Re: Factions with Trade/Gold Surplus curve?
Originally Posted by
Socal_infidel
The AI economy does merit further investigation...as it stands the increased build times and upkeep costs can cripple an AI faction without assistance. While at the same time, AI assistance can lead it to field armies a human player could only dream of affording at times....
I'm open to suggestions....
The script says something like this:
If the AI hasn't got a positive balance, give him money.
When all the cities build something due to long building times, the surplus money gets put into recruiting. Ergo: more units = more expenses = more assistance.
Ever seen the AI fielding three full stacks with only one province? The above is the reason why.
We might have to set the level for the assistance further down, I guess.