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Thread: Factions with Trade/Gold Surplus curve?

  1. #1

    Default Factions with Trade/Gold Surplus curve?

    Ive read some posts discussing that after a while, trade and gold become abundant. In my recent game, as Spain, it has become obvious that Genoa is the object of my post.

    It slowly entered a war against HRE, and took over some of the northern italian cities. Then it made peace and went to war with Venice and took all of northern italy except venice.

    Now its basically taken the entire peninsula, except for Salerno and Napoli, which belong to me, and Sicily. Currently its liberating fights against Spain, Freance, Sicily and Hungary with crusades on its territories and still expanding, growing, taking territory in France and elsewhere. The graphs show that its financial problems have not stopped it, since it doesnt have trading partners, and its military continues to expand along with its production.

    Basically, it has 5 full stacks in the peninsula and around 3 more fighting north. It can't be stopped. My economy as Spain is slow, I only have two cities from which to recruit while I build up a navy to fight the Genoese navy and then eb able to get troops from Iberia to Italia and try to beat this bastard..but it seems impossible with its capacity to simply remake full stacks in 2 turns..

  2. #2
    Socal_infidel's Avatar PDER Piper
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    Default Re: Factions with Trade/Gold Surplus curve?

    Quote Originally Posted by Mikel View Post
    Ive read some posts discussing that after a while, trade and gold become abundant. In my recent game, as Spain, it has become obvious that Genoa is the object of my post.

    It slowly entered a war against HRE, and took over some of the northern italian cities. Then it made peace and went to war with Venice and took all of northern italy except venice.

    Now its basically taken the entire peninsula, except for Salerno and Napoli, which belong to me, and Sicily. Currently its liberating fights against Spain, Freance, Sicily and Hungary with crusades on its territories and still expanding, growing, taking territory in France and elsewhere. The graphs show that its financial problems have not stopped it, since it doesnt have trading partners, and its military continues to expand along with its production.

    Basically, it has 5 full stacks in the peninsula and around 3 more fighting north. It can't be stopped. My economy as Spain is slow, I only have two cities from which to recruit while I build up a navy to fight the Genoese navy and then eb able to get troops from Iberia to Italia and try to beat this bastard..but it seems impossible with its capacity to simply remake full stacks in 2 turns..
    The AI economy does merit further investigation...as it stands the increased build times and upkeep costs can cripple an AI faction without assistance. While at the same time, AI assistance can lead it to field armies a human player could only dream of affording at times....

    I'm open to suggestions....

  3. #3

    Default Re: Factions with Trade/Gold Surplus curve?

    I'd have to say it, but I hate even more when people criticize and don't deliver any possible solutions, and at this moment I am sorry to say I am that guy because I have no way of knowing how to solve this problem.

  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Factions with Trade/Gold Surplus curve?

    Quote Originally Posted by Socal_infidel View Post
    The AI economy does merit further investigation...as it stands the increased build times and upkeep costs can cripple an AI faction without assistance. While at the same time, AI assistance can lead it to field armies a human player could only dream of affording at times....

    I'm open to suggestions....
    The script says something like this:
    If the AI hasn't got a positive balance, give him money.

    When all the cities build something due to long building times, the surplus money gets put into recruiting. Ergo: more units = more expenses = more assistance.

    Ever seen the AI fielding three full stacks with only one province? The above is the reason why.

    We might have to set the level for the assistance further down, I guess.










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    Default Re: Factions with Trade/Gold Surplus curve?

    Quote Originally Posted by gigantus View Post
    The script says something like this:
    If the AI hasn't got a positive balance, give him money.

    When all the cities build something due to long building times, the surplus money gets put into recruiting. Ergo: more units = more expenses = more assistance.

    Ever seen the AI fielding three full stacks with only one province? The above is the reason why.

    We might have to set the level for the assistance further down, I guess.
    I know that the game cheats and how much is frustrating to block ports, ruin enemy economy for nothing, but it's quite easy to beat AI right now, imagine how it could be without assistance. We reached a perfect balance modding without touching AI cheats and i suggest to keep them again.

  6. #6

    Default Re: Factions with Trade/Gold Surplus curve?

    Well my main dissatisfaction is that the game gets to a point where the AI has developed its economy enough to field massive amounts of armies., and going to war means to endlessly fight off the waves of stacks they can produce, while somehow slowly either A) Capturing all their provinces because they're hell bent on fighting you or B) Playing a defensive strategy but that means, as stated before, still fighting off endless waves of stack after stack.

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    Socal_infidel's Avatar PDER Piper
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    Default Re: Factions with Trade/Gold Surplus curve?

