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Thread: Milkshape ms3d Importer/Exporter for 3ds Max and Gmax

  1. #1
    KnightErrant's Avatar Decanus
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    Default Milkshape ms3d Importer/Exporter for 3ds Max and Gmax

    An importer/exporter for 3ds Max and Gmax for Milkshape's .ms3d format
    has been developed by Bwian and myself. A wordy release statement
    can be found at the guild:
    http://forums.totalwar.org/vb/showthread.php?t=95320

    The short form is, the files can be found here:
    http://www.twcenter.net/forums/downl...o=file&id=1718

    The four files are ms3dImportExport_ver1_0.ms which is the Max Script
    which does the import and export, a readme.txt with some technical bits,
    an executable called GmaxSLGRAB.exe which Gmax users can use to
    grab output in the listener and put in a .txt file (Gmax can't write files,
    so this is how the export is done for those users.), and a Python utility
    which converts the ASCII output into a binary .ms3d file.

    Animations are supported in that the utility can import and export
    animated .ms3d files created by the Python animation utilities.

    Please post any bug reports here or send a PM. I don't own a copy
    of 3ds Max so any problems relating to the writing of the binary output
    part of the code please work with me to resolve them.

    Acknowledgements:

    Bwian for getting me started with Gmax and sending a link to Vercingetorix's script.

    Vercingetorix for writing the wonderful script in the first place.

    Aymar de Bois Mauri for explaining that "groups" in 3ds Max can only be made by making multiple meshes,
    a conceptual roadblock for me coming from Milkshape.

    GrumpyOldMan for sending along the listener data grabbing utility: GmaxSLGRAB.exe.

  2. #2

    Default Re: Milkshape ms3d Importer/Exporter for 3ds Max and Gmax

    Thankyou thankyou KE!

    Nice work, thanks to all the other guys that helped out too!


    Mega

  3. #3

    Default Re: Milkshape ms3d Importer/Exporter for 3ds Max and Gmax

    I'm already using this to fix the horse animations to make a solid base for 'project chariot'.

    Ther are major plusses in using Max for animating..aside from it's better keyframing tools.

    Main plus is the lack of hte 'extra frame' bug, where the 'spare' frame in the MS3d animation loop could not be edited without messing about with some very silly workarounds! This just lets you edit ALL the frames straight out.

  4. #4

    Default Re: Milkshape ms3d Importer/Exporter for 3ds Max and Gmax

    thanks all, although i think i'll stick to Milkshape for my basic modding of M2TW meshes.

    Glad to see a chariot might soon be available in M2TW.

    R
    oOo

    Rome 2 refugee ...

    oOo

  5. #5
    filip_f
    Guest

    Default Re: Milkshape ms3d Importer/Exporter for 3ds Max and Gmax

    Hi KnightErrant very nice tool

    Can you make a tutorial how to use it , making new attatchment and add it to unit (in Gmax please)

  6. #6
    KnightErrant's Avatar Decanus
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    Default Re: Milkshape ms3d Importer/Exporter for 3ds Max and Gmax

    @filip_f
    Monkwarrior and I have been working on an update that should be ready in
    a day or two. It will have two new buttons "import geometry only" and
    "export geometry only". To do what you want would then be:

    (1) Import a full model that has the geometry element you want, say a
    shield.
    (2) Hit the "export geometry only" button and then choose the shield from
    a listbox. (You can select multiple elements but for now assume just the
    shield.) Click the "finished selecting" button. In Max it exports to a .ms3d
    file whose name you select in a FileSave dialog. For us Gmax users it
    exports to the listener and you do the Grab utility to get it into a .txt file
    and then run ascii2ms3dconverter to make it a binary .ms3d file.
    (3) Import another full model you want to add the shield to. Delete the
    shields you don't like.
    (4) Hit the "import geometry only" button and select the .ms3d file you
    created in step (2). The shield will appear in the scene. Adjust position
    if needed.

    We're just resolving an issue with v coordinates so if that gets sorted out
    it shouldn't take too long.

  7. #7
    filip_f
    Guest

    Default Re: Milkshape ms3d Importer/Exporter for 3ds Max and Gmax

    thanks !
    Knight Errant But ithink you should need to make a manual of tutorial to use this amazing tool

  8. #8

    Default Re: Milkshape ms3d Importer/Exporter for 3ds Max and Gmax

    Hello there,

    I readed this great tuto, and i have some question because i didn't understand all the tutorial:

    i would convert my gallowglass unit from BI to MTW2, i follow the GOM's tutorial, but after i assigned the joins to vertices, and to cofigure the other parametters, in game my converted unit is invible sometime and there is not animation for it. I don't succeed to export my cas file in ASCII to MS3D, i can't.

    Also, this tool can correct that?

  9. #9
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Milkshape ms3d Importer/Exporter for 3ds Max and Gmax

    unable to convert: undefined to type: point 3


    I got this error when trying to impot a .ms3d

    Anyone knows what to do?

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