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Thread: Proper unlock for Apachean/Chichimec Buildings and Units (Onde's Men, Thunder Braves)

  1. #1

    Icon4 Proper unlock for Apachean/Chichimec Buildings and Units (Onde's Men, Thunder Braves)

    Proper unlock for Apachean/Chichimec Buildings and Units (Onde's Men, Thunder Braves)
    For Kingdoms Patch 1.05

    Dragoon's little fix (traxx001@gmx.net)

    Link to my Apachean Bug Fix
    http://www.twcenter.net/forums/showthread.php?t=124411


    Introduction:
    Removed delays from Apachean/Chichimec unlocks in Medieval II Americas Campaign



    Installation:
    Copy the mod Folder into "\Medieval II Total War\"

    This will replace the "campaign_script.txt" file found in
    "\Medieval II Total War\mods\americas\data\world\maps\campaign\imperial_campaign"


    Unlike with other Modifications this one has no need for a shortcut.

    No backup is need unless you have edited campaign_script.txt, as a backup is included.
    To revert back to the original files copy the contend of the backup folder to
    "\Medieval II Total War\"



    Overview
    In the Americas Campaign of Medieval Kingdoms, the factions Apaches and Chichimec's have several of their Units/Buildings
    locked until certain requirements are meet.
    As by design decision they are not immediately, unlocked when the requirement are meet.
    Instead, a hard-coded delay of an unknown random number of turns is added,
    similar to the Marius Reforms from Total War Rome introduced by Patch 1.2.
    This was most noted with Onde's Men. Not only the delay but also a possible copy&paste error by CA
    made it often unlikely to be unlocked except on very draw out games.

    This delay will be bypassed by installing this Modification.
    (Please note I called a Mod not a Bug Fix because this delay is not a Bug. It is a feature.)
    One turn after the requirements are meet the Units/Buildings will be unlocked.

    The requirements are still the same as defined by CA only the Raiders Tipi-Longhouse line had been corrected to the right values.
    CA changed the requirements for Apachean Scouts/ Onde's Men from Recruit 20 infantry units & Win 5 battles to Recruit 10 infantry units & Win 7 battles
    and Recruit 50 infantry units & Win 10 battles to Recruit 50 infantry units & Win 15 battles
    and so did I.


    Here the complete list what to do to unlock…

    Chichimec
    -----------------------------------------------------------------
    Chichimec Riders --> Defeat an army with cavalry 2 times and killed at least 1 horse
    Chichimec Gunners --> Defeat an army with gunpowder units 2 times and killed at least 1 man bearing gunpowder weapons.
    This includes also gunpowder artillery.

    Apaches
    -----------------------------------------------------------------
    Hunters Wigwam (allows recruitment of Dog Soldiers) --> Recruit 20 missile units & Capture 5 settlements

    Hunters Longhouse (allows recruitment of Koitsenko) --> Recruit 50 missile units & Capture 10 settlements

    Raiders Wigwam (allows recruitment of Apachean Scouts) --> Recruit 10 infantry units & Win 7 battles

    Raiders Longhouse (allows recruitment of Onde's Men) --> Recruit 50 infantry units & Win 15 battles

    Horse Tipi (allows recruitment of Mounted Apache) --> Defeat an army with cavalry 2 times and killed at least 1 horse

    Horse Wigwam (allows recruitment of Mounted Thunder Brave when guns unlocked) --> Defeat an army with cavalry 3 times and killed at least 1 horse

    Horse Longhouse (gives Cavalry exp Bonus when installed my Bugfixs otherwise just increase unit pools)
    --> Defeat an army with cavalry 4 times and killed at least 1 horse

    Gun Tipi (allows recruitment of Thunder Brave) -->
    Defeat an army with gunpowder units 2 times and killed at least 1 man bearing gunpowder weapons. This includes also gunpowder artillery.

    Gun Wigwam (increase of unit pools) -->
    Defeat an army with gunpowder units 3 times and killed at least 1 man bearing gunpowder weapons. This includes also gunpowder artillery.