    Quote Originally Posted by Mikel View Post
    Well my main dissatisfaction is that the game gets to a point where the AI has developed its economy enough to field massive amounts of armies., and going to war means to endlessly fight off the waves of stacks they can produce, while somehow slowly either A) Capturing all their provinces because they're hell bent on fighting you or B) Playing a defensive strategy but that means, as stated before, still fighting off endless waves of stack after stack.
    Like I said, I'll see what I can do about this. The AI assistance definitely needs addressing.

    Cheers!

  8. #8

    Default Re: Factions with Trade/Gold Surplus curve?

    Well I noteiced somethind in Cordoba, on my recent campaign. Most building units I built would be give me a +30 to +100 gold increase at the beginning. Once it got to a large city, a trade or road building would increase gold income by +500 to +1000. And the building time was 25% more to that of a normal City. Instead of 6-8 turns it would be 10-12. No wonder all the AI cities I conquer are extremly developed.

    IMO, I think that the player and the AI should have far fewer stacks. Maybe its because I put the AI policy to Spend instead of Save, which in turn makes them spend all their gold and therfore need MORE gold. And with that more armies and then you suddenly have Genoa, Milan, France, Scotland, etc spamming troops like there is no tomorrow. Portugal, Moors, HRE and England, however, do not have that problem. Theyre usually wiped out.
    Last edited by Mikel; October 29, 2007 at 05:59 PM. Reason: Because I am God.

  9. #9
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Factions with Trade/Gold Surplus curve?

    Portugal = poor starting position
    Moors = never seen any nation getting them out of Africa
    HRE = too stretched
    England = poor starting position

    Guess if you would put the land bridges back at Gibraltar and the Channel things would look somewhat different.










  10. #10

    Default Re: Factions with Trade/Gold Surplus curve?

    I fail to see how England, starting with more provinces than Scotland, is in a poorer position. Maybe there can be a script made to ensure that England expands into the island first and then into France?

    Also, I tend to play as Castile which in any case makes England and Sicily the obvious out of the blue factions that attack me in 1 turn and then ask for a cease fire inthe second.

  11. #11

    Default Re: Factions with Trade/Gold Surplus curve?

    I played a few factions to 1200 about with gigantus' latest fix and mostly england takes over britain, not always. HRE isn t so powerful as before but moors never expand into spain. Byz usually does well . So perhaps replacing the gibraltar landbridge at least might be good.

  12. #12

    Default Re: Factions with Trade/Gold Surplus curve?

    I like it without the bridge...just like Sicily.

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    Default Re: Factions with Trade/Gold Surplus curve?

    Quote Originally Posted by Jihada View Post
    I played a few factions to 1200 about with gigantus' latest fix and mostly england takes over britain, not always. HRE isn t so powerful as before but moors never expand into spain. Byz usually does well . So perhaps replacing the gibraltar landbridge at least might be good.
    Quote Originally Posted by Mikel View Post
    I like it without the bridge...just like Sicily.
    I'm not a fan of the Gibraltar landbridge. Simply because, in my experience, while it may help the Moors, it helps Portugal and Spain more.

    I may have to tone down the rebel garrisons in Iberia and maybe increase the strength/quality of Yusuf's army that starts out in Iberia to facilitate Moorish expansion.

  14. #14

    Default Re: Factions with Trade/Gold Surplus curve?

    Why not give Yusuf Granada and Cordoba? I mean, historically speaking they did have Cordoba, Granada, Murcia, Silves, Lisboa and Valencia...

    So maybe they could get Granada plus an extra stack in the peninsula that they could use to attack Cordoba in order to be on even foot?

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    Socal_infidel's Avatar PDER Piper
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    Default Re: Factions with Trade/Gold Surplus curve?

    Quote Originally Posted by Mikel View Post
    Why not give Yusuf Granada and Cordoba? I mean, historically speaking they did have Cordoba, Granada, Murcia, Silves, Lisboa and Valencia...

    So maybe they could get Granada plus an extra stack in the peninsula that they could use to attack Cordoba in order to be on even foot?
    Well, historically they did not depose the Taifa princes until 1090 or so. And I like to stick to historical starting positions as much as possible.

  16. #16

    Default Re: Factions with Trade/Gold Surplus curve?

    lol at No Man's Land: http://upload.wikimedia.org/wikipedi.../5f/Taifas.gif

    But by 1090 half the peninsula belonged to the Almoravids. Maybe we could do something for them..dont know what though, except to give them armies in the peninsula.

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    Default Re: Factions with Trade/Gold Surplus curve?

    Quote Originally Posted by Mikel View Post
    lol at No Man's Land: http://upload.wikimedia.org/wikipedi.../5f/Taifas.gif

    But by 1090 half the peninsula belonged to the Almoravids. Maybe we could do something for them..dont know what though, except to give them armies in the peninsula.
    Yeah, hopefully toning down the garrison in Granada will facilitate their gaining a toehold in Iberia from which to expand

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