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Thread: TE 5.1 + BI Features: Solvo Populus Add-On

  1. #61

    Default Re: TE 5.1 + BI Features: Solvo Populus Add-On

    One Thing To Say About This Addon: AWESOME

  2. #62

    Default Re: TE 5.1 + BI Features: Solvo Populus Add-On

    Is Solvo Populus add-on compatible with Candelarius mod? Can I install SP over TECAM V.3?

  3. #63
    Cyrus the Virus's Avatar Vicarius Provinciae
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    Default Re: TE 5.1 + BI Features: Solvo Populus Add-On

    Quote Originally Posted by miki View Post
    Is Solvo Populus add-on compatible with Candelarius mod? Can I install SP over TECAM V.3?
    Pretty sure no

    "And the Heavens Shall Tremble"
    Resistance is futile™


    "ehn sewr traih-sluyrds-lairareh"

  4. #64

    Default Re: TE 5.1 + BI Features: Solvo Populus Add-On

    Some Bugs To Report:

    -When Slingers fire, the Sound Sounds like a Archer fireing.
    -When you click on a Unit, for example a Baelaric Slinger you don't here them say "Baelaric Slingers" and when you tell them to move they have a roman solders voice.
    -Almost every unit like Greek Hoplites, etc. have Roman Voices instead have the Greek ones
    -Some spelling mistakes, not a big deal
    -After a end of a turn, on the Diplomacy report thingy Dacia's icon is the Swimming icon

    Only ones I have encountered so far, will keep looking.
    Last edited by Nicholas H.C; April 19, 2008 at 02:34 PM.

  5. #65

    Default Re: TE 5.1 + BI Features: Solvo Populus Add-On

    The "TESP_Installprep" file doesn't work for me. No matter how I click it it just won't run. Would this work if just copy the files in the "Data" folder into the RTW\Data directory? Thanks!
    .\/¯¯¯¯¯¯¯
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    Proud Member of TWC since 2007

  6. #66
    irishron's Avatar Cura Palatii
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    Default Re: TE 5.1 + BI Features: Solvo Populus Add-On

    TECAM and SP are not compatible. SP uses some of Candelarius' so you install SP, you get the best of both.

  7. #67
    Kylan271's Avatar Domesticus
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    Default Re: TE 5.1 + BI Features: Solvo Populus Add-On

    Was going to look at this for good BI type game,but links broken/removed files. Darn.


  8. #68

    Default Re: TE 5.1 + BI Features: Solvo Populus Add-On

    Quote Originally Posted by Kylan271 View Post
    Was going to look at this for good BI type game,but links broken/removed files. Darn.
    I'll check and get back, maybe the files are on my HDD somewhere

  9. #69
    Kylan271's Avatar Domesticus
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    Default Re: TE 5.1 + BI Features: Solvo Populus Add-On

    OK thanks,appreciated.


  10. #70

    Default Re: TE 5.1 + BI Features: Solvo Populus Add-On

    Dam, I really wanna play this mod. But all the links including the one for te 5.0 aren't working. I just get a message at filefront that the file has been deleted. Anyone got a solution for this ? Please cuz i really wanna play this.

    regards

    rory

  11. #71

    Default Re: TE 5.1 + BI Features: Solvo Populus Add-On

    Ok so thats 3 requests - I'll go buy an IDE HDD case and make an external out of my old drive this weekend! Hopefully nothing was corrupted from no use..

    I am honored to receive this support after all this time !

  12. #72
    Kylan271's Avatar Domesticus
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    Default Re: TE 5.1 + BI Features: Solvo Populus Add-On

    OK cool,appreciated. There is actually a 4th Inquistador was looking at mods here. Lets us know how it goes???


  13. #73

    Default Re: TE 5.1 + BI Features: Solvo Populus Add-On

    found the files - i've plugged the IDE into a workstation PC with no net access, just trying to get VISTA and XP to communicate via cross over - and then upload!
    Last edited by Archaon; August 28, 2009 at 10:02 PM.

  14. #74

  15. #75
    Kylan271's Avatar Domesticus
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    Default Re: TE 5.1 + BI Features: Solvo Populus Add-On

    OK hey appreciated will download and let yah know what gives?


  16. #76

    Default Re: TE 5.1 + BI Features: Solvo Populus Add-On

    Thanks for fixing the problem with the files, but now i've got another problem with the instal. Ive installed rtw and then bi, and patched bi to 1.6 and then rtw to 1.5, then installed te 5.0 and 5.1 like usual. I unpacked the solvo populus folder in my main rtw directory. I run the test file, but just get the black instal screen up for like a second and then it dissapears, and nothing happens. Anyone now what to do ?

    regards

    rory

  17. #77

    Default Re: TE 5.1 + BI Features: Solvo Populus Add-On

    Oh and a quick note, I just tries starting it up anyway. I get to the main menu, and click on campaign but i get a message saying choose something from the list. Thats all

    gr

    rory

  18. #78

    Default Re: TE 5.1 + BI Features: Solvo Populus Add-On

    test file?

    You need to run TESP_Installprep.bat

    It should take about 3-5min, as it does alot of file handling, unpacking and moving files...

    You should see what it does as it does it too.

    If you dont see the .bat working, then it is probably in the wrong place! there is no mistakes with .bat if it is in the correct place.

    BTW - if you run the .bat in the wrong place, it could ruin your install...

  19. #79

    Default Re: TE 5.1 + BI Features: Solvo Populus Add-On

    Yeah the TESP_installprep, thats the file i'm on about. I've put the files in my main rtw directory ( not the data file ). When i click on it nothing happens, just the black install screen for about a second. Btw, should it be installed within the BI file that is in the rtw file, or just the main rtw file ?

    regards

  20. #80
    Kylan271's Avatar Domesticus
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    Default Re: TE 5.1 + BI Features: Solvo Populus Add-On

    I have to look at this myself,I have some Mods already in place,so have to delete for a clean install. Only one thing confusing,lol..where the heck are the UIs for TE 5??? I found nothing in UI file and even unpacked the pack files,but only vanilla stuff,sheesh... Need some data to fix some things in TE Gold which are missing.


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