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Thread: DLV Americas, Teutonic Knights & Britannia - Bug Report, Comments Thread

  1. #81
    s.rwitt's Avatar Shamb Conspiracy Member
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    Default Re: DLV Britannia 1.1 - Bug Report, Comments Thread

    @s.rwitt

    Can you tell me the location of this file please? As in M2TW\data\etc. etc.
    Yes sir, just a second, I think I messed something up unpacking and deleting stuff, so I'm just going to scrap it and reinstall DLV 5, 5.1, and Britannia.

    What is the deal with that fix ivanhoex was talking about? After unpacking I had almost no space left on my computer.

    Thanks man

  2. #82
    Harry Lime's Avatar Not a ToS violation
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    Default Re: DLV Britannia 1.1 - Bug Report, Comments Thread

    @s.rwitt

    Well basically it displays the text without having to unpack, although some text is still missing & some is a bit 'screwy' but the important stuff is fine. If you want a link PM me.
    Proud Patron of derdrakken, dave scarface, J@mes & irishron
    Indulging in the insight & intelligence of imb39

  3. #83
    Civis
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    Default Re: DLV Britannia 1.1 - Bug Report, Comments Thread

    I'm waiting for new download of this mod. Ha. DLV RULES-THE KING. HA.!!! I hope we all get this fixed, looks to be fun to play.

  4. #84
    s.rwitt's Avatar Shamb Conspiracy Member
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    Default Re: DLV Britannia 1.1 - Bug Report, Comments Thread

    @s.rwitt

    Well basically it displays the text without having to unpack, although some text is still missing & some is a bit 'screwy' but the important stuff is fine. If you want a link PM me.
    Alright man, I finally got it. As you said there is still a few text missing but the important stuff is there and the battles work so I'm certainly happy.

    Thanks for your patience, you really helped me out alot.

  5. #85

    Default Re: DLV Britannia 1.1 - Bug Report, Comments Thread

    I used the unpack_all and the unpack_britannia and it worked!! Now I can see the text.

  6. #86
    pajomife's Avatar Protector Domesticus
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    Default Re: DLV Britannia 1.1 - Bug Report, Comments Thread

    This happens to me to ,because i have some files from others mini-mods in the main Britannia's folder C:\Program Files\SEGA\Medieval II Total War\mods\british_isles , i clean everything and now works fine,i saw all those letters
    PS: The merchants doing nothing.No money incomes.
    Last edited by pajomife; October 11, 2007 at 04:00 PM.

  7. #87

    Default Re: DLV Britannia 1.1 - Bug Report, Comments Thread

    Sorry for the delay brother DLV'ers...

    The bug fix for the missing text bug is here:

    http://hosted.filefront.com/derdrakken/

    download: DLV_Britannia_Bugfix_01.exe

    Many thanks to our friends Harry Lime and Ivanhoex!

    Now you shouldn't need to unpack if still packed (did that make any sense?)

    Cheers!

    dd

    Last edited by derdrakken; December 12, 2007 at 12:51 AM.

  8. #88

    Default Re: DLV Britannia 1.1 - Bug Report, Comments Thread

    @julianus apostata

    I'll have to try out the RealCombat Britannia Campaign Conversion and see if we can add it to DLV Britannia.

    Cheers!

    dd

    Last edited by derdrakken; December 12, 2007 at 12:51 AM.

  9. #89
    Demogorgon's Avatar Foederatus
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    Default

    Can someone help me?

    Earlier i had only text problem, when i reinstall whole game and install britania then dlv_britania plus bugfixer i can see only huge pixels, text is there

    Thx

    It's ok now
    Last edited by Demogorgon; October 12, 2007 at 06:30 AM.

  10. #90
    pajomife's Avatar Protector Domesticus
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    Default Re: DLV Britannia 1.1 - Bug Report, Comments Thread

    And ,what about merchants don't win money,is a bug or what?

  11. #91
    Jehuu's Avatar Foederatus
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    Default Re: DLV Britannia 1.1 - Bug Report, Comments Thread

    Can not build fort's anymore, is it supposed to be or is there a limit of total forts allowed per region?
    Don't rely on sheer numbers anymore - better to have the God's gift of higher morale on your side!

