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Thread: problems with another map (not from the lessons)

  1. #1
    Nevada's Avatar Domesticus
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    Jun 2007
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    Bavaria
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    2,197

    Default problems with another map (not from the lessons)

    hi,
    i just got a problem with my map of eastern europe for Black Sea: TW:
    as you may know from the thread of lesson3, the map didn't start anymore.

    i removed all heights, regions anjd groundtypes, also just placed factions (made a backup of course!) and i have only 1 region and this error(when i try to start the game, i always get back to the singleplayer menu):
    Spoiler Alert, click show to read: 
    Code:
    15:45:31.721 [script.err] [error] Script Error in BlackSeaTW/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 141, column 12
    could not create settlement at script line 141.
    15:45:35.672 [game.script.trigger] [info] 
    Event triggers information:
    15:45:35.672 [game.script.trigger] [info]  000 triggers tested by event HordeFormed
    15:45:35.672 [game.script.trigger] [info]  001 triggers tested by event ExecutesASpyOnAMission
    15:45:35.673 [game.script.trigger] [info]  000 triggers tested by event BattleGatesAttackedByPlayerEngine
    15:45:35.673 [game.script.trigger] [info]  038 triggers tested by event FactionTurnStart
    15:45:35.673 [game.script.trigger] [info]  005 triggers tested by event PopeElected
    15:45:35.673 [game.script.trigger] [info]  001 triggers tested by event InterFactionMarriage
    15:45:35.673 [game.script.trigger] [info]  019 triggers tested by event LesserGeneralOfferedForAdoption
    15:45:35.674 [game.script.trigger] [info]  000 triggers tested by event BattleGatesAttackedByEngine
    15:45:35.674 [game.script.trigger] [info]  001 triggers tested by event BattleGatesAttackedByEnemyEngine
    15:45:35.674 [game.script.trigger] [info]  000 triggers tested by event BattleReinforcementsArrive
    15:45:35.674 [game.script.trigger] [info]  024 triggers tested by event FatherDiesNatural
    15:45:35.675 [game.script.trigger] [info]  000 triggers tested by event UIElementVisible
    15:45:35.675 [game.script.trigger] [info]  002 triggers tested by event BattleWallsBreachedByEngine
    15:45:35.675 [game.script.trigger] [info]  001 triggers tested by event LeaderOrderedDiplomacy
    15:45:35.675 [game.script.trigger] [info]  014 triggers tested by event SufferAssassinationAttempt
    15:45:35.675 [game.script.trigger] [info]  001 triggers tested by event SufferDenouncementAttempt
    15:45:35.675 [game.script.trigger] [info]  001 triggers tested by event SettlementUpgraded
    15:45:35.676 [game.script.trigger] [info]  002 triggers tested by event FactionAllianceDeclared
    15:45:35.676 [game.script.trigger] [info]  000 triggers tested by event TileSeen
    15:45:35.676 [game.script.trigger] [info]  001 triggers tested by event UngarrisonedFort
    15:45:35.676 [game.script.trigger] [info]  000 triggers tested by event ScriptedAdvice
    15:45:35.677 [game.script.trigger] [info]  000 triggers tested by event GameReloaded
    15:45:35.677 [game.script.trigger] [info]  000 triggers tested by event CityRebels
    15:45:35.677 [game.script.trigger] [info]  002 triggers tested by event BecomesFactionHeir
    15:45:35.677 [game.script.trigger] [info]  026 triggers tested by event BattleEnemyUnitAttacksPlayerUnit
    15:45:35.677 [game.script.trigger] [info]  000 triggers tested by event BattleArmyRouted
    15:45:35.678 [game.script.trigger] [info]  000 triggers tested by event FinancesPanelOpen
    15:45:35.678 [game.script.trigger] [info]  000 triggers tested by event AddedToTrainingQueue
    15:45:35.678 [game.script.trigger] [info]  000 triggers tested by event PopeRejectsCrusadeTarget
    15:45:35.678 [game.script.trigger] [info]  008 triggers tested by event ExecutesAnAssassinOnAMission
    15:45:35.678 [game.script.trigger] [info]  001 triggers tested by event GiveMoney
    15:45:35.679 [game.script.trigger] [info]  013 triggers tested by event PriestBecomesHeretic
    15:45:35.679 [game.script.trigger] [info]  002 triggers tested by event BriberyMission
    15:45:35.679 [game.script.trigger] [info]  001 triggers tested by event MarriageAllianceOffered
