hi,
i just got a problem with my map of eastern europe for Black Sea: TW:
as you may know from the thread of lesson3, the map didn't start anymore.
i removed all heights, regions anjd groundtypes, also just placed factions (made a backup of course!) and i have only 1 region and this error(when i try to start the game, i always get back to the singleplayer menu):
Spoiler Alert, click show to read:Code:15:45:31.721 [script.err] [error] Script Error in BlackSeaTW/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 141, column 12 could not create settlement at script line 141. 15:45:35.672 [game.script.trigger] [info] Event triggers information: 15:45:35.672 [game.script.trigger] [info] 000 triggers tested by event HordeFormed 15:45:35.672 [game.script.trigger] [info] 001 triggers tested by event ExecutesASpyOnAMission 15:45:35.673 [game.script.trigger] [info] 000 triggers tested by event BattleGatesAttackedByPlayerEngine 15:45:35.673 [game.script.trigger] [info] 038 triggers tested by event FactionTurnStart 15:45:35.673 [game.script.trigger] [info] 005 triggers tested by event PopeElected 15:45:35.673 [game.script.trigger] [info] 001 triggers tested by event InterFactionMarriage 15:45:35.673 [game.script.trigger] [info] 019 triggers tested by event LesserGeneralOfferedForAdoption 15:45:35.674 [game.script.trigger] [info] 000 triggers tested by event BattleGatesAttackedByEngine 15:45:35.674 [game.script.trigger] [info] 001 triggers tested by event BattleGatesAttackedByEnemyEngine 15:45:35.674 [game.script.trigger] [info] 000 triggers tested by event BattleReinforcementsArrive 15:45:35.674 [game.script.trigger] [info] 024 triggers tested by event FatherDiesNatural 15:45:35.675 [game.script.trigger] [info] 000 triggers tested by event UIElementVisible 15:45:35.675 [game.script.trigger] [info] 002 triggers tested by event BattleWallsBreachedByEngine 15:45:35.675 [game.script.trigger] [info] 001 triggers tested by event LeaderOrderedDiplomacy 15:45:35.675 [game.script.trigger] [info] 014 triggers tested by event SufferAssassinationAttempt 15:45:35.675 [game.script.trigger] [info] 001 triggers tested by event SufferDenouncementAttempt 15:45:35.675 [game.script.trigger] [info] 001 triggers tested by event SettlementUpgraded 15:45:35.676 [game.script.trigger] [info] 002 triggers tested by event FactionAllianceDeclared 15:45:35.676 [game.script.trigger] [info] 000 triggers tested by event TileSeen 15:45:35.676 [game.script.trigger] [info] 001 triggers tested by event UngarrisonedFort 15:45:35.676 [game.script.trigger] [info] 000 triggers tested by event ScriptedAdvice 15:45:35.677 [game.script.trigger] [info] 000 triggers tested by event GameReloaded 15:45:35.677 [game.script.trigger] [info] 000 triggers tested by event CityRebels 15:45:35.677 [game.script.trigger] [info] 002 triggers tested by event BecomesFactionHeir 15:45:35.677 [game.script.trigger] [info] 026 triggers tested by event BattleEnemyUnitAttacksPlayerUnit 15:45:35.677 [game.script.trigger] [info] 000 triggers tested by event BattleArmyRouted 15:45:35.678 [game.script.trigger] [info] 000 triggers tested by event FinancesPanelOpen 15:45:35.678 [game.script.trigger] [info] 000 triggers tested by event AddedToTrainingQueue 15:45:35.678 [game.script.trigger] [info] 000 triggers tested by event PopeRejectsCrusadeTarget 15:45:35.678 [game.script.trigger] [info] 008 triggers tested by event ExecutesAnAssassinOnAMission 15:45:35.678 [game.script.trigger] [info] 001 triggers tested by event GiveMoney 