Oh, and a question for you SS players who know some modding, could someone please let me know the internal names for all the new factions in SS, the next version of my campaign AI might have a very interesting new feature in it.
Oh, and a question for you SS players who know some modding, could someone please let me know the internal names for all the new factions in SS, the next version of my campaign AI might have a very interesting new feature in it.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
I hope this is what you want to know. Sorry if it's not...
venice
sicily
milan
papal_states
denmark
egypt(sorry forgot this one, the first time)
scotland
mongols, spawned_on_event
turks
france
hre
england
portugal
poland
byzantium
moors
russia
spain
hungary
aragon
knights_templar
lithuania
kievan_rus
teutonic_order
ireland
norway
jerusalem
aztecs
timurids, spawned_on_event
slave
EDIT: I forgot "egypt" in the list.
Last edited by mailor; November 01, 2007 at 12:14 AM.
My Home is my Castle.
That's exactly what i wanted, thanks mailor!
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
catholic for catholic factions, papal_faction for Papal States, slave for slavesA question, I looked around but I couldnīt find it... Is necessary to set ai label in descr_strat.txt to default for all factions except mongols? if not how it has to be set?
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
That's alright.
And i've sorted the problem with the AI making too many alliances and not ally with the human when the human was asking. Turns out i forgot to edit the alliance_against settings after adding in the continue statements which meant the AI was building up huge alliance_against values v the slaves and so making loads of early alliances.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
Great News! Eagerly awaiting your new version.
My Home is my Castle.
Yup, having figured out what was causing the alliance problems is allowing me to fine tune the amount of early alliances the AI makes as well. I will also be making it more difficult to buy cities from the AI.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
One suggestion (if it is possible): Getting (or giving) Military accessment is almost impossible with the values right now. I'd suggest make it easier, since it is kind of annoying to lose reputaion if you need to move your army through a friendly territory. I'd even suggest to make it possible to be granted military accessment to neutral factions (if you pay up). Momentarily it is only possible in alliances (and even then it is almost never granted to you, and they don't take it if you grant it to them.)
My Home is my Castle.
It's impossible to allow it for neutrals, and i don't want to make it easy to give as it would allow for too much player exploitation(player getting it, then simply positioning all their armies next to a factons settlements before declaring war).
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
Yup.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
Including Mongols, Timurids, Aztecs?
No, Mongols and Timurids use the mongol profile(made extra aggressive), Aztecs default.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
Yeah basically replaced a lot of invade_buildup and invade_opportunistic with invade_immediate.hi lusted,
how did you make extra aggressive? by using invade immediate on a more lenient condition?
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
I am not sure if anyone brought this up yet: The CAI preffers to target their Crusades at fellow Christians than at Muslim factions. Also The HRE is #1 target of enemy Jihads.
I am speaking of the "vanilla" 5.0 CAI.