    15:45:35.679 [game.script.trigger] [info]  005 triggers tested by event DiplomacyMission
    15:45:35.680 [game.script.trigger] [info]  001 triggers tested by event GovernorThrowRaces
    15:45:35.680 [game.script.trigger] [info]  000 triggers tested by event SiegeEquipmentCompleted
    15:45:35.680 [game.script.trigger] [info]  000 triggers tested by event RecruitmentPanelOpen
    15:45:35.680 [game.script.trigger] [info]  000 triggers tested by event PreBattle
    15:45:35.680 [game.script.trigger] [info]  000 triggers tested by event BattleTideofBattle
    15:45:35.681 [game.script.trigger] [info]  020 triggers tested by event MessageOpen
    15:45:35.681 [game.script.trigger] [info]  001 triggers tested by event LeaderOrderedBribery
    15:45:35.681 [game.script.trigger] [info]  005 triggers tested by event SpyMission
    15:45:35.681 [game.script.trigger] [info]  001 triggers tested by event GuildUpgraded
    15:45:35.681 [game.script.trigger] [info]  001 triggers tested by event BattleGeneralRouted
    15:45:35.681 [game.script.trigger] [info]  000 triggers tested by event SettlementConverted
    15:45:35.682 [game.script.trigger] [info]  001 triggers tested by event GuildDestroyed
    15:45:35.682 [game.script.trigger] [info]  000 triggers tested by event AbandonShowMe
    15:45:35.682 [game.script.trigger] [info]  000 triggers tested by event Birth
    15:45:35.682 [game.script.trigger] [info]  000 triggers tested by event FactionTurnEnd
    15:45:35.683 [game.script.trigger] [info]  000 triggers tested by event ScrollClosed
    15:45:35.683 [game.script.trigger] [info]  004 triggers tested by event SabotageMission
    15:45:35.683 [game.script.trigger] [info]  000 triggers tested by event BattleSiegeEngineDocksWall
    15:45:35.683 [game.script.trigger] [info]  002 triggers tested by event GovernorBuildingDestroyed
    15:45:35.683 [game.script.trigger] [info]  000 triggers tested by event BattleSpySuccess
    15:45:35.683 [game.script.trigger] [info]  004 triggers tested by event BattleBattleGatesDestroyedByEngine
    15:45:35.684 [game.script.trigger] [info]  007 triggers tested by event GeneralJoinCrusade
    15:45:35.684 [game.script.trigger] [info]  000 triggers tested by event GovernorPlugInCompleted
    15:45:35.684 [game.script.trigger] [info]  000 triggers tested by event FamilyTreePanelOpen
    15:45:35.684 [game.script.trigger] [info]  001 triggers tested by event SufferAcquisitionAttempt
    15:45:35.684 [game.script.trigger] [info]  005 triggers tested by event SettlementScrollAdviceRequested
    15:45:35.685 [game.script.trigger] [info]  003 triggers tested by event GovernorUnitTrained
    15:45:35.685 [game.script.trigger] [info]  034 triggers tested by event SettlementPanelOpen
    15:45:35.685 [game.script.trigger] [info]  031 triggers tested by event CharacterMarriesPrincess
    15:45:35.685 [game.script.trigger] [info]  009 triggers tested by event CharacterTurnStart
    15:45:35.685 [game.script.trigger] [info]  000 triggers tested by event UnitsDesertCrusade
    15:45:35.685 [game.script.trigger] [info]  001 triggers tested by event AssassinCaughtAttackingPope
    15:45:35.686 [game.script.trigger] [info]  020 triggers tested by event OfferedForAdoption
    15:45:35.686 [game.script.trigger] [info]  020 triggers tested by event ButtonPressed
    15:45:35.686 [game.script.trigger] [info]  000 triggers tested by event BattleDelayPhaseCommenced
    15:45:35.686 [game.script.trigger] [info]  002 triggers tested by event Insurrection
    15:45:35.687 [game.script.trigger] [info]  000 triggers tested by event CapturedCharacterRansomed
    15:45:35.687 [game.script.trigger] [info]  001 triggers tested by event CharacterAttacksCrusadingGeneral
    15:45:35.687 [game.script.trigger] [info]  000 triggers tested by event ConstructionPanelOpen
    15:45:35.687 [game.script.trigger] [info]  072 triggers tested by event GovernorBuildingCompleted
    15:45:35.687 [game.script.trigger] [info]  003 triggers tested by event LeaderOrderedAssassination
    15:45:35.688 [game.script.trigger] [info]  000 triggers tested by event BattleWallsCaptured
    15:45:35.688 [game.script.trigger] [info]  000 triggers tested by event BattleSiegeEngineDestroyed
    15:45:35.688 [game.script.trigger] [info]  058 triggers tested by event GeneralCaptureSettlement