15:45:35.679 [game.script.trigger] [info] 013 triggers tested by event PriestBecomesHeretic 15:45:35.679 [game.script.trigger] [info] 002 triggers tested by event BriberyMission 15:45:35.679 [game.script.trigger] [info] 001 triggers tested by event MarriageAllianceOffered 15:45:35.679 [game.script.trigger] [info] 005 triggers tested by event DiplomacyMission 15:45:35.680 [game.script.trigger] [info] 001 triggers tested by event GovernorThrowRaces 15:45:35.680 [game.script.trigger] [info] 000 triggers tested by event SiegeEquipmentCompleted 15:45:35.680 [game.script.trigger] [info] 000 triggers tested by event RecruitmentPanelOpen 15:45:35.680 [game.script.trigger] [info] 000 triggers tested by event PreBattle 15:45:35.680 [game.script.trigger] [info] 000 triggers tested by event BattleTideofBattle 15:45:35.681 [game.script.trigger] [info] 020 triggers tested by event MessageOpen 15:45:35.681 [game.script.trigger] [info] 001 triggers tested by event LeaderOrderedBribery 15:45:35.681 [game.script.trigger] [info] 005 triggers tested by event SpyMission 15:45:35.681 [game.script.trigger] [info] 001 triggers tested by event GuildUpgraded 15:45:35.681 [game.script.trigger] [info] 001 triggers tested by event BattleGeneralRouted 15:45:35.681 [game.script.trigger] [info] 000 triggers tested by event SettlementConverted 15:45:35.682 [game.script.trigger] [info] 001 triggers tested by event GuildDestroyed 15:45:35.682 [game.script.trigger] [info] 000 triggers tested by event AbandonShowMe 15:45:35.682 [game.script.trigger] [info] 000 triggers tested by event Birth 15:45:35.682 [game.script.trigger] [info] 000 triggers tested by event FactionTurnEnd 15:45:35.683 [game.script.trigger] [info] 000 triggers tested by event ScrollClosed 15:45:35.683 [game.script.trigger] [info] 004 triggers tested by event SabotageMission 15:45:35.683 [game.script.trigger] [info] 000 triggers tested by event BattleSiegeEngineDocksWall 15:45:35.683 [game.script.trigger] [info] 002 triggers tested by event GovernorBuildingDestroyed 15:45:35.683 [game.script.trigger] [info] 000 triggers tested by event BattleSpySuccess 15:45:35.683 [game.script.trigger] [info] 004 triggers tested by event BattleBattleGatesDestroyedByEngine 15:45:35.684 [game.script.trigger] [info] 007 triggers tested by event GeneralJoinCrusade 15:45:35.684 [game.script.trigger] [info] 000 triggers tested by event GovernorPlugInCompleted 15:45:35.684 [game.script.trigger] [info] 000 triggers tested by event FamilyTreePanelOpen 15:45:35.684 [game.script.trigger] [info] 001 triggers tested by event SufferAcquisitionAttempt 15:45:35.684 [game.script.trigger] [info] 005 triggers tested by event SettlementScrollAdviceRequested 15:45:35.685 [game.script.trigger] [info] 003 triggers tested by event GovernorUnitTrained 15:45:35.685 [game.script.trigger] [info] 034 triggers tested by event SettlementPanelOpen 15:45:35.685 [game.script.trigger] [info] 031 triggers tested by event CharacterMarriesPrincess 15:45:35.685 [game.script.trigger] [info] 009 triggers tested by event CharacterTurnStart 15:45:35.685 [game.script.trigger] [info] 000 triggers tested by event UnitsDesertCrusade 15:45:35.685 [game.script.trigger] [info] 001 triggers tested by event AssassinCaughtAttackingPope 15:45:35.686 [game.script.trigger] [info] 020 triggers tested by event OfferedForAdoption 15:45:35.686 [game.script.trigger] [info] 020 triggers tested by event ButtonPressed 15:45:35.686 [game.script.trigger] [info] 000 triggers tested by event BattleDelayPhaseCommenced 