    Please note that all foot troops have as category Infantry and all units that use range weapons (except siege units) have as class missile.
    Therefore, if you recruit as example Apachean Braves or Rabid Boys you will fulfill both requirements for recruiting infantry and missile units.

    On request, I have made a modded version of my export_descr_buildings.txt provided
    with my bugfixes, that unlocks all Apachean building and Chichimec's Units from start.

    You should consider using it when NOT playing Apaches or Chichimechs so the AI can use the units from start.
    This will give a much better game experience especial when fighting Apaches as the AI is usually to passive to unlock most buildings by them self.



    --OLD README--

    INCOMPATIBLE WITH KINGDOMS PATCH 1.5!



    This fix requires you to start a new game to work!

    Proper unlock for Apachean/Chichimec Buildings and Units (Onde's Men, Thunder Braves)

    Dragoon's little fix (traxx001@gmx.net)

    Link to my Apachean Bug Fix
    http://www.twcenter.net/forums/showthread.php?t=124411


    Introduction:
    Remove delays from Apachean/Chichimec unlocks in Medieval II Americas Campaign



    Installation:

    Copy the mod Folder into "\Medieval II Total War\"

    This will replace the "campaign_script.txt" file found in
    "\Medieval II Total War\mods\americas\data\world\maps\campaign\imperial_campaign"


    Unlike with other Modifications this one has no need for a shortcut.

    No backup is need unless you have edited campaign_script.txt, as a backup is included.
    To revert back to the original files copy the contend of the backup folder to
    "\Medieval II Total War\"



    Overview
    In the Americas Campaign of Medieval Kingdoms, the factions Apaches and Chichimec's have several of their Units/Buildings
    locked until certain requirements are meet.
    As by design decision they are not immediately, unlocked when the requirement are meet.
    Instead, a hardcoded delay of an unknown random number of turns is added,
    similar to the Marius Reforms from Total War Rome introduced by Patch 1.2.
    This was most noted with Onde's Men. Not only the delay but also a possible copy&paste error by CA
    made it often unlikely to be unlocked except on very draw out games.

    This delay will be bypassed by installing this Modification.
    (Please note I called a Mod not a Bug Fix because this delay is not a Bug. It is a feature.)
    One turn after the requirements are meet the Units/Buildings will be unlocked.

    The requirements are still the same as defined by CA only the Raiders Tipi-Longhouse line had been corrected to the right values.

    Here the complete list what to do to unlock…

    Chichimec
    -----------------------------------------------------------------
    Chichimec Riders --> Defeat an army with cavalry 2 times and killed at least 1 horse
    Chichimec Gunners --> Defeat an army with gunpowder units 2 times and killed at least 1 man bearing gunpowder weapons.
    This includes also gunpowder artillery.

    Apaches
    -----------------------------------------------------------------
    Hunters Wigwam (allows recruitment of Dog Soldiers) --> Recruit 20 missile units & Capture 5 settlements

    Hunters Longhouse (allows recruitment of Koitsenko) --> Recruit 50 missile units & Capture 10 settlements

    Raiders Wigwam (allows recruitment of Apachean Scouts) --> Recruit 20 infantry units & Win 5 battles

    Raiders Longhouse (allows recruitment of Onde's Men) --> Recruit 50 infantry units & Win 10 battles

    Horse Tipi (allows recruitment of Mounted Apache) --> Defeat an army with cavalry 2 times and killed at least 1 horse

    Horse Wigwam (allows recruitment of Mounted Thunder Brave when guns unlocked) --> Defeat an army with cavalry 3 times and killed at least 1 horse

    Horse Longhouse (gives Cavalry exp Bonus when installed my Bugfixs otherwise just increase unit pools)
    --> Defeat an army with cavalry 4 times and killed at least 1 horse

    Gun Tipi (allows recruitment of Thunder Brave) -->
    Defeat an army with gunpowder units 2 times and killed at least 1 man bearing gunpowder weapons. This includes also gunpowder artillery.