    15:45:35.688 [game.script.trigger] [info]  000 triggers tested by event MarriageMission
    15:45:35.688 [game.script.trigger] [info]  000 triggers tested by event MarriageAlliancePossible
    15:45:35.689 [game.script.trigger] [info]  001 triggers tested by event HireMercenariesPanelOpen
    15:45:35.689 [game.script.trigger] [info]  002 triggers tested by event CeasedFactionHeir
    15:45:35.689 [game.script.trigger] [info]  003 triggers tested by event SackSettlement
    15:45:35.689 [game.script.trigger] [info]  000 triggers tested by event RequestMercenariesAdvice
    15:45:35.689 [game.script.trigger] [info]  000 triggers tested by event EscPressed
    15:45:35.690 [game.script.trigger] [info]  013 triggers tested by event BattlePlayerAttacksSettlementBuilding
    15:45:35.690 [game.script.trigger] [info]  002 triggers tested by event InquisitorAppointed
    15:45:35.690 [game.script.trigger] [info]  001 triggers tested by event LeaderOrderedSabotage
    15:45:35.690 [game.script.trigger] [info]  002 triggers tested by event SettlementSelected
    15:45:35.690 [game.script.trigger] [info]  003 triggers tested by event GeneralAbandonCrusade
    15:45:35.691 [game.script.trigger] [info]  004 triggers tested by event GeneralAssaultsGeneral
    15:45:35.691 [game.script.trigger] [info]  003 triggers tested by event OccupySettlement
    15:45:35.691 [game.script.trigger] [info]  002 triggers tested by event GeneralDevastatesTile
    15:45:35.691 [game.script.trigger] [info]  000 triggers tested by event GeneralCaptureResidence
    15:45:35.691 [game.script.trigger] [info]  000 triggers tested by event CrusadeEnds
    15:45:35.692 [game.script.trigger] [info]  000 triggers tested by event UngarrisonedSettlement
    15:45:35.692 [game.script.trigger] [info]  000 triggers tested by event GovernorThrowGames
    15:45:35.692 [game.script.trigger] [info]  001 triggers tested by event NavalAutoResolvePanelOpen
    15:45:35.692 [game.script.trigger] [info]  002 triggers tested by event Forgiveness
    15:45:35.692 [game.script.trigger] [info]  001 triggers tested by event BattlePlayerSiegeEngineDestroyed
    15:45:35.692 [game.script.trigger] [info]  000 triggers tested by event NavalPreBattleScrollAdviceRequested
    15:45:35.693 [game.script.trigger] [info]  007 triggers tested by event SettlementTurnStart
    15:45:35.693 [game.script.trigger] [info]  007 triggers tested by event UpdateAttitude
    15:45:35.693 [game.script.trigger] [info]  017 triggers tested by event OfferedForMarriage
    15:45:35.693 [game.script.trigger] [info]  000 triggers tested by event BattleFinished
    15:45:35.693 [game.script.trigger] [info]  189 triggers tested by event CharacterTurnEnd
    15:45:35.694 [game.script.trigger] [info]  000 triggers tested by event BattleWinningCombat
    15:45:35.694 [game.script.trigger] [info]  001 triggers tested by event FactionExcommunicated
    15:45:35.694 [game.script.trigger] [info]  005 triggers tested by event GeneralArrivesCrusadeTargetRegion
    15:45:35.694 [game.script.trigger] [info]  037 triggers tested by event LeaderMissionSuccess
    15:45:35.694 [game.script.trigger] [info]  002 triggers tested by event GeneralAssaultsResidence
    15:45:35.695 [game.script.trigger] [info]  003 triggers tested by event GovernorCityRiots
    15:45:35.695 [game.script.trigger] [info]  000 triggers tested by event ShortcutTriggered
    15:45:35.695 [game.script.trigger] [info]  006 triggers tested by event DenouncementMission
    15:45:35.695 [game.script.trigger] [info]  013 triggers tested by event CardinalPromoted
    15:45:35.696 [game.script.trigger] [info]  000 triggers tested by event DishonestTransgression
    15:45:35.696 [game.script.trigger] [info]  000 triggers tested by event BattleEngineUnmanned
    15:45:35.696 [game.script.trigger] [info]  024 triggers tested by event LeaderMissionFailed
    15:45:35.696 [game.script.trigger] [info]  061 triggers tested by event ScrollOpened
    15:45:35.697 [game.script.trigger] [info]  049 triggers tested by event BattlePlayerUnitAttacksEnemyUnit
    15:45:35.697 [game.script.trigger] [info]  007 triggers tested by event BuildingDestroyed
    15:45:35.697 [game.script.trigger] [info]  000 triggers tested by event PlugInCompleted
    15:45:35.697 [game.script.trigger] [info]  000 triggers tested by event BattlePlayerUnderAttackIdle