15:45:35.686 [game.script.trigger] [info] 002 triggers tested by event Insurrection 15:45:35.687 [game.script.trigger] [info] 000 triggers tested by event CapturedCharacterRansomed 15:45:35.687 [game.script.trigger] [info] 001 triggers tested by event CharacterAttacksCrusadingGeneral 15:45:35.687 [game.script.trigger] [info] 000 triggers tested by event ConstructionPanelOpen 15:45:35.687 [game.script.trigger] [info] 072 triggers tested by event GovernorBuildingCompleted 15:45:35.687 [game.script.trigger] [info] 003 triggers tested by event LeaderOrderedAssassination 15:45:35.688 [game.script.trigger] [info] 000 triggers tested by event BattleWallsCaptured 15:45:35.688 [game.script.trigger] [info] 000 triggers tested by event BattleSiegeEngineDestroyed 15:45:35.688 [game.script.trigger] [info] 058 triggers tested by event GeneralCaptureSettlement 15:45:35.688 [game.script.trigger] [info] 000 triggers tested by event MarriageMission 15:45:35.688 [game.script.trigger] [info] 000 triggers tested by event MarriageAlliancePossible 15:45:35.689 [game.script.trigger] [info] 001 triggers tested by event HireMercenariesPanelOpen 15:45:35.689 [game.script.trigger] [info] 002 triggers tested by event CeasedFactionHeir 15:45:35.689 [game.script.trigger] [info] 003 triggers tested by event SackSettlement 15:45:35.689 [game.script.trigger] [info] 000 triggers tested by event RequestMercenariesAdvice 15:45:35.689 [game.script.trigger] [info] 000 triggers tested by event EscPressed 15:45:35.690 [game.script.trigger] [info] 013 triggers tested by event BattlePlayerAttacksSettlementBuilding 15:45:35.690 [game.script.trigger] [info] 002 triggers tested by event InquisitorAppointed 15:45:35.690 [game.script.trigger] [info] 001 triggers tested by event LeaderOrderedSabotage 15:45:35.690 [game.script.trigger] [info] 002 triggers tested by event SettlementSelected 15:45:35.690 [game.script.trigger] [info] 003 triggers tested by event GeneralAbandonCrusade 15:45:35.691 [game.script.trigger] [info] 004 triggers tested by event GeneralAssaultsGeneral 15:45:35.691 [game.script.trigger] [info] 003 triggers tested by event OccupySettlement 15:45:35.691 [game.script.trigger] [info] 002 triggers tested by event GeneralDevastatesTile 15:45:35.691 [game.script.trigger] [info] 000 triggers tested by event GeneralCaptureResidence 15:45:35.691 [game.script.trigger] [info] 000 triggers tested by event CrusadeEnds 15:45:35.692 [game.script.trigger] [info] 000 triggers tested by event UngarrisonedSettlement 15:45:35.692 [game.script.trigger] [info] 000 triggers tested by event GovernorThrowGames 15:45:35.692 [game.script.trigger] [info] 001 triggers tested by event NavalAutoResolvePanelOpen 15:45:35.692 [game.script.trigger] [info] 002 triggers tested by event Forgiveness 15:45:35.692 [game.script.trigger] [info] 001 triggers tested by event BattlePlayerSiegeEngineDestroyed 15:45:35.692 [game.script.trigger] [info] 000 triggers tested by event NavalPreBattleScrollAdviceRequested 15:45:35.693 [game.script.trigger] [info] 007 triggers tested by event SettlementTurnStart 15:45:35.693 [game.script.trigger] [info] 007 triggers tested by event UpdateAttitude 15:45:35.693 [game.script.trigger] [info] 017 triggers tested by event OfferedForMarriage 15:45:35.693 [game.script.trigger] [info] 000 triggers tested by event BattleFinished 15:45:35.693 [game.script.trigger] [info] 189 triggers tested by event CharacterTurnEnd 15:45:35.694 [game.script.trigger] [info] 000 triggers tested by event