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Thread: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

  1. #161

    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    hi i keep trying to find instalation instructions, but i cant

    i have the full version, where do i extract the files to?
    thanks

  2. #162

    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    Quote Originally Posted by cyllan View Post
    hi i keep trying to find instalation instructions, but i cant

    i have the full version, where do i extract the files to?
    thanks

    To your MTW directory. I installed mine on my E: drive under the folder MTWII so that is where I pointed the Ultimate AI installation too.

    Most people will have a folder on their C drive for MTWII, although it may be under other folders as well

    An example would be:

    C:\\Sega\MTWII

    or

    C:\\CreativeAssembly\MTWII

    I don't recall exactly because I don't do the default install directory. But anyway, it should wind up in the Medieval Total War II folder where all the other game files are located.

  3. #163

    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    thanks
    i hope it takes the turns limit away too...

  4. #164

    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    hy everybody, i like this mod because is in italian too, i would like to know how is possible also to translate from english to italian the personal descriptions of every member of a family, princess, popes, merchants, assassins etc..etc...for example words like: heir, fighter, cruel with prisoners, leader, religious...and all that words that describe the character of everyone, you know what i mean? is possible to do this? is there a system?
    thanks a lot

  5. #165
    GrandViZ's Avatar Domesticus
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    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    For those descriptions to appear in Italian you need to replace the file export_vnvs.txt in ultimateAI/data/text with the Italian version of that file and add the following lines:

    {AI_Sight_Bonus}AI Sight Bonus
    {AI_Sight_Bonus_desc}Increase LOS of AI Generals.
    {AI_Sight_Bonus_effects_desc}+5 LOS
    {AI_Command_Bonus}AI Command Bonus
    {AI_Command_Bonus_desc}Increase Command of AI Generals.
    {AI_Command_Bonus_effects_desc}+3 Command
    The Italian version of export_vnvs.txt can be extracted from your original M2TW installation using the unpacker provided by CA. Be careful not to damage your installation, and only extract the above mentioned file - not the complete installation!
    Creator of the Ultimate AI
    Co-Author of Broken Crescent

    Under the Patronage of Trajan

  6. #166

    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    thanks a lot GrandViZ, i'll try it and a let you know....
    ciao mar. Ney ; )

  7. #167

    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    I'm playing as Russia, and 5 fat mongol stacks just showed up and went straight for Kiev. I'm attacking the rear end of the Mongol train, and every time the battle almost finishes loading, program quits to desktop. Any ideas? Is there any other info I can include that would help?

  8. #168
    uk_john's Avatar Ordinarius
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    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    Remember Tree_, that MTW2 is a little flaky. I have played SS 5.1 for nearly 30 hours and had a first 'exception' crash. I reloaded the game and have put another 5 hours in and no problem, obviously doing the same things in the same parts of the world. I will nver really know what caused that crash, but I am inclined to think it's MTW2 rather than SS, and the same could go for you. Just replay and see if it happens again and if it doesn't then carry on and put it down to the price of playing one of the greatest strategy games (with mods) that has been released in the last 3-4 years!

  9. #169

    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    Ya, you're right. What makes me wonder, though, is that when I attack the Mongols under any conditions, it always crashes. When they sieged Kiev though, that was fine.

    Weird.

  10. #170
    GrandViZ's Avatar Domesticus
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    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    Can you provide the system.log.txt of that crash. It might help to resolve the issue.
    Creator of the Ultimate AI
    Co-Author of Broken Crescent

    Under the Patronage of Trajan

  11. #171

    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    It's really long, so I'll PM it to you.

    Another question -- How many groups of Mongols can I expect?

    I just destroyed the second wave at great cost, culminating is a very symbolic and satisfying execution of their faction leader. The very next turn, a third wave shows up (sad face) :p

    Not that I mind, it's fun. Just curious.

  12. #172
    GrandViZ's Avatar Domesticus
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    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    AFAIK there are 4 waves.
    Creator of the Ultimate AI
    Co-Author of Broken Crescent

    Under the Patronage of Trajan

  13. #173

    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    Hi, dunno if someone report it, but dismounted huscarles and spearmen ( normal rebel spearmen - just spearmen ) havent textures. looks bad.

  14. #174

    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    Oh, and other kingdoms dont respect borders. If I will step with my army on other territory - our relations r worse. But if someone will go thru my territory its ok. Its very often and it sux. My lands r like some crossroads.

  15. #175

    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    another point to report. is it normal that province of stettin ( north europe ) has 0% of catholism? theres 90% pagan and 10% orthodox. its bug

  16. #176
    uk_john's Avatar Ordinarius
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    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    I agree mayhem. I do not understand how in diplomacy you can ask for your army to get access to another factions lands to cross through, when they can come into your territory any time they want and sit by one of your towns without penalty.

  17. #177
    GrandViZ's Avatar Domesticus
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    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    @mayhem
    You should install the latest bugfix from the bugfix thread to fix those textures.
    Creator of the Ultimate AI
    Co-Author of Broken Crescent

    Under the Patronage of Trajan

  18. #178

    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    I have a viewpoint:

    When I'm playing Ultimate AI 1.6 I experience a reputation drop, and it doesn't matter what I do, it still drops. If I do nothing, it drops. If I am a political scumbag, it drops awfully fast.

    This led to, I think, that my allies Spain, with Perfect relations blocked my port, for no particular reason. The only thing I can think of is the relation drop?

    What should I do? Otherwise, your mod