what is your guys' exact end date?
what is your guys' exact end date?
Question aswered.FREQUENTLY ASKED QUESTIONS
When is Broken Crescent 1.0 being released?
When it's done.
I think he meant the year it ends? In that case it's 1174-1400 I believe.
D'oh, my bad Polak.
In that case:
Originally Posted by The top of the page
thank you
where download this mod
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Once upon a time eXc|Imperator
Moved to Q&S. What they ^^ said.
First, I didn't had the time to visit Broken Crescent Forum, I need to know that the buildings in the Pakistan and Indian border are the same like the Arabian Cities and Color or different.
Second, How come there are many settlements and castles!
This mod will be a challinging, and I have seen half of the settlements are upgraded to large cities and castles? Is this true in historical or just to have more fun?
The castle/city differentiation is just CA bollocks. It would be great if BC didn't use it.
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EDIT - mirage answered it better.
I dunno, I quite like the Castle and City options. I hope some castles are developed highly in BC so I can siege a big mofo.
Last edited by The Mongol; October 11, 2007 at 03:22 PM.
will the mongols ever be reskinned after 1.0? so that all vanilla will be whiped out...
which building style has the KoJ? because i think it would look strange to have a european-like city or castle somewhere far in the east (or even in jerusalem or acre)
and will all the remaining old vanilla weapons (especially on the abbasids) will be replaced in future versions?
Last edited by mastaace; October 11, 2007 at 10:42 AM.
Emperor's Q merged with Q&S thread.
1) yes
2) No, Most settlements are usually towns / large towns. The growth rates of major cities/castles have been contrasted a lot so capturing key power centres will be key to making more money/better armies.
1) To be honest, I'm not sure. We might in the future, we might never at all. And depends what. If we did do something it would probably involve more of a re-color or perhaps reskin. But that's all in the future and hardly guaranteed
2) KoJ has north european. It makes sense to me to some extent. KoJ was made up of lots of frankish settlers after all and cities like Acre and Antioch were already rather european-esque. Plus giving the N. Euro culture a mid-east building set would involve adding a couple of gig to the mod's size.
3) I think they don't have any vanilla weapons anymore.
would it be possible in the future to change the religion of ur faction so like you can have catholic turks or something
ok thanks for the quick answer there mirage
nice mod by the way
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