BattleWinningCombat 15:45:35.694 [game.script.trigger] [info] 001 triggers tested by event FactionExcommunicated 15:45:35.694 [game.script.trigger] [info] 005 triggers tested by event GeneralArrivesCrusadeTargetRegion 15:45:35.694 [game.script.trigger] [info] 037 triggers tested by event LeaderMissionSuccess 15:45:35.694 [game.script.trigger] [info] 002 triggers tested by event GeneralAssaultsResidence 15:45:35.695 [game.script.trigger] [info] 003 triggers tested by event GovernorCityRiots 15:45:35.695 [game.script.trigger] [info] 000 triggers tested by event ShortcutTriggered 15:45:35.695 [game.script.trigger] [info] 006 triggers tested by event DenouncementMission 15:45:35.695 [game.script.trigger] [info] 013 triggers tested by event CardinalPromoted 15:45:35.696 [game.script.trigger] [info] 000 triggers tested by event DishonestTransgression 15:45:35.696 [game.script.trigger] [info] 000 triggers tested by event BattleEngineUnmanned 15:45:35.696 [game.script.trigger] [info] 024 triggers tested by event LeaderMissionFailed 15:45:35.696 [game.script.trigger] [info] 061 triggers tested by event ScrollOpened 15:45:35.697 [game.script.trigger] [info] 049 triggers tested by event BattlePlayerUnitAttacksEnemyUnit 15:45:35.697 [game.script.trigger] [info] 007 triggers tested by event BuildingDestroyed 15:45:35.697 [game.script.trigger] [info] 000 triggers tested by event PlugInCompleted 15:45:35.697 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnderAttackIdle 15:45:35.697 [game.script.trigger] [info] 071 triggers tested by event UnitTrained 15:45:35.697 [game.script.trigger] [info] 003 triggers tested by event BattleEnemyUnitRouts 15:45:35.698 [game.script.trigger] [info] 003 triggers tested by event EnemyCharacterSelected 15:45:35.698 [game.script.trigger] [info] 000 triggers tested by event BattleUnitRouts 15:45:35.698 [game.script.trigger] [info] 028 triggers tested by event BattleDeploymentPhaseCommenced 15:45:35.698 [game.script.trigger] [info] 000 triggers tested by event DeclineAutomatedSettlementManagement 15:45:35.698 [game.script.trigger] [info] 008 triggers tested by event CharacterPanelOpen 15:45:35.699 [game.script.trigger] [info] 000 triggers tested by event FactionSummaryPanelOpen 15:45:35.699 [game.script.trigger] [info] 000 triggers tested by event CollegeOfCardinalsPanelOpen 15:45:35.699 [game.script.trigger] [info] 001 triggers tested by event FactionNewCapital 15:45:35.699 [game.script.trigger] [info] 011 triggers tested by event BattleEnemyAttacksSettlementBuilding 15:45:35.699 [game.script.trigger] [info] 009 triggers tested by event CharacterBecomesAFather 15:45:35.700 [game.script.trigger] [info] 000 triggers tested by event CharacterTurnEndInSettlement 15:45:35.700 [game.script.trigger] [info] 000 triggers tested by event AdviceSupressed 15:45:35.700 [game.script.trigger] [info] 000 triggers tested by event BattleUnitGoesBerserk 15:45:35.700 [game.script.trigger] [info] 001 triggers tested by event LeaderDestroyedFaction 15:45:35.701 [game.script.trigger] [info] 002 triggers tested by event PreBattlePanelOpen 15:45:35.701 [game.script.trigger] [info] 003 triggers tested by event BecomesFactionLeader 15:45:35.701 [game.script.trigger] [info] 000 triggers tested by event BattleDominatingPlaza 15:45:35.701 [game.script.trigger] [info] 000 triggers tested by event CharacterNearWitch 15:45:35.701 [game.script.trigger] [info] 006 triggers tested by event FactionLeaderPrisonersRansomedCaptor 15:45:35.702 [game.script.trigger] [info] 003 