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Thread: XGM Command

  1. #181
    Balikedes's Avatar Time to Rock
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    Default Re: XGM Command

    Quote Originally Posted by Scutarii View Post
    Did Dime move berserkers to the third level barracks? If he did, I would just put it on the chosen swords and the Noble Cav.
    It's on the Chosen Swords right now, maybe upping the cost a little will bring their numbers down.
    Also already have it on the Noble Cav for all factions.
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

    HardSun on XBoxLive - Destiny and other stuff

  2. #182
    Balikedes's Avatar Time to Rock
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    Default Re: XGM Command

    All,
    The current version of Command is not compatible with the new version of XGM.
    But I will be releasing a version by the end of the week....
    Bal
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

    HardSun on XBoxLive - Destiny and other stuff

  3. #183

    Default Re: XGM Command

    Good to hear.

  4. #184
    TM Is Back's Avatar Campidoctor
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    Default Re: XGM Command

    Bal could you make one again? I would love to play the new version of XGM but only with your Command

  5. #185
    Balikedes's Avatar Time to Rock
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    Default Re: XGM Command

    Quote Originally Posted by TM Is Back View Post
    Bal could you make one again? I would love to play the new version of XGM but only with your Command
    I certainly will!

    Sorry guys, was on vacation last week with the family...will try and have one out by tomorrow.
    Geez, time flies by doesn't it?
    Bal
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

    HardSun on XBoxLive - Destiny and other stuff

  6. #186
    TM Is Back's Avatar Campidoctor
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    Default Re: XGM Command

    How many times have I repped you I wonder^^

    You deserve it once again Thanks Bal

  7. #187
    Balikedes's Avatar Time to Rock
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    Default Re: XGM Command

    Quote Originally Posted by TM Is Back View Post
    How many times have I repped you I wonder^^

    You deserve it once again Thanks Bal
    Many, many times...my sincere gratitude TM.
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

    HardSun on XBoxLive - Destiny and other stuff

  8. #188
    TM Is Back's Avatar Campidoctor
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    Default Re: XGM Command

    Bal, your still alive buddy?

  9. #189
    Spartan198's Avatar Protector Domesticus
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    Default Re: XGM Command

    Quote Originally Posted by TM Is Back View Post
    Bal, your still alive buddy?
    His most recent post was on Sept. 2nd, not that long ago.

  10. #190
    TM Is Back's Avatar Campidoctor
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    Default Re: XGM Command

    Ah, didn't check that^^

    Well, then he'll hopefully show up here soon

  11. #191
    Balikedes's Avatar Time to Rock
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    Default Re: XGM Command

    (1HP) being for the 1 HP system.

    Hope you all have a good weekend!

    edit: Incorrect version deleted. See below for corrected updated versions of both Commands.
    Last edited by Balikedes; September 30, 2009 at 12:03 PM.
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

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  12. #192
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    Default Re: XGM Command

    Hail Bal!!!!!

  13. #193
    GoldShield Guard's Avatar Civis
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    Default Re: XGM Command

    Welcome back Bal! I missed XGM & Command the whole summer.

    But did I miss something? XGM is in version 5.8.26, but Command in version 5.8.28? Wrong numbering or something else?

  14. #194
    Balikedes's Avatar Time to Rock
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    Default Re: XGM Command

    Quote Originally Posted by GoldShield Guard View Post
    Welcome back Bal! I missed XGM & Command the whole summer.

    But did I miss something? XGM is in version 5.8.26, but Command in version 5.8.28? Wrong numbering or something else?


    Oops, You are correct GoldShield...XGM Command's version should match XGM's version. 5826 not 5828, I've relabeled the link but the file name will remain the same, my apologies.

    +rep, thanks for spotting that!
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

    HardSun on XBoxLive - Destiny and other stuff

  15. #195
    Barend's Avatar Tiro
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    Default Re: XGM Command

    Quote Originally Posted by GoldShield Guard View Post
    Welcome back Bal! I missed XGM & Command the whole summer.

    But did I miss something? XGM is in version 5.8.26, but Command in version 5.8.28? Wrong numbering or something else?
    No, Bal is working faster then DBH, he's made Command available for future versions

    @Bal: Yes, new Command! Now I can enjoy XGM even more, as always.
    a šumšu la zakar-
    -The past is taught by those who win-

  16. #196
    GoldShield Guard's Avatar Civis
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    Default Re: XGM Command

    Bal, I face a bug during installation, with 1hp system. I copy from thread "Discussion & Announcements" in main XGM forum:

    "But I have a problem! There is NO 1HP system! I mean I chose 1HP during installation, but in the game all the units have 2hp, and I confirmed this in the battle! I reinstalled, but still the same!"

    Do you think this is related to Command 5828 (or 5826 ) (I installed Command immediately after installing XGM, I didn't even started the game without Command), or is it purely an XGM Installer bug? Have you faced any similar situation?

  17. #197
    GoldShield Guard's Avatar Civis
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    Default Re: XGM Command

    Bal, it is proven to be a Command bug:

    Quote Originally Posted by DimeBagHo View Post
    I tried out the 1hp option and it seems to be working fine. I suspect the problem is with with the Command sub-mod. I'm pretty sure it replaces EDU and Bal must be using 2hp.
    Quote Originally Posted by GoldShield Guard View Post
    I think you are right! I extracted Command 5826 1HP, as it says it is, and saw that there is in it a brand new EDU. I studied it, and I saw that there are explanations of the stats of units at the beginning of the file. Hitpoints is the parameter stat_health, isn't it? It says "stat_health Hit points of man, followed by hit points of mount or attached animal (if applicable) ; Ridden horses and camels do not have separate hit points"

    Well, every unit in it has 2,00 stat_health and some, like Spartan Royal, have 3,00! So it is clearly a matter of Command. Thanks DBH! I will post in its thread!
    Could you fix this please?

  18. #198
    Balikedes's Avatar Time to Rock
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    Default Re: XGM Command

    Quote Originally Posted by GoldShield Guard View Post
    Bal, it is proven to be a Command bug:

    Could you fix this please?
    Definitely!

    Will take a look at it tonight after work....
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

    HardSun on XBoxLive - Destiny and other stuff

  19. #199
    GoldShield Guard's Avatar Civis
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    Default Re: XGM Command

    Quote Originally Posted by Balikedes View Post
    Definitely!

    Will take a look at it tonight after work....
    I am looking forward to it! Oh, and thanks for the rep!

  20. #200
    Balikedes's Avatar Time to Rock
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    Default Re: XGM Command

    After much ado, here is the corrected 1 and 2 HP Command. Guess I was a little out of practice.

    XGMCommand5826HP1

    XGMCommand5826HP2

    Have a good day and happy hunting.
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

    HardSun on XBoxLive - Destiny and other stuff

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