  12. #92
    Civis
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    Default Re: DLV Britannia 1.1 - Bug Report, Comments Thread

    Installed bugfix for text, works good, merchants still have problems with seeing if they have income. The money pile icon is the only way I have found to see if merchants are getting income. It shows total for all merchants for merchant trade and also regular trade. DLV RULES-THE KING. Tks for fix, I'm getting my butt kick. Ha.
    Last edited by adambomb; October 12, 2007 at 01:22 PM.

  13. #93

    Default Re: DLV Britannia 1.1 - Bug Report, Comments Thread

    [LEFT]@pajomife
    And ,what about merchants don't win money,is a bug or what?
    Bug - i've noted that in the first post in this thread. I believe merchants are making money, they just don't report it properly - Edit: Merchant's now correctly report income with Bugfixer01 - dd

    @Jehuu
    Can not build fort's anymore, is it supposed to be or is there a limit of total forts allowed per region?
    Building of forts is disabled in Vanilla Britannia

    @adambomb
    DLV RULES-THE KING. Tks for fix, I'm getting my butt kick. Ha.
    That's the spirit, my friend!

    Cheers!!!

    dd


    Last edited by derdrakken; December 12, 2007 at 12:52 AM.

  14. #94

    Default Re: DLV Britannia 1.1 - Bug Report, Comments Thread

    I have Point Blank's RealCombat Britannia Campaign Conversion installed in DLV for testing, and so far so good. I'm going to be testing that this weekend and then we'll go from there.

    Just as a note, don't install this mod directly as it will overwrite some files that have been modded for DLV_Britannia.

    Cheers!

    dd

    Last edited by derdrakken; December 12, 2007 at 12:52 AM.

  15. #95
    Civis
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    Default Re: DLV Britannia 1.1 - Bug Report, Comments Thread

    Looking forward to RealCombat Britannia campaign conversion. Playing English, Nobles don't respect the Real Royal King very much, Ha. DLV RULES-THE KING.

  16. #96
    BruceAlmighty's Avatar Civis
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    Default Re: DLV Britannia 1.1 - Bug Report, Comments Thread

    I have realcombat for teutonic campaign and i love it, it makes the battles wayyyyyyyy better. in one of my battles a full 120 unit of spear men took on 14 dismounted ritterbruden, the ritterbruden killed 46 until by the time they had two ppl left and then they routed.

  17. #97
    Civis
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    Default Re: DLV Britannia 1.1 - Bug Report, Comments Thread

    Derdrakken, have you seen Kingdom of Scotts mod under Kingdom mods. You might want to take a look at some of their additions, looks interesting. DLV-RULES, THE KING.

  18. #98

    Default Re: DLV Britannia 1.1 - Bug Report, Comments Thread

    @adambomb - Derdrakken, have you seen Kingdom of Scotts mod under Kingdom mods. You might want to take a look at some of their additions, looks interesting. DLV-RULES, THE KING.

    I'll take a look, thank you for the tip.

    Cheers!

    dd

    Last edited by derdrakken; December 12, 2007 at 12:52 AM.

  19. #99

    Default Re: DLV Britannia 1.1 - Bug Report, Comments Thread

    I have updated the factions for DLV Britannia 1.1 (works with bugfixer 1, too).

    Please see my post:

    http://www.twcenter.net/forums/showthread.php?t=127075

    Thanks Der Drakken for your great mod!

  20. #100

    Default Re: DLV Britannia 1.1 - Bug Report, Comments Thread

    Great job gfortune!

    Here's what I'm thinking for the DLV Britannia 1.2 update:

    -Darth's Battle AI for Kingdoms (substituted for Point Blank's RealCombat Britannia Campaign Conversion...used some of the same files which made it difficult to include both)
    -Less cruel and wicked early death settings (start possibility of untimely death at 29 vs. 19)
    -New authentic family trees & playable Barons Alliance (thanks to gfortune)
    -More powerful royal offices
    -Generals recruitable at Baron's Stables and above
    -New Splash Screen by Tokus*Maximus
    -Lots of attributes and ancillaries text clean up

    Other stuff as I think of it...

    Cheers!

    dd

    Last edited by derdrakken; December 12, 2007 at 12:52 AM. Reason: Added Darth's Combat AI

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