    Gun Wigwam (increase of unit pools) -->
    Defeat an army with gunpowder units 3 times and killed at least 1 man bearing gunpowder weapons. This includes also gunpowder artillery.



    Please note that all foot troops have as category Infantry and all units that use range weapons (except siege units) have as class missile.
    Therefore, if you recruit as example Apachean Braves or Rabid Boys you will fulfill both requirements for recruiting infantry and missile units.

    On request, I have made a modded version of my export_descr_buildings.txt provided
    with my bugfixes, that unlocks all Apachean building and Chichimec's Units from start.

    You should consider using it when NOT playing Apaches or Chichimechs so the AI can use the units from start.
    This will give a much better game experience especial when fighting Apaches as the AI is usually to passive to unlock most buildings by them self.
    Last edited by Dragoon; August 27, 2008 at 08:55 PM. Reason: I wrote multiple time "prober" instead of "proper". Thats so embarrassing. Think I fixed it everywhere Post, Tiltle, Zip and readme.

  2. #2

    Default Re: Prober unlock for Apachean/Chichimec Buildings and Units (Onde's Men, Thunder Braves)

    If you want to use the custom export_descr_buildings.txt file which unlocks Apachean, Chichimecs Buildings/units from start place the file of your choice into
    "\Medieval II Total War\mods\americas\data"

    This also corrects the Apachan Horse Longhouse bug

    From my Bugfix at
    http://www.twcenter.net/forums/showthread.php?t=124411

    1) Horse Longhouse Building ( Horse-Tent line )
    gave Experience Bonus for Heavy Cavalry (Knights)
    but all Apachean Cavalry is Light Cavalry.
    Changed from "heavy_cavalry_bonus 1" to "cavalry_bonus 1"

  3. #3
    Grimmy's Avatar Ordinarius
    Join Date
    Jul 2006
    Location
    Where I'm at.
    Posts
    791

    Default Re: Prober unlock for Apachean/Chichimec Buildings and Units (Onde's Men, Thunder Braves)

    Well done sir. Thanks.

  4. #4

    Default Re: Proper unlock for Apachean/Chichimec Buildings and Units (Onde's Men, Thunder Braves)

    I updated my first post. I added a new version compatible with Patch 1.05

  5. #5

    Default Re: Proper unlock for Apachean/Chichimec Buildings and Units (Onde's Men, Thunder Braves)

    hohow do you download it

  6. #6

    Default Re: Proper unlock for Apachean/Chichimec Buildings and Units (Onde's Men, Thunder Braves)

    thank you very much, i want to kill those french but i just can't get any good cavalary killing infantry, no matter what i try....

  7. #7
    paradamed's Avatar Praepositus
    Join Date
    Jun 2006
    Location
    Brasília, Brasil
    Posts
    5,806

    Default Re: Proper unlock for Apachean/Chichimec Buildings and Units (Onde's Men, Thunder Braves)

    What amazes me is not the necro posting but how people manage to find these threads and revive them...

  8. #8

    Default Re: Proper unlock for Apachean/Chichimec Buildings and Units (Onde's Men, Thunder Braves)

    I found this by looking up thunderbraves...or apaches. Either way. Good find.

  9. #9

    Default Re: Proper unlock for Apachean/Chichimec Buildings and Units (Onde's Men, Thunder Braves)

    Where's the download option?

  10. #10

    Default Re: Proper unlock for Apachean/Chichimec Buildings and Units (Onde's Men, Thunder Braves)

    Sorry the links must have been deleted. They were once attached to the main post.
    I haven't played this game for years, so I completely forgot what I did and how.
    I looked through my file archives and uploaded everything I did to my MediaFire account. Hope it helps. Feel free to edit, repost my files if you wish. Since I basically stop playing this game you can have the full credits.

    https://www.mediafire.com/folder/c1ewcrzl8dc7x/Medieval

  11. #11

    Default Re: Proper unlock for Apachean/Chichimec Buildings and Units (Onde's Men, Thunder Braves)

    Thanks for this.

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