    15:45:35.697 [game.script.trigger] [info]  071 triggers tested by event UnitTrained
    15:45:35.697 [game.script.trigger] [info]  003 triggers tested by event BattleEnemyUnitRouts
    15:45:35.698 [game.script.trigger] [info]  003 triggers tested by event EnemyCharacterSelected
    15:45:35.698 [game.script.trigger] [info]  000 triggers tested by event BattleUnitRouts
    15:45:35.698 [game.script.trigger] [info]  028 triggers tested by event BattleDeploymentPhaseCommenced
    15:45:35.698 [game.script.trigger] [info]  000 triggers tested by event DeclineAutomatedSettlementManagement
    15:45:35.698 [game.script.trigger] [info]  008 triggers tested by event CharacterPanelOpen
    15:45:35.699 [game.script.trigger] [info]  000 triggers tested by event FactionSummaryPanelOpen
    15:45:35.699 [game.script.trigger] [info]  000 triggers tested by event CollegeOfCardinalsPanelOpen
    15:45:35.699 [game.script.trigger] [info]  001 triggers tested by event FactionNewCapital
    15:45:35.699 [game.script.trigger] [info]  011 triggers tested by event BattleEnemyAttacksSettlementBuilding
    15:45:35.699 [game.script.trigger] [info]  009 triggers tested by event CharacterBecomesAFather
    15:45:35.700 [game.script.trigger] [info]  000 triggers tested by event CharacterTurnEndInSettlement
    15:45:35.700 [game.script.trigger] [info]  000 triggers tested by event AdviceSupressed
    15:45:35.700 [game.script.trigger] [info]  000 triggers tested by event BattleUnitGoesBerserk
    15:45:35.700 [game.script.trigger] [info]  001 triggers tested by event LeaderDestroyedFaction
    15:45:35.701 [game.script.trigger] [info]  002 triggers tested by event PreBattlePanelOpen
    15:45:35.701 [game.script.trigger] [info]  003 triggers tested by event BecomesFactionLeader
    15:45:35.701 [game.script.trigger] [info]  000 triggers tested by event BattleDominatingPlaza
    15:45:35.701 [game.script.trigger] [info]  000 triggers tested by event CharacterNearWitch
    15:45:35.701 [game.script.trigger] [info]  006 triggers tested by event FactionLeaderPrisonersRansomedCaptor
    15:45:35.702 [game.script.trigger] [info]  003 triggers tested by event FactionWarDeclared
    15:45:35.702 [game.script.trigger] [info]  004 triggers tested by event GovernorAgentCreated
    15:45:35.702 [game.script.trigger] [info]  000 triggers tested by event BattleArmyHalfDestroyed
    15:45:35.702 [game.script.trigger] [info]  002 triggers tested by event AcceptBribe
    15:45:35.702 [game.script.trigger] [info]  000 triggers tested by event SettlementTurnEnd
    15:45:35.703 [game.script.trigger] [info]  092 triggers tested by event BuildingCompleted
    15:45:35.703 [game.script.trigger] [info]  006 triggers tested by event ExterminatePopulation
    15:45:35.703 [game.script.trigger] [info]  001 triggers tested by event BattlePlayerUnitRouts
    15:45:35.703 [game.script.trigger] [info]  002 triggers tested by event FactionTradeAgreementMade
    15:45:35.703 [game.script.trigger] [info]  001 triggers tested by event FactionBreakAlliance
    15:45:35.704 [game.script.trigger] [info]  000 triggers tested by event PopeAcceptsCrusadeTarget
    15:45:35.704 [game.script.trigger] [info]  001 triggers tested by event TradePanelOpen
    15:45:35.704 [game.script.trigger] [info]  000 triggers tested by event Idle
    15:45:35.704 [game.script.trigger] [info]  158 triggers tested by event RequestBuildingAdvice
    15:45:35.704 [game.script.trigger] [info]  000 triggers tested by event BattlePlayerUnitGoesBerserk
    15:45:35.705 [game.script.trigger] [info]  068 triggers tested by event ScrollAdviceRequested
    15:45:35.705 [game.script.trigger] [info]  243 triggers tested by event CharacterComesOfAge
    15:45:35.705 [game.script.trigger] [info]  000 triggers tested by event BattleEnemyUnitGoesBerserk
    15:45:35.705 [game.script.trigger] [info]  147 triggers tested by event PostBattle
    15:45:35.705 [game.script.trigger] [info]  001 triggers tested by event ArmyTakesCrusadeTarget
    15:45:35.706 [game.script.trigger] [info]  005 triggers tested by event PreBattleWithdrawal
    15:45:35.706 [game.script.trigger] [info]  042 triggers tested by event BattleConflictPhaseCommenced
    15:45:35.706 [game.script.trigger] [info]  002 triggers tested by event LeaderOrderedSpyingMission
