bi\data\models_building\textures\glowing’’ to ’’eb\data\ models_building\textures’’
    “Give me a place to stand and with a lever I will move the whole world.”

  8. #848

    Default Re: ALEXANDER EB

    hi,

    ive already installed the alex.exe engine mod files from page 1. doesnt that include a character traits file with all this stuff added?

  9. #849
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    yes you can play now
    “Give me a place to stand and with a lever I will move the whole world.”

  10. #850

    Default Re: ALEXANDER EB

    yep, cheers

  11. #851
    Ducenarius
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    Default Re: ALEXANDER EB

    I just want to question about the huge begining armies which push you into debt.
    What can be done on order to maintain these armies AND have money too.
    The only thing that i managed to do is disbanding






  12. #852
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    ya you have to disband or win big cities and settlements with lots of resources and not train only elite units but others cheapear as well, navy is expensive there too.. So I recommend relly on tactics
    “Give me a place to stand and with a lever I will move the whole world.”

  13. #853
    Ducenarius
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    Default Re: ALEXANDER EB

    I was thinking of a submod that with lower maintainance and higher income






  14. #854
    maksimus's Avatar Ducenarius
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    Default Re: ALEXANDER EB

    Eaem already has lower upkeep prices and higher income XD
    “Give me a place to stand and with a lever I will move the whole world.”

  15. #855
    Constantius's Avatar Primicerius
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    Default Re: ALEXANDER EB

    You could give yourself some money before the campaign starts, but unless you want to 'cheat ' spread the wealth around


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  16. #856
    Ducenarius
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    Default Re: ALEXANDER EB

    lol
    I thought that it was the same because in the first few yars your starting money are disapearing(like Uri Geller )






  17. #857
    Constantius's Avatar Primicerius
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    Default Re: ALEXANDER EB

    Has anyone got the force diplomacy mod working with this? I want to start a Roman campaign and do every little thing as historically as possible (obviously within the confines of a game) but I will need force diplomacy. To force; peace deals, make protectorates, and swapping territory about and such.


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  18. #858
    Ducenarius
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    Default Re: ALEXANDER EB

    Well i want to tell about my campaing and the odd things about it.
    i am playing as romans and i have conqured the whole italian peninslula.
    A few turns ago i declared war to carthage (1st punic war).I invaded corsica and they did...nothing.
    then i went for Atiqa.I besieged it the the only thing they were doing is moving their fleets(just moving,not transporting troops)
    then i invaded sicely in order to take their town there and still no movements even though the starting army is still there.
    I have noticed that some factions are like this and other not.(eg Epeiros is the same,the greeks don't move their army at asia near halikarnasos)

    It is not as challenging as i was expecting






  19. #859
    Constantius's Avatar Primicerius
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    Default Re: ALEXANDER EB

    Quote Originally Posted by Andrew1994 View Post
    I have noticed that some factions are like this and other not.(eg Epeiros is the same,the greeks don't move their army at asia near halikarnasos)
    Yes I have noticed that,I think perhaps something needs a little tweaking in the next version, just to make sure these armies know what they are supposed to be doing


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  20. #860
    Ducenarius
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    Default Re: ALEXANDER EB

    Yep thats right

    Next version?






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