oh well best of luck I eagerly await+REP
I dont know if there is a problem at all here, he say he played with Trivia script.
But I have not made new html file to be updated for Trivia with Alx.exe engine, so that is just a single player solution.
“Give me a place to stand and with a lever I will move the whole world.”
hi,
i remember readin somewhere that if the alex.exe is used with eb then a certain trait has to be removed or characters never die.
can someone please refresh my memory about what needs to be done?
the answer is in the 1st post of this thread in 'manual edit traits' section, you will find details there.![]()
“Give me a place to stand and with a lever I will move the whole world.”
im not sein a 'manual edit traits' section. the only section that has instructions is 'AI use in battle' which details how to ADD an immortal trait which doesnt sound right to me.
a simple answer would be REALLY cool. i bet you coud have told me the answer in that sentence you typed.
Trait Immortal
Characters family
Hidden
Level Immortal
Description Immortal_desc
EffectsDescription Immortal_effects_desc
Threshold 1
am i just removing the 1st line here?
oki here is the manual section on main page.
Edit 3 files
a) Go - ''Rome - Total War folder/eb/data/export_descr_character_traits.txt''
Open the file and add the Immortal description at the end of trait section! That should look like this:
;------------------------------------------
;Trait: CeasesAmbassador
; o Ceases_Ambassador (1):
Trait CeasesAmbassador
Characters diplomat
AntiTraits Ambassador
Level Ceases_Ambassador
Description Ceases_Ambassador_desc
EffectsDescription Ceases_Ambassador_effects_desc
Threshold 1
;------------------------------------------
Trait Immortal
Characters family
Hidden
Level Immortal
Description Immortal_desc
EffectsDescription Immortal_effects_desc
Threshold 1
;------------------------------------------
;Mod: EBMod801 - 12/31/05 : trait to make diplomats better when stationed in a settlement for EB 0.7.2.1
;===============================================================
;Section: == TRIGGER DATA STARTS HERE ==
;===============================================================
Then save!
Then, In the same folder you should make night_battle trrigers back to use!
That should look like this!:
;------------------------------------------
;NIGHT FIGHTING SECTION
;------------------------------------------
Trigger diet_of_carrots_1
WhenToTest CharacterTurnStart
Condition Trait NightBattleCapable = 0
and IsGeneral
and Attribute Command >= 4
Affects NightBattleCapable 6 Chance 100
;------------------------------------------
Trigger diet_of_carrots_2
WhenToTest PostBattle
Condition IsGeneral
and Attribute Command >= 1
and IsNightBattle
and Trait NightBattleCapable = 0
and WonBattle
Affects NightBattleCapable 6 Chance 100
;------------------------------------------
Trigger night_battle_crushing_victory_attacker
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess >= clear
and BattleOdds < 2
and IsNightBattle
Affects Noctophilia 1 Chance 100
;------------------------------------------
Trigger night_battle_crushing_victory_defender
WhenToTest PostBattle
Condition not WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess >= clear
and BattleOdds < 2
and IsNightBattle
Affects Noctophilia 1 Chance 100
;------------------------------------------
Trigger night_battle_crushing_loss_attacker
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess >= clear
and BattleOdds >= 0.5
and IsNightBattle
Affects Noctophobia 1 Chance 66
;------------------------------------------
Trigger night_battle_crushing_loss_defender
WhenToTest PostBattle
Condition not WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess >= clear
and BattleOdds >= 0.5
and IsNightBattle
Affects Noctophobia 1 Chance 66
;------------------------------------------
; StrategicSkill shown by bringing bigger battalions
;------------------------------------------
b) Go - ''Rome - Total War folder/eb/data/export_descr_VnVs_enums.txt''
Open the file and add the specified enums at the far end of the txt file! That should look like this:
Immortal
Immortal_desc
Immortal_effects_desc
Night_Fighter
Night_Fighter_desc
Night_Fighter_effects_desc
Noctophiliac
Noctophiliac_desc
Noctophiliac_effects_desc
Then save !
c) Go - ''Rome - Total War folder/eb/data/text\export_VnVs.txt'' Add one trait and replace one trait ''Rome - Total War folder/eb/data/text\export_VnVs.txt'' folder!
REPLACE
¬--------------------
{Legendary_Hero} Legendary Hero
{Legendary_Hero_desc}
Like Horatius, this man's bravery knows no bounds. He is rightly famed among Romans as Aeneas reborn, or even a new Romulus!
{Legendary_Hero_effects_desc}
+4 Morale for all troops on the battlefield, +1 Influence
¬--------------------
WITH
¬--------------------
{Legendary_Hero} Legendary Hero
{Legendary_Hero_desc}
Like Horatius, this man's bravery knows no bounds. He is rightly famed among Romans as Aeneas reborn, or even a new Romulus!