    15:45:35.706 [game.script.trigger] [info]  000 triggers tested by event BattlePlayerArmyHalfDestroyed
    15:45:35.706 [game.script.trigger] [info]  001 triggers tested by event NewAdmiralCreated
    15:45:35.707 [game.script.trigger] [info]  000 triggers tested by event BattleStopsWinningPlaza
    15:45:35.707 [game.script.trigger] [info]  000 triggers tested by event FactionLeaderPrisonersRansomedCaptive
    15:45:35.707 [game.script.trigger] [info]  000 triggers tested by event CeasedFactionLeader
    15:45:35.707 [game.script.trigger] [info]  011 triggers tested by event CharacterMarries
    15:45:35.707 [game.script.trigger] [info]  000 triggers tested by event BattleGeneralKilled
    15:45:35.707 [game.script.trigger] [info]  000 triggers tested by event DiplomacyPanelOpen
    15:45:35.708 [game.script.trigger] [info]  001 triggers tested by event VotedForPope
    15:45:35.708 [game.script.trigger] [info]  001 triggers tested by event BattleEnemySiegeEngineDestroyed
    15:45:35.708 [game.script.trigger] [info]  001 triggers tested by event CardinalRemoved
    15:45:35.708 [game.script.trigger] [info]  007 triggers tested by event BattleAiCommenced
    15:45:35.708 [game.script.trigger] [info]  000 triggers tested by event CityRiots
    15:45:35.708 [game.script.trigger] [info]  007 triggers tested by event AssassinationMission
    15:45:35.708 [game.script.trigger] [info]  036 triggers tested by event CharacterSelected
    15:45:35.709 [game.script.trigger] [info]  003 triggers tested by event GeneralPrisonersRansomedCaptor
    15:45:35.709 [game.script.trigger] [info]  001 triggers tested by event CharacterDamagedByDisaster
    15:45:35.709 [game.script.trigger] [info]  002 triggers tested by event GovernorCityRebels
    15:45:35.709 [game.script.trigger] [info]  000 triggers tested by event CitySacked
    15:45:35.709 [game.script.trigger] [info]  002 triggers tested by event GiveSettlement
    15:45:35.709 [game.script.trigger] [info]  000 triggers tested by event Disaster
    15:45:35.710 [game.script.trigger] [info]  002 triggers tested by event RefuseBribe
    15:45:35.710 [game.script.trigger] [info]  000 triggers tested by event BattleEnemyArmyHalfDestroyed
    15:45:35.710 [game.script.trigger] [info]  000 triggers tested by event DiplomaticStandingPanelOpen
    15:45:35.710 [game.script.trigger] [info]  001 triggers tested by event CharacterNearHeretic
    15:45:35.710 [game.script.trigger] [info]  000 triggers tested by event CrusadeCalled
    15:45:35.710 [game.script.trigger] [info]  000 triggers tested by event AddedToBuildingQueue
    15:45:35.710 [game.script.trigger] [info]  011 triggers tested by event GeneralTakesCrusadeTarget
    15:45:35.711 [game.script.trigger] [info]  106 triggers tested by event AgentCreated
    15:45:35.711 [game.script.trigger] [info]  338 triggers tested by event RequestTrainingAdvice
    15:45:35.711 [game.script.trigger] [info]  000 triggers tested by event BattleArmyTired
    15:45:35.711 [game.script.trigger] [info]  000 triggers tested by event CapturedCharacterReleased
    15:45:35.711 [game.script.trigger] [info]  040 triggers tested by event Transgression
    15:45:35.711 [game.script.trigger] [info]  000 triggers tested by event SufferMarriageAttempt
    15:45:35.712 [game.script.trigger] [info]  002 triggers tested by event HireMercenaries
    15:45:35.712 [game.script.trigger] [info]  002 triggers tested by event GeneralPrisonersRansomedCaptive
    15:45:35.712 [game.script.trigger] [info]  000 triggers tested by event BattleWinningPlaza
    15:45:35.713 [game.script.trigger] [info]  001 triggers tested by event PreBattleScrollAdviceRequested
    15:45:35.713 [game.script.trigger] [info]  001 triggers tested by event MultiTurnMove
    15:45:35.713 [game.script.trigger] [info]  000 triggers tested by event MessageClosed
    15:45:35.713 [game.script.trigger] [info]  004 triggers tested by event BrotherAdopted
    15:45:35.713 [game.script.trigger] [info]  001 triggers tested by event Demeanour
    15:45:35.713 [game.script.trigger] [info]  003 triggers tested by event AcquisitionMission
    15:45:35.713 [game.script.trigger] [info]  000 triggers tested by event ObjSeen
    15:45:35.714 [game.script.trigger] [info]  011 triggers tested by event IncomingMessage
    15:45:35.714 [game.script.trigger] [info]  000 triggers tested by event EventCounter

    so, the settlementline from my descr_strat is this one:
    Code:
    faction england, balanced smith
    ai_label   catholic 
    denari 10000
    denari_kings_purse 2500
    settlement
    {
     level village
     region North_America
     year_founded 0
     population 100
     plan_set default_set
     faction_creator aztec
    }
    character William, named character, male, leader, age 50, x 41, y 106
    traits Factionleader 1 , GoodCommander 1 , Intelligent 2 , VictorVirtue 3 , PublicFaith 2 , BattleDread 2 , StrategyDread 2 , ReligionStarter 1 
    army
    unit  NE Bodyguard    exp 1 armour 0 weapon_lvl 0
    
    faction slave, blanced smith
    ai_label  slave_faction
    denari 5000
    denari_kings_purse 500
    i can't find the error there, the other one must be something with the script, but i didn't script anything and i use the script from the mapclassfolder......


    help me, please!!!

    edit: it's like a curse! my australia map has the same problems now!
    Last edited by Nevada; October 12, 2007 at 11:24 AM.



  2. #2
    GrnEyedDvl's Avatar Liberalism is a Socially Transmitted Disease
    Artifex Technical Staff

    Join Date
    Jan 2007
    Location
    Denver CO
    Posts
    23,844
    Blog Entries
    10

    Default Re: problems with another map (not from the lessons)

    I dont think you can load a map with a single region, otherwise the win_conditions cant be applied.

    with the Australia map is there anything in the error log?

  3. #3
    Nevada's Avatar Domesticus
    Join Date
    Jun 2007
    Location
    Bavaria
    Posts
    2,197

    Default Re: problems with another map (not from the lessons)

    the same, but that has 10 regions.



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