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Thread: BROKEN CRESCENT: Questions and Suggestions

  1. #341

    Default Re: BROKEN CRESCENT: Questions and Suggestions

    Actually a custom battle teaser with only 2 factions, say Ayyubids and KOJ, would be an excellent way to get us hyped up before the big release, say a week before. Maybe something like 3 maps, a handful of mercenaries, 1 new soundtrack and the full rosters of both factions would be good. Most members of this forum are more familiar with the vanilla or western type factions, if they get to take the risk free trial they'll surely be interested in some of the more exotic factions BC has to offer.

    Of course this would take time which is not in the best interests of anybody.

    But of course we'll always have to stick to good ol' patience while the team carries out the last phases of the mod.

  2. #342
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    Default Re: BROKEN CRESCENT: Questions and Suggestions

    I'd rather use the time that such a 'teaser' mod would take up (it would take up a significant amount of time for sure) and use that to continue polishing and perfecting BC 1.0.

    In any case, we really don't have plans for any such teaser mini-mod of BC. It would take up far too much time (not something I have a lot of anyways) and would simply further extend BC 1.0's arrival.

  3. #343

    Default Re: BROKEN CRESCENT: Questions and Suggestions

    Yup All definitely understandable; I didn't know perfection was such a big thing with you guys.

    "Do not feed the beast which that you are not ready to soothe"
    -anonymous
    Last edited by AdmiringtheEnemyeh?; November 04, 2007 at 01:44 PM.

  4. #344

    Default Re: BROKEN CRESCENT: Questions and Suggestions

    heh, no problem, it was just an idea and I assumed it was easily to make

    And don't worry, I know what "patience" mean, it was just a joke about the way I use it

    Hope to see your work soon ! (I know the meening of impatience too :p)

    And thanks for all your work...


  5. #345
    CtrlAltDe1337's Avatar Praepositus
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    Default Re: BROKEN CRESCENT: Questions and Suggestions

    Quote Originally Posted by The Mongol View Post
    ...they look pretty anime-ish though.
    I agree, they don't look very much like the other pics for other characters.


  6. #346

    Default Re: BROKEN CRESCENT: Questions and Suggestions

    Q: When Doctor, When?
    (ain't expecting an answer)

  7. #347

    Default Re: BROKEN CRESCENT: Questions and Suggestions

    Mirage, can I take your replic, please!!!

  8. #348

    Default Re: BROKEN CRESCENT: Questions and Suggestions

    I wondered what nice AI GranViz was cooking for BC ? How does it taste ? Has he found the right flavour yet or does it need to be spiced up ? (even if I know that AI and diplomacy are never perfect and can be finetuned indefinitely).

  9. #349
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    Default Re: BROKEN CRESCENT: Questions and Suggestions

    Quote Originally Posted by Khaine View Post
    I wondered what nice AI GranViz was cooking for BC ? How does it taste ? Has he found the right flavour yet or does it need to be spiced up ? (even if I know that AI and diplomacy are never perfect and can be finetuned indefinitely).
    Hmmm, not sure why you'd want to eat code.. but to each his own. On the other hand GrandViz has been working on the AI profiles for all factions and done a few already. The basic UAI that BC has is very good and AlphaDelta has said the diplomacy and AI behaviour has been excellent.

  10. #350

    Icon5 Re: BROKEN CRESCENT: Questions and Suggestions

    Hi. I would like to know if it is possible to replace the castle models of the campaign map with something less ugly. I do know how much the BC team had been working hard, and so I know it could seem a boaring suggestion, but those models are really awful, they looks like LEGOs and are a wound caused to the amazing campaign map you have created. Wouldn't be possible to use christian castles from Kingdoms, wich are quite "neutral" concernig their aspect, or to create something new?

    thanks for your attention.

  11. #351
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    Default Re: BROKEN CRESCENT: Questions and Suggestions

    Maybe we'll do something about it in the future... but currently there are no plans for any such change.

  12. #352

    Default Re: BROKEN CRESCENT: Questions and Suggestions

    Are the heroes will be add more or no hero system at all~


    Original Heroes

    Each playable faction has access to a single "Hero" character, these powerful individuals possessing special abilities capable of turning the tide of battle.
    Last edited by cossacks368; November 06, 2007 at 11:22 AM.

  13. #353
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    Default Re: BROKEN CRESCENT: Questions and Suggestions

    That a Kingdoms feature right? Then, definitely, not for BC 1.0.

  14. #354
    King Xiao's Avatar Senator
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    Default Re: BROKEN CRESCENT: Questions and Suggestions

    Is there anyway to deploy forces outside the walls for the defender when attacked during a siege?

  15. #355
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    Default Re: BROKEN CRESCENT: Questions and Suggestions

    I would pretty much guarantee that that's hardcoded.

  16. #356
    John I Tzimisces's Avatar Get born again.
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    Default Re: BROKEN CRESCENT: Questions and Suggestions

    Maybe your starting king could be the hero? I mean...if M2TW had historical monarchs, this would be quite awesome...

  17. #357

    Default Re: BROKEN CRESCENT: Questions and Suggestions

    I wonder how tweakable the powers are, as it might allow for some unique setups. Could allow for some interesting things if it is tweakable, though I wouldn't put my hopes up.

  18. #358

    Default maybe a s...... (merged with Q&S)

    Maybe a Stupid question.
    I see all those forums of Broken Cresent
    And the people are talking about it like that they are playing it.
    Question; Is there a mod of Broken Cresent ??!!!!!

    if no, then is it a stupid question that i did ask.
    if yes, please tell me where i could find the mod.

    thanks for reading this and hope for a nice answer YES

  19. #359
    Libertus
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    Default Re: maybe a s......

    this mod soon will be realase for this month (Hope )

  20. #360

    Default Re: maybe a s......

    and some people e.g. the developers have actually played the mod.

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