{Legendary_Hero_effects_desc}
+4 Morale for all troops on the battlefield, +1 Influence
{Night_Fighter_effects_desc}
+1 Command when fighting at night
¬--------------------
AND ADD
¬--------------------
{Immortal} Immortal
{Immortal_desc}
Hidden immortal trait
{Immortal_effects_desc}
No Effects
¬--------------------
d) Now edit your ''Rome - Total War folder/eb/data/world/maps/campaign/imperial_campaign/descr_strat.txt'' folder by adding the line at the start of Campaign section (at the top of the file.). It should look like this:
; Helix 4 build
; Campaign file generated by the Trivium independant Map Editor (TiME) (c) MrHide - The Trivium Organisation
; Forums: http://www.thetrivium.org/php
; Contact: MrHide@thetrivium.org
campaign imperial_campaign
options +prebattle_night_battle_tickbox
playable
seleucid
pontus
scythia
parthia
numidia
romans_julii
egypt
gauls
germans
britons
greek_cities
macedon
carthage
romans_scipii
dacia
armenia
spain
thrace
romans_brutii
saba
slave
nd
unlockable
end
nonplayable
end
start_date -272 summer
end_date 14 summer
night_battles_enabled
brigand_spawn_value 50
pirate_spawn_value 95
e) Now - Copy chat_filter.san from your Alexander/data folder into your the EB\data folder!
These are the finall step's! You should add torches, lighting for night time, lighting to city buildings, and prebattle UI images (that is opional and not included in the download link)
1) To Add torches to the units:
Copy the following from your ’’bi \data\’’ folder to your ’’EB \data\folder’’
Like this:
’’bi\data\models_unit\attachments\’’ to ’’eb\data\ models_unit’’
’’bi\data\models_engine\’’ to ’’eb\data\’’
’’bi\data\models_effects\’’ to ’’eb\data\’’
’’bi\data\descr_effects.txt’’ to ’’eb\data\’’
’’bi\data\descr_effects_engine_torch.txt’’ to ’’eb\data\’’
’’bi\data\descr_effects_torch_fire.txt’’ to ’’eb\data\’’
Note: You can also get these files from XGM or from Archer's SkyMod that are better looking .)
2) Add lighting for night time
The BI weather and lighting settings look better for night battles than the in vanilla RTW. Copy the following files from ’’bi\data’’ to ’’eb\data\’’.
Like this:
’’bi\data\descr_battle_map_lighting_and_fog_control.txt’’ to ’’eb\data\’’
’’bi\data\descr_daytypes.txt’’ to ’’eb\data\’’
’’bi\data\descr_skydome.txt’’ to ’’eb\data\’’
The weather and lighting settings from Archer's SkyMod look even better. So If you have that mod -Copy the following files from ’’SKYMOD_BI\data’’ for ’’ Bi ’’ only to ’’eb\data\’’
The models folder!
’’descr_battle_map_lighting_and_fog_control.txt’’ to ’’eb\data\’’
’’descr_daytypes.txt’’ to ’’eb\data\’’
’’descr_skydome.txt’’ to ’’eb\data\’’
3) Add prebattle UI images! (optional)
If you skip this step the engine will use a default image that looks as a day battle. All you need to do is put a suitable .TGA image called ’’ prebattle_night.tga’’ in every ’’data/UI/[culturetype]/eventpics/’’ folder.
A good image to use is bi/data/UI/roman/eventpics/prebattle_night.tga.
4) Add window lighting to city buildings!
Copy the folder ’’ bi\data\models_building\textures\glowing’’ to ’’eb\data\ models_building\textures’’
“Give me a place to stand and with a lever I will move the whole world.”
hi,
ive already installed the alex.exe engine mod files from page 1. doesnt that include a character traits file with all this stuff added?
yes you can play now![]()
“Give me a place to stand and with a lever I will move the whole world.”
yep, cheers![]()
I just want to question about the huge begining armies which push you into debt.
What can be done on order to maintain these armies AND have money too.
The only thing that i managed to do is disbanding
ya you have to disband or win big cities and settlements with lots of resources and not train only elite units but others cheapear as well, navy is expensive there too.. So I recommend relly on tactics![]()
“Give me a place to stand and with a lever I will move the whole world.”
I was thinking of a submod that with lower maintainance and higher income
Eaem already has lower upkeep prices and higher income XD
“Give me a place to stand and with a lever I will move the whole world.”
lol
I thought that it was the same because in the first few yars your starting money are disapearing(like Uri Geller)
Has anyone got the force diplomacy mod working with this? I want to start a Roman campaign and do every little thing as historically as possible (obviously within the confines of a game) but I will need force diplomacy. To force; peace deals, make protectorates, and swapping territory about and such.
Well i want to tell about my campaing and the odd things about it.
i am playing as romans and i have conqured the whole italian peninslula.
A few turns ago i declared war to carthage (1st punic war).I invaded corsica and they did...nothing.
then i went for Atiqa.I besieged it the the only thing they were doing is moving their fleets(just moving,not transporting troops)
then i invaded sicely in order to take their town there and still no movements even though the starting army is still there.
I have noticed that some factions are like this and other not.(eg Epeiros is the same,the greeks don't move their army at asia near halikarnasos)
It is not as challenging as i was expecting
Yep thats right
Next version?![]()