Page 1 of 6 123456 LastLast
Results 1 to 20 of 108

Thread: 5.1 Patch Re-Released....

  1. #1

    Default 5.1 Patch Re-Released....

    Hi all,

    Ok, I've uploaded the 5.1 patch again and hopefully everything will work now.
    I'm really sorry for the confusion with the last patch!
    Here's the new downoad link:


    Download Link

    Important note: It won't be save-game compatible with games from SS 5.0!


    Bug Fixes

    - wrong/missing accents fixed
    - missing unit sounds added (also Firethrower and Mangonel)
    - German text fixed
    - German videos fixed
    - short campaign win conditions fixed
    - CTD with French and Irish King fixed
    - Wrong size of siege equipment fixed
    - animation of destroyed ram fixed
    - teutonic castle testures on battlemap fixed
    - Some wrong shield textures fixed
    - wrong rebel ship textures fixed
    - Hanseatic League conditions fixed
    - Some recruitment changes
    - non-working campaign script fixed
    - Inquisitors reduced

    Campaign Changes

    - New money script that depends on the difficulty,
    which should give the player a much more challenging game.
    - New music from the Kingdoms Expansion:
    Crusades Music for the middle eastern factions
    Britania Music for north european factions
    Teutonic Music for east european factions
    - Teutonic order emerges in the early era campaign
    - William Wallace emerges
    - Spain emerges in America
    - 3 new settlements: Hamar, Lund, Skara (Gothenburg deleted)
    - Some other map changes/improvements
    - Some changes to the starting settlements of the late era campaign
    - Slightly higher movement rates for all characters
    - Lusted's newest Campaign AI
    - AI Siege equipment production reduced
    - Swordsmtih guild bonus changed to keep the balance of Real Combat.
    - Population requirement for citadels lowered
    - Leon & Castille has correct coat of arms

    Battle map

    - Pikemen more vulnerable to missiles
    - Slightly more attack for gunpowder units
    - Crossbowmen more effective on walls
    - Morale of very low level units slightly raised
    - Peasants and Highland rabble deploys in the horde formation (as known from RTW)
    - More balanced siege equipment (gates weaker/rams harder to destroy/towers easier to burn)
    - Most Cavalry units and Bodyguards slightly weakened in secondary attack and armor.
    - Lusted's newest battle AI

    Graphics

    - Complete reskin of Lithunia - Lithuania Mod by B.A.L.T.S
    - Complete reskin of Russia - by Disgruntled Goat
    (for both factions I tried to fill the "gaps" of missing textures with proper reskins)
    - Recoloured/Slight skin changes for Denmark and correct Banners and Coat of arms.
    - New Horses for Templar, Hospitaller and Montesa Knights
    - Second upgrade of all Dismounted Order Knights deleted
    - New upgrade for Eastern Bodyguards
    - New shields (and old horses) for Norman Knights (shields originally done by Salty)
    - New aurora sky from kingdoms
    - Blood Reduced (Burrek's "more blood" mod)
    - New grass textures from kingdoms



    Screenshots


    Lithuania







    Russia







    Denmark





    Others


    Last edited by King Kong; November 08, 2007 at 07:27 PM.

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

  2. #2

    Default Re: 5.1 Patch News...

    Amazing skins, good bugfixes. I'm waiting eagerly!

    The only thing that is missing now is some new provinces for Lithuania and the Teutons.
    Last edited by Commintern; November 07, 2007 at 06:24 PM.





  3. #3

    Default Re: 5.1 Patch News...

    Looks like I'm going to have to end my aar series at chapter five, no problem though as i would of probably wanted the new patch too much by then to care anymore hehe. At least the last 3 chapters are of epic proportions....

    you'd be surprised how badly norway gets bullied as soon as the game starts

  4. #4
    Evan's Avatar Miles
    Join Date
    Oct 2007
    Location
    Windsor, Ontario [Canada]
    Posts
    311

    Default Re: 5.1 Patch News...

    why less blood?

  5. #5
    Chevalier IX's Avatar Primicerius
    Join Date
    May 2007
    Location
    United States,Oregon
    Posts
    3,150

    Default Re: 5.1 Patch News...

    This is going to be amazing,cannot wait to download and get started upon another game of noble conquest at the edge of my Stainless Steel!!!

  6. #6
    Krystoforos's Avatar Biarchus
    Join Date
    Oct 2005
    Location
    Poland, Silesia
    Posts
    656

    Default Re: 5.1 Patch News...

    Great job!!!

  7. #7

    Default Re: 5.1 Patch News...

    all the more reason to get kingdoms. Maybe after christmas.:hmmm:

  8. #8
    Pope Gregorius I's Avatar Ducenarius
    Join Date
    Sep 2007
    Location
    Pennsylvania USA
    Posts
    927

    Default Re: 5.1 Patch News...

    Thanks for your hard work KK. Kinda disappointed that its not saved game compatible, but I guess beggars can't be choosers. Oh Well! I guess the glory days of the Crusader states will now come to an end! Requiescat in Pace
    "Have mercy on me, O God, according to Thy great compassion. Your delight is not in horses, nor Your pleasure in warriors strength..."

  9. #9
    loet66's Avatar Senator
    Join Date
    Apr 2006
    Location
    France
    Posts
    1,016

    Default Re: 5.1 Patch News...

    Hi King Kong !

    Amazing patch !

    Stainless Steel is definitively my favourite mod.

    loet66

  10. #10
    Henry X's Avatar Protector Domesticus
    Join Date
    Aug 2007
    Location
    Wyoming, United States
    Posts
    4,815

    Default Re: 5.1 Patch News...