triggers tested by event FactionWarDeclared 15:45:35.702 [game.script.trigger] [info] 004 triggers tested by event GovernorAgentCreated 15:45:35.702 [game.script.trigger] [info] 000 triggers tested by event BattleArmyHalfDestroyed 15:45:35.702 [game.script.trigger] [info] 002 triggers tested by event AcceptBribe 15:45:35.702 [game.script.trigger] [info] 000 triggers tested by event SettlementTurnEnd 15:45:35.703 [game.script.trigger] [info] 092 triggers tested by event BuildingCompleted 15:45:35.703 [game.script.trigger] [info] 006 triggers tested by event ExterminatePopulation 15:45:35.703 [game.script.trigger] [info] 001 triggers tested by event BattlePlayerUnitRouts 15:45:35.703 [game.script.trigger] [info] 002 triggers tested by event FactionTradeAgreementMade 15:45:35.703 [game.script.trigger] [info] 001 triggers tested by event FactionBreakAlliance 15:45:35.704 [game.script.trigger] [info] 000 triggers tested by event PopeAcceptsCrusadeTarget 15:45:35.704 [game.script.trigger] [info] 001 triggers tested by event TradePanelOpen 15:45:35.704 [game.script.trigger] [info] 000 triggers tested by event Idle 15:45:35.704 [game.script.trigger] [info] 158 triggers tested by event RequestBuildingAdvice 15:45:35.704 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnitGoesBerserk 15:45:35.705 [game.script.trigger] [info] 068 triggers tested by event ScrollAdviceRequested 15:45:35.705 [game.script.trigger] [info] 243 triggers tested by event CharacterComesOfAge 15:45:35.705 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyUnitGoesBerserk 15:45:35.705 [game.script.trigger] [info] 147 triggers tested by event PostBattle 15:45:35.705 [game.script.trigger] [info] 001 triggers tested by event ArmyTakesCrusadeTarget 15:45:35.706 [game.script.trigger] [info] 005 triggers tested by event PreBattleWithdrawal 15:45:35.706 [game.script.trigger] [info] 042 triggers tested by event BattleConflictPhaseCommenced 15:45:35.706 [game.script.trigger] [info] 002 triggers tested by event LeaderOrderedSpyingMission 15:45:35.706 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerArmyHalfDestroyed 15:45:35.706 [game.script.trigger] [info] 001 triggers tested by event NewAdmiralCreated 15:45:35.707 [game.script.trigger] [info] 000 triggers tested by event BattleStopsWinningPlaza 15:45:35.707 [game.script.trigger] [info] 000 triggers tested by event FactionLeaderPrisonersRansomedCaptive 15:45:35.707 [game.script.trigger] [info] 000 triggers tested by event CeasedFactionLeader 15:45:35.707 [game.script.trigger] [info] 011 triggers tested by event CharacterMarries 15:45:35.707 [game.script.trigger] [info] 000 triggers tested by event BattleGeneralKilled 15:45:35.707 [game.script.trigger] [info] 000 triggers tested by event DiplomacyPanelOpen 15:45:35.708 [game.script.trigger] [info] 001 triggers tested by event VotedForPope 15:45:35.708 [game.script.trigger] [info] 001 triggers tested by event BattleEnemySiegeEngineDestroyed 15:45:35.708 [game.script.trigger] [info] 001 triggers tested by event CardinalRemoved 15:45:35.708 [game.script.trigger] [info] 007 triggers tested by event BattleAiCommenced 15:45:35.708 [game.script.trigger] [info] 000 triggers tested by event CityRiots 15:45:35.708 [game.script.trigger] [info] 007 triggers tested by event AssassinationMission 15:45:35.708 [game.script.trigger] [info] 036 triggers tested by event CharacterSelected 15:45:35.709 [game.script.trigger] [info] 003 triggers tested by event GeneralPrisonersRansomedCaptor 15:45:35.709 [game.script.trigger] [info] 001 triggers tested by event CharacterDamagedByDisaster 15:45:35.709 [game.script.trigger] [info] 002 triggers tested by event GovernorCityRebels 15:45:35.709 [game.script.trigger] [info] 000 triggers tested by event CitySacked 15:45:35.709 [game.script.trigger] [info] 002 triggers tested by event GiveSettlement 15:45:35.709 [game.script.trigger] [info] 000 triggers tested by event Disaster 15:45:35.710 [game.script.trigger] [info] 002 triggers tested by event RefuseBribe 15:45:35.710 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyArmyHalfDestroyed 15:45:35.710 [game.script.trigger] [info] 000 triggers tested by event DiplomaticStandingPanelOpen 15:45:35.710 [game.script.trigger] [info] 001 triggers tested by event CharacterNearHeretic 15:45:35.710 [game.script.trigger] [info] 000 triggers tested by event CrusadeCalled 15:45:35.710 [game.script.trigger] [info] 000 triggers tested by event AddedToBuildingQueue 15:45:35.710 [game.script.trigger] [info] 011 triggers tested by event GeneralTakesCrusadeTarget 15:45:35.711 [game.script.trigger] [info] 106 triggers tested by event AgentCreated 15:45:35.711 [game.script.trigger] [info] 338 triggers tested by event RequestTrainingAdvice 15:45:35.711 [game.script.trigger] [info] 000 triggers tested by event BattleArmyTired 15:45:35.711 [game.script.trigger] [info] 000 triggers tested by event CapturedCharacterReleased 15:45:35.711 [game.script.trigger] [info] 040 triggers tested by event Transgression 15:45:35.711 [game.script.trigger] [info] 000 triggers tested by event SufferMarriageAttempt 15:45:35.712 [game.script.trigger] [info] 002 triggers tested by event HireMercenaries 15:45:35.712 [game.script.trigger] [info] 002 triggers tested by event GeneralPrisonersRansomedCaptive 15:45:35.712 [game.script.trigger] [info] 000 triggers tested by event BattleWinningPlaza 15:45:35.713 [game.script.trigger] [info] 001 triggers tested by event PreBattleScrollAdviceRequested 15:45:35.713 [game.script.trigger] [info] 001 triggers tested by event MultiTurnMove 15:45:35.713 [game.script.trigger] [info] 000 triggers tested by event MessageClosed 15:45:35.713 [game.script.trigger] [info] 004 triggers tested by event BrotherAdopted 15:45:35.713 [game.script.trigger] [info] 001 triggers tested by event Demeanour 15:45:35.713 [game.script.trigger] [info] 003 triggers tested by event AcquisitionMission 15:45:35.713 [game.script.trigger] [info] 000 triggers tested by event ObjSeen 15:45:35.714 [game.script.trigger] [info] 011 triggers tested by event IncomingMessage 15:45:35.714 [game.script.trigger] [info] 000 triggers tested by event EventCounter
so, the settlementline from my descr_strat is this one:
i can't find the error there, the other one must be something with the script, but i didn't script anything and i use the script from the mapclassfolder......Code:faction england, balanced smith ai_label catholic denari 10000 denari_kings_purse 2500 settlement { level village region North_America year_founded 0 population 100 plan_set default_set faction_creator aztec } character William, named character, male, leader, age 50, x 41, y 106 traits Factionleader 1 , GoodCommander 1 , Intelligent 2 , VictorVirtue 3 , PublicFaith 2 , BattleDread 2 , StrategyDread 2 , ReligionStarter 1 army unit NE Bodyguard exp 1 armour 0 weapon_lvl 0 faction slave, blanced smith ai_label slave_faction denari 5000 denari_kings_purse 500
help me, please!!!
edit: it's like a curse! my australia map has the same problems now!