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Thread: Campaign map movements

  1. #1

    Default Campaign map movements

    Hi,

    Some one knows how to make the diplomats, princesses and boats go faster in the campaign map ?

    Thanks !

  2. #2

    Default Re: campaign map movements

    Open descr_characters.txt, located in the main data folder and has to be extracted first. In there are movement points for all the in-game characters, change to suit your needs.

  3. #3

    Default Re: campaign map movements

    Well, this is what I tried to do, but I dont see any difference with boats :

    actions moving_normal, quick_sail, blockade, disembark, exchange
    wage_base 50
    starting_action_points 400

    makes in game the same as

    actions moving_normal, quick_sail, blockade, disembark, exchange
    wage_base 50
    starting_action_points 200


    :hmmm:

  4. #4

    Default Re: campaign map movements

    You can't edit them individually, you can only edit movement using the general value at the top of the file.

  5. #5

    Default Re: campaign map movements

    You can always give a hidden trait that gives movementpoints, the maximum per trait is 5 points which equates to 25% increased movement points. I'm not sure how many similar traits you can create, but a few should work.

    To avoid having to give the trait a description, make it a hidden trait and use the description and effects description of other hidden traits like sane. That's what I use in my games.

  6. #6

    Default Re: campaign map movements

    ok thanks !

  7. #7

    Default Re: campaign map movements

    Just an example that I gave to my (english) admirals so I have a better chance of winning against all those annoying pirates that somehow get better ships than the english:

    Trait BritishNaval
    Characters admiral
    Hidden

    Level BritishNaval_1
    Description Sane_desc
    EffectsDescription Sane_effects_desc
    Threshold 1

    Effect NavalCommand 2
    Effect MovementPoints 5
    Effect BattleSurgery 10

    And the trigger:

    Trigger british_naval_1
    WhenToTest CharacterTurnStart

    Condition Trait BritishNaval < 1
    and FactionType england
    and AgentType = admiral

    Affects BritishNaval 1 Chance 100

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