    No, get it right away (CA and Sega will love mefor saying that), it only costs $30 and will allow you to play SS5.0!
    Quote Originally Posted by Carl Jung was right View Post
    We just don't get films which accurately portray military decision making like Dr. Strangelove anymore these days.

  11. #11
    Caesar Clivus's Avatar SS Forum Moderator
    Join Date
    May 2007
    Location
    Australia
    Posts
    12,693

    Default Re: 5.1 Patch News...

    Quote Originally Posted by Evan View Post
    why less blood?
    So that 2 seconds into battle, soldiers dont look like they've been in a tomato fight

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  12. #12

    Default Re: 5.1 Patch News...

    Hmm, no boiling oil fix? :o Other than that, great changes, esp. crossbowmen on walls and siege equipment rebalancing.

  13. #13

    Default Re: 5.1 Patch News...

    Wow, can't wait. The new skins look fantastic! Thanks again King Kong, and keep up the good work!

    My Home is my Castle.

  14. #14
    HaveFallen's Avatar Centenarius
    Join Date
    Jul 2007
    Location
    In this Island, surrounded by water. Guam!
    Posts
    875

    Default Re: 5.1 Patch News...

    Wow, King Kong, thanks. Too bad that real archer animation wasn't added, oh well.

    Thanks, and can't wait.
    If I can't cheat, how will I get through school???

  15. #15

    Default Re: 5.1 Patch News...

    Overwhelmingly awesome KK - as usual

    EDIT: YAY NEW GRASS

    - New upgrade for Eastern Bodyguards
    Can we see a screenie of this?

    P.S amazing screenshots and good update layout btw.
    Last edited by whhyy; November 08, 2007 at 06:18 AM.

  16. #16
    Tiro
    Join Date
    Oct 2006
    Location
    Karlskrona/Sweden
    Posts
    226

    Default Re: 5.1 Patch News...

    Please upload it today, I'm mooving tomorrow, going to disconnect and unplug my computer tonight and I really want to have this patch DLed!

    It looks really awesome btw - I hadn't seen disgruntled goats russian skins before - just some WIPs in his thread. Totally awesome!

  17. #17

    Default Re: 5.1 Patch News...

    wow... now fighting lituania will feel like fighting a totally unique and new faction instead of a clone.

  18. #18
    HaveFallen's Avatar Centenarius
    Join Date
    Jul 2007
    Location
    In this Island, surrounded by water. Guam!
    Posts
    875

    Default Re: 5.1 Patch News...

    Hey Asean, is your sig just there for decorations or is that real? It looks interesting...
    If I can't cheat, how will I get through school???

  19. #19

    Default Re: 5.1 Patch News...

    Quote Originally Posted by HaveFallen View Post
    Hey Asean, is your sig just there for decorations or is that real? It looks interesting...
    it's just there

  20. #20

    Default Re: 5.1 Patch News...

    Quote Originally Posted by King Kong View Post
    Hi all,

    Actually here should be a download link , but since the upload of the patch has just failed , I can just show the features of the new patch.

    I'll try to upload it tomorrow as soon as possible...

    One important note: It won't be save-game compatible with games from SS 5.0!



    Bug Fixes

    - wrong/missing accents fixed
    - missing unit sounds added (also Firethrower and Mangonel)
    - German text fixed
    - German videos fixed
    - short campaign win conditions fixed
    - CTD with French and Irish King fixed
    - Wrong size of siege equipment fixed
    - animation of destroyed ram fixed
    - teutonic castle testures on battlemap fixed
    - Some wrong shield textures fixed
    - wrong rebel ship textures fixed
    - Hanseatic League conditions fixed
    - Some recruitment changes
    - non-working campaign script fixed
    - Inquisitors reduced

    Campaign Changes

    - New money script that depends on the difficulty,
    which should give the player a much more challenging game.
    - New music from the Kingdoms Expansion:
    Crusades Music for the middle eastern factions
    Britania Music for north european factions
    Teutonic Music for east european factions
    - Teutonic order emerges in the early era campaign
    - William Wallace emerges
    - Spain emerges in America
    - 3 new settlements: Hamar, Lund, Skara (Gothenburg deleted)
    - Some other map changes/improvements
    - Some changes to the starting settlements of the late era campaign
    - Slightly higher movement rates for all characters
    - Lusted's newest Campaign AI
    - AI Siege equipment production reduced
    - Swordsmtih guild bonus changed to keep the balance of Real Combat.
    - Population requirement for citadels lowered
    - Leon & Castille has correct coat of arms

    Battle map

    - Pikemen more vulnerable to missiles
    - Slightly more attack for gunpowder units
    - Crossbowmen more effective on walls
    - Morale of very low level units slightly raised
    - Peasants and Highland rabble deploys in the horde formation (as known from RTW)
    - More balanced siege equipment (gates weaker/rams harder to destroy/towers easier to burn)
    - Most Cavalry units and Bodyguards slightly weakened in secondary attack and armor.
    - Lusted's newest battle AI

    Graphics

    - Complete reskin of Lithunia - Lithuania Mod by B.A.L.T.S
    - Complete reskin of Russia - by Disgruntled Goat
    (for both factions I tried to fill the "gaps" of missing textures with proper reskins)
    - Recoloured/Slight skin changes for Denmark and correct Banners and Coat of arms.
    - New Horses for Templar, Hospitaller and Montesa Knights
    - Second upgrade of all Dismounted Order Knights deleted
    - New upgrade for Eastern Bodyguards
    - New shields (and old horses) for Norman Knights (shields originally done by Salty)
    - New aurora sky from kingdoms
    - Blood Reduced (Burrek's "more blood" mod)
    - New grass textures from kingdoms

    can you tell me what files are affected by the patch? because i am afraid i will have to make a new version of my mod for 5.1 ah well, it should be done soon

Page 1 of 6 123456 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •