First of all, this is a question, hence it shall be merged with the Q&S.
Secondly, speed is a matter of relativity, so I would like to you to find me one M2TW conversion that's progressed faster than BC. I just want to know who exactly we're being compared with when people complain that we're slow/taking forever - if you ever played RTW, then you should know that it took a over a year before the first real total conversion came out. For a team of only a handful - we've been very discplined and speedy. TBH... asking us
"will this mod ever come out", is a bit insulting, given how much effort and time we've put into letting you all watch our every unit, every roster, every faction, every feature and given you so many screens to confirm that we're not just being mod-teases. Its a bit frustrating and disheartening to see this question asked.
Thirdly, BC extended past our original release date to add the ERE, Oman and Sindh into BC 1.0. Something which, if you followed the mod's progress, was very much a good decision. It was a decision that has made the game much more epic, much more enjoyable and pretty much cleans BC out of 95% of vanilla skins.
Fourthly, the BC team is composed of adult males who either a) have full time jobs or b) have full-time university. If we had more free time - instead of just a few hours on the weekends and evenings - this mod would have been released weeks ago. Always remember that our work and school schedules supercedes any modding activities
always.
Lastly, we are definitely near completion - however, we have no release date since that's not a wise idea. It's better to judge by seeing the tasks that remain, which I will be kind enough to indulge to soothe any fears that we're in stagnation:
- ERE is 95% complete but needs to be implemented in the master copy (AD and mine) of BC.
- ERE, Sindh, Turks, Oman and Raj EDB need to be balanced for proper army rates
- ERE, Sindh, Turks, Oman need unit descriptions
- New music needs to be implemented
- Some final tweaks and fixes to the geography and settlements on the campaign map need to be done
- Some new scripts need to be implemented (they've already been coded, just needs some testing and such)
- Some text related to historic events and scripts need to be finished up
- Readme files and documentation need to be formed
- Uploading and testing of BC 1.0 build needs to be done
Then the mod shall be released. Mind you, a lot of the task above involve no more than 1-2 hours. While others, involve many hours. I hope people now realize that what's left to do is finite and well defined - the light at the end of the BC tunnel is blindingly bright, if you will. We just need to clean up some stuff on the way there.
EDIT: From now on I'm going to link all "are we there yet!" Qs to this post.