Page 3 of 6 FirstFirst 123456 LastLast
Results 41 to 60 of 116

Thread: Lusteds Experimental Campaign AI Take II

  1. #41
    Lusted's Avatar Look to the stars
    Join Date
    Jan 2005
    Location
    Brighton, Sussex, England.
    Posts
    18,183

    Default Re: Lusteds Experimental Campaign AI Take II

    Oh, and a question for you SS players who know some modding, could someone please let me know the internal names for all the new factions in SS, the next version of my campaign AI might have a very interesting new feature in it.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  2. #42

    Default Re: Lusteds Experimental Campaign AI Take II

    Quote Originally Posted by Lusted View Post
    Oh, and a question for you SS players who know some modding, could someone please let me know the internal names for all the new factions in SS, the next version of my campaign AI might have a very interesting new feature in it.
    I hope this is what you want to know. Sorry if it's not...

    venice
    sicily
    milan
    papal_states
    denmark
    egypt(sorry forgot this one, the first time)
    scotland
    mongols, spawned_on_event
    turks
    france
    hre
    england
    portugal
    poland
    byzantium
    moors
    russia
    spain
    hungary
    aragon
    knights_templar
    lithuania
    kievan_rus
    teutonic_order
    ireland
    norway
    jerusalem
    aztecs
    timurids, spawned_on_event
    slave


    EDIT: I forgot "egypt" in the list.
    Last edited by mailor; November 01, 2007 at 12:14 AM.

    My Home is my Castle.

  3. #43
    Lusted's Avatar Look to the stars
    Join Date
    Jan 2005
    Location
    Brighton, Sussex, England.
    Posts
    18,183

    Default Re: Lusteds Experimental Campaign AI Take II

    That's exactly what i wanted, thanks mailor!
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  4. #44
    Warriorset's Avatar Miles
    Join Date
    Aug 2006
    Location
    Barcelona, Spain
    Posts
    332

    Default Re: Lusteds Experimental Campaign AI Take II

    A question, I looked around but I couldnīt find it... Is necessary to set ai label in descr_strat.txt to default for all factions except mongols? if not how it has to be set?


  5. #45
    Lusted's Avatar Look to the stars
    Join Date
    Jan 2005
    Location
    Brighton, Sussex, England.
    Posts
    18,183

    Default Re: Lusteds Experimental Campaign AI Take II

    A question, I looked around but I couldnīt find it... Is necessary to set ai label in descr_strat.txt to default for all factions except mongols? if not how it has to be set?
    catholic for catholic factions, papal_faction for Papal States, slave for slaves
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  6. #46
    Warriorset's Avatar Miles
    Join Date
    Aug 2006
    Location
    Barcelona, Spain
    Posts
    332

    Default Re: Lusteds Experimental Campaign AI Take II

    Quote Originally Posted by Lusted View Post
    catholic for catholic factions, papal_faction for Papal States, slave for slaves
    Thanks!


  7. #47

    Default Re: Lusteds Experimental Campaign AI Take II

    Quote Originally Posted by Lusted View Post
    That's exactly what i wanted, thanks mailor!

    I forgot one.

    egypt


    sorry.

    My Home is my Castle.

  8. #48
    Lusted's Avatar Look to the stars
    Join Date
    Jan 2005
    Location
    Brighton, Sussex, England.
    Posts
    18,183

    Default Re: Lusteds Experimental Campaign AI Take II

    That's alright.

    And i've sorted the problem with the AI making too many alliances and not ally with the human when the human was asking. Turns out i forgot to edit the alliance_against settings after adding in the continue statements which meant the AI was building up huge alliance_against values v the slaves and so making loads of early alliances.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  9. #49

    Default Re: Lusteds Experimental Campaign AI Take II

    Great News! Eagerly awaiting your new version.

    My Home is my Castle.

  10. #50
    Lusted's Avatar Look to the stars
    Join Date
    Jan 2005
    Location
    Brighton, Sussex, England.
    Posts
    18,183

    Default Re: Lusteds Experimental Campaign AI Take II

    Yup, having figured out what was causing the alliance problems is allowing me to fine tune the amount of early alliances the AI makes as well. I will also be making it more difficult to buy cities from the AI.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  11. #51

    Default Re: Lusteds Experimental Campaign AI Take II

    One suggestion (if it is possible): Getting (or giving) Military accessment is almost impossible with the values right now. I'd suggest make it easier, since it is kind of annoying to lose reputaion if you need to move your army through a friendly territory. I'd even suggest to make it possible to be granted military accessment to neutral factions (if you pay up). Momentarily it is only possible in alliances (and even then it is almost never granted to you, and they don't take it if you grant it to them.)

    My Home is my Castle.

  12. #52
    Lusted's Avatar Look to the stars
    Join Date
    Jan 2005
    Location
    Brighton, Sussex, England.
    Posts
    18,183

    Default Re: Lusteds Experimental Campaign AI Take II

    It's impossible to allow it for neutrals, and i don't want to make it easy to give as it would allow for too much player exploitation(player getting it, then simply positioning all their armies next to a factons settlements before declaring war).
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  13. #53
    Warriorset's Avatar Miles
    Join Date
    Aug 2006
    Location
    Barcelona, Spain
    Posts
    332

    Default Re: Lusteds Experimental Campaign AI Take II

    Quote Originally Posted by Lusted View Post
    catholic for catholic factions, papal_faction for Papal States, slave for slaves
    Other factions (muslim, orthodox) should be default?ŋ

    Thanks again...


  14. #54
    Lusted's Avatar Look to the stars
    Join Date
    Jan 2005
    Location
    Brighton, Sussex, England.
    Posts
    18,183

    Default Re: Lusteds Experimental Campaign AI Take II

    Yup.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  15. #55

    Default Re: Lusteds Experimental Campaign AI Take II

    Including Mongols, Timurids, Aztecs?

  16. #56
    Lusted's Avatar Look to the stars
    Join Date
    Jan 2005
    Location
    Brighton, Sussex, England.
    Posts
    18,183

    Default Re: Lusteds Experimental Campaign AI Take II

    No, Mongols and Timurids use the mongol profile(made extra aggressive), Aztecs default.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  17. #57

    Default Re: Lusteds Experimental Campaign AI Take II

    Quote Originally Posted by Lusted View Post
    No, Mongols and Timurids use the mongol profile(made extra aggressive), Aztecs default.
    hi lusted,
    how did you make extra aggressive? by using invade immediate on a more lenient condition?

  18. #58
    Lusted's Avatar Look to the stars
    Join Date
    Jan 2005
    Location
    Brighton, Sussex, England.
    Posts
    18,183

    Default Re: Lusteds Experimental Campaign AI Take II

    hi lusted,
    how did you make extra aggressive? by using invade immediate on a more lenient condition?
    Yeah basically replaced a lot of invade_buildup and invade_opportunistic with invade_immediate.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  19. #59

    Default Re: Lusteds Experimental Campaign AI Take II

    I am not sure if anyone brought this up yet: The CAI preffers to target their Crusades at fellow Christians than at Muslim factions. Also The HRE is #1 target of enemy Jihads.

    I am speaking of the "vanilla" 5.0 CAI.
    Artifex
    Under the patronage of King Kong
    Proud patron of y2day and yelowdogg23

  20. #60

    Default Re: Lusteds Experimental Campaign AI Take II

    Quote Originally Posted by Lusted View Post
    Yeah basically replaced a lot of invade_buildup and invade_opportunistic with invade_immediate.
    do you have an idea why factions are prone to attacking slaves early in game and not attacking other factions with the same ardency

Page 3 of 6 FirstFirst 123456 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •