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Thread: Scandza: Total War

  1. #1
    Dansk viking's Avatar Semisalis
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    Default Scandza: Total War

    Scandza: TOTAL WAR

    This modification-project strives to create a series of modifications focusing on Scandinavia in the Migration Period,

    a ruthless and unforgiving period when Germanic tribes broke up from their homelands. This movement resulted in unrest and tribal wars as the invading tribes tried to gain new and more fertile lands from others. There have been many theories as to the reasons for this sudden time of unrest. The Huns may have driven tribes away from their homeland in the east, creating a wave of frightened people searching for new homes in the west and south. Others say that the reasons might also have been growth in population and changes in the climate, which made it to hard to live in the north. One can only guess.

    The ancient historians wrote about tribes such as the Visigoths, Ostrogoths, Franks, Burgundians and Langobards and other such tribes. These tribes were the ones that invaded the Roman Empire, but those were not the only tribes searching for new lands. The tribes that didn't invade Rome itself, the ones even further north of the borders, were not very interesting for the Roman scribes, and the few written sources are either vague or destroyed.

    These tribes were also in movement in this period, the only thing that distinguished them from the above is that they only invaded other Germanic tribes.

    Those are the tribes that I want to depict in this modification.

    The sources thoroughly depicting these tribes are not Roman, but rather later Germanic literature; the Beowulf poem, the Norse sagas, Saxo, Widsi­, etc. It will be very difficult to reproduce this time of Scandinavian history, it must be done in the most historically plausible way (no Grendel monsters, trolls, dragons, etc.), while at the same time using the characters of legend to bring the lands of Scandza into life.

    The time frame will be approximately 400-650 AD (with a focus on the earlier period)

    The approximate area which the campaign map will cover:

    Spoiler Alert, click show to read: 


    Amleth campaign (small-scale release - outdated)
    Denmark in the 5th century



    PLAYABLE BETA:

    Download link: Files.fm
    Mirror1: Gamefront.com
    Mirror2: Uploading.com (uncheck the "Use Download Accelerator" underneath the countdown.)

    No longer available. I've decided to no longer have this version uploaded, mostly since I lacked the rights to use some of the things included, and also because it's so outdated that it doesn't do justice to the final product that I wish to present.

    For future uploads I'll use: ModDB


    Beowulf campaign (dormant)
    Spoiler Alert, click show to read: 

    The factions(Outdated):
    Spoiler Alert, click show to read: 


    An overview of the factions will be posted here.

    Cultures:
    North Germanic
    West Germanic
    Romano-Germanic
    Romano-British

    Language groups:
    North Germanic
    Old Norse

    West Germanic
    Old English
    Old Low German
    Old High German
    Old Frisian

    Romano-Germanic
    Old Low French
    Latin

    Romano-British
    British/Welsh (?)
    Latin


    Factions:
    North Germanic
    Skj÷ldingar - Danish dynasty
    Skilfingar - Swedish dynasty
    HrÝ­elingar - West Geatish dynasty
    Ylfingar - East Geatish dynasty
    VÚmundingar - Swedish/Geatish dynasty
    Brandingar - West Geatish/Norwegian/Danish dynasty
    Raumingar - Norwegian dynasty
    Frˇ­ingar - Hea­obardic/West Herulian dynasty

    West Germanic
    Aescingas - Kentish (Jutish) dynasty
    Iclingas - Mercian (English) dynasty
    Esingas - Bernician dynasty
    Wulfingas - East Anglian dynasty
    Aellingas - South Saxon (continental saxon) dynasty
    Cerdingas - West Saxon dynasty
    Bisingas - Thuringian dynasty
    Folcwaldingas - Frisian dynasty

    Romano-Germanic
    Merovingi - Frankish dynasty

    Romano-British
    Ebrauc - British kingdom
    Elmet - British kingdom

    Estimated disposition:




    Screenshots of the map (Outdated):
    Spoiler Alert, click show to read: 


    Northern Jutland:

    Norwegian coast: More settlements will be added.





    TO BE CONTINUED...


    If you're interested in making this mod possible and want to contribute, I'm open to any suggestions you might have!

    Old development board: http://z10.invisionfree.com/Imperium...p?showforum=44
    (Not being used anymore)


    I will update this post when something new has been done!

    Dansk viking
    Last edited by Dansk viking; February 01, 2017 at 10:47 AM.
    Gesaga him Úac wordum, ■Št hÝe sint wilcuman Deniga lÚodum

  2. #2

    Default Re: Scandinavia in the migration period.

    I'd play it. Big fan of any mods centered around Scandinavia, me.

  3. #3
    Agraes's Avatar Pillar of Prydein
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    Default Re: Scandinavia in the migration period.

    You are welcome if you want to do a submod of ATW. We can give you a subforum if you wish.

    There is already a submod about mythological ireland that have been started by Dol Guldur of the FATW team but it's paused now (and anyone who wish to help his work his welcome). There maybe another submod about the early years of the kingdom of Mercia.

  4. #4

    Default Re: Scandinavia in the migration period.

    Looks interesting. I'd particularly think about contacting Hross, who was ATW's Germanic expert, and has a particular expert and expertise in that location and era IIRC.

    Antagonist
    "is ait an mac an saol"

    "If you grow tired of how you live, then follow me, and we will show you a different way."

    Arthurian: Total War
    Wrath of the Norsemen
    Viking Invasion II

  5. #5

    Default Re: Scandinavia in the migration period.

    Good idea! Could it be possible to have British Isles and Scandinavia on the same map in one of the next versions? After all most of the efforts of Scandinavians in that time were oriented in raids and invasions on Britain shores.
    By the way what is the exact period encompassed by your mod?

  6. #6
    Agraes's Avatar Pillar of Prydein
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    Default Re: Scandinavia in the migration period.

    AD 481-685 (from the crowning of Clovis to the battle of Dunnichen).

    And some historical battles involve events from the late IVth, and most of Vth centuries. There have been some ideas with campaigns featuring Hengest, Vortigern, Ambrosius Aurelianus or Niall of the Nine Hostages for earlier periods, or the anglo-saxon heptarchy for later ones.

  7. #7

    Default Re: Scandinavia in the migration period.

    I would be very interested in late ATW units for a 840AC Viking mod.
    Can you ATW team PM me if that is possible?

  8. #8
    Dansk viking's Avatar Semisalis
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    Default Re: Scandinavia in the migration period.

    Well, I actually haven't got a lot of time to work on this right now because of school and such...

    I would also need a bit of help getting this mod to work, as i haven't got a lot of experience with modmaking.

    To start with I would like to finish the map and decide which factions should be included. (maybe Danes, Jutes, English, Saxons, Suiones etc.)

    Quote Originally Posted by Agraes
    We can give you a subforum if you wish.
    I don't think it will be necessary yet (I have to see if the sub-mod gets anywhere), but thanks for the offer, I'll contact you if i reconsider

    Quote Originally Posted by Gatto View Post
    Good idea! Could it be possible to have British Isles and Scandinavia on the same map in one of the next versions? After all most of the efforts of Scandinavians in that time were oriented in raids and invasions on Britain shores.
    I've been considering this options too, but this would make it difficult to have the English, Saxons and Jutes focus on Britain instead of just staying in their homelands. An option could be having an Anglo-Saxon faction...

    If I decide not having britain in the mod, There would have to be some script making the population in the migrating tribe's lands decrease...

    Quote Originally Posted by Gatto View Post
    By the way what is the exact period encompassed by your mod?
    To begin with it will be the same as ATW...
    Gesaga him Úac wordum, ■Št hÝe sint wilcuman Deniga lÚodum

  9. #9

    Default Re: Scandinavia in the migration period.

    I've been wondering why no one has made a mod from this time period. I'd love to play it. Keep us posted.

  10. #10
    Hengest's Avatar It's a joke
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    Default Re: Scandinavia in the migration period.

    About time someone did this!

    Here's some essays on AngloSaxon paganism I've done-
    http://www.ealdriht.org/earendel.html
    http://www.ealdriht.org/wade.html


  11. #11

    Default Re: Scandinavia in the migration period.

    I would play any good mods situated in Scandinavia!

  12. #12

    Default Re: Scandinavia in the migration period.

    I would invite every person who has knowledge in Vikings, to help to define the viking villages/castles for a 840AC RTW/BI Viking Invasion mod.
    Sure 840AC is way later than ATW, but maybe some are interested to help.
    Here is the viking and other north Europe important villages/castles I have found so far:



    Im currently trying to find out the propper name for the main city of petty kingdom of Agder. (might be Spanger Eid? But that don't sounds like a village/castle).
    In old MTW Viking Invasion the Vikings of Hordaland use a castle named
    'Skinngsal', but I have not found any historial reference where CA has that from.

    Click on my sig for thread.

  13. #13
    Dansk viking's Avatar Semisalis
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    Default Re: Scandinavia in the migration period.

    The map i'm making have some of the same settlements as yours: Birka, K÷pingsvik, Gudme(Gudme is a settlement on Fyn, not SjŠlland. Instead you should have Lejre or Roskilde on SjŠlland), Uppňkra, Skiringsal and Avaldsnes
    Gesaga him Úac wordum, ■Št hÝe sint wilcuman Deniga lÚodum

  14. #14

    Default Re: Scandinavia in the migration period.

    Gudme(Gudme is a settlement on Fyn, not SjŠlland. Instead you should have Lejre or Roskilde on SjŠlland)
    Hehe, yes, you are right.
    I already changed from Gudme to Lejre because Gudme was before 800 and the RTW/BI Viking Invasion starts 840.
    Roskilde is sayed to be founded 998.
    Also I found Jelling comes only in use from Gorm den Gamle (Gorm the old), hundred years after mod starts, so I'm thinking now to use Aggersborg or Aalborg.

    Do you know some propper castles/cities for the baltic countries?
    Thanx for your help!
    Last edited by max_minimod; November 09, 2007 at 10:04 AM.

  15. #15
    Dansk viking's Avatar Semisalis
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    Default Re: Scandinavia in the migration period.

    Yeah, I would go for Lejre too... I also think Jelling is wrong, if I were you, I would go for Lindholm (H°je), and split Jutland into one more region and also have Ribe as a settlement (It was one of the earliest and biggest towns)

    Quote Originally Posted by max_minimod
    Do you know some propper castles/cities for the baltic countries?
    Jumne and Grobin would be fitting for your period.
    Gesaga him Úac wordum, ■Št hÝe sint wilcuman Deniga lÚodum

  16. #16

    Default Re: Scandinavia in the migration period.

    I would go for Lindholm (H°je)
    Yea, I thought that too, but Lindholm H°je looks more like only a burrial mound/cemetery for me.
    , and split Jutland into one more region and also have Ribe as a settlement (It was one of the earliest and biggest towns)
    Yes, if you look on map, I have made Ribe the harbor
    (I use that often, if a place is only mentioned as a port/trading place, without much military importance: I'm short of countries, cause the mod has full Byzantines and parts of Abbesid empire) Might add one more country to Daner if I get some free elsewhere
    But is Ribe really that old? It is mentioned in sources I found only as an unimportant place compared to Hedeby, Dorstad, K÷pingswik or even Birka.

    Jumne = Jomsburg?
    Jomsburg I have in.

    I will make Grobin the city for Eistland, thanx for that!
    (Hehe I suspect a lot of complaints from Baltic people and Russians, Ukrainians when they find most of their cities have Viking names in mod )
    Last edited by max_minimod; November 11, 2007 at 05:24 AM.

  17. #17
    Dansk viking's Avatar Semisalis
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    Default Re: Scandinavia in the migration period.

    Jumne is the same as Wolin, situated near the semi-legendary Jomsborg. I would use Jumne/Wolin instead of Jomsborg.

    Ribe was an important settlement, more important than many of the other Scandinavian ones...

    Also Aggersborg was built by Gorms grandson Svend TveskŠg, and Aalborg is much later, maybe it's even the predecessor of Lindholm? And Spangereid seems like a good settlement... maybe some other name though
    Gesaga him Úac wordum, ■Št hÝe sint wilcuman Deniga lÚodum

  18. #18

    Default Re: Scandinavia in the migration period.

    http://en.wikipedia.org/wiki/Aggersborg
    Dating the structure has proven difficult, since the archaeological site has also been the site of an Iron Age village. The ring castle is believed to have been constructed around 980 during the reign of king Harold Bluetooth and / or Sweyn Forkbeard
    Yes, you are right, the ringcastle they have there is from later than Gorm den Gamle, but they write that they have found an older village of longhouses and grubhuts there under the present ringcastle.

    The problem I have with Lindholm H°je, I have not found any reference of village signs there yet, no longhouses, no castle, only burial sites.
    With Alborg:
    The earliest settlements date back to around 700 AD
    ( http://en.wikipedia.org/wiki/Alborg )

    Yes on Spanger Eid, the name sux, but I did not find any name of the Agder kings city yet.

  19. #19
    Dansk viking's Avatar Semisalis
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    Default Re: Scandinavia in the migration period.

    I haven't, as I said had a lot of spare time to work on this project,
    but I've begun making a new map, which is better and more detailed:
    Attachment 7459
    I've just had some problems, because I haven't been able to make it work ingame.
    The reason is that there's to much water, so I will just have to find a solution.

    Other than that, I could really use some instructions or help from a mappper, to make the map work ingame.
    Actually I would appreciate if anyone with some experience in modding would help me get this thing running.
    If some experienced and interested guys want to create a team,
    I might just make this project more serious, and then I'm sure we will get a subforum where we can get the project structured.

    I welcome any interested members, who wants to contribute to the project, both with historical knowledge and all the other modding areas.

    Dansk Viking
    Gesaga him Úac wordum, ■Št hÝe sint wilcuman Deniga lÚodum

  20. #20

    Default Re: Scandinavia in the migration period.

    Don't know too much about modding & maps, but I do know that ATW has those weird islands just to achieve the correct land/water ratio. Might be worth asking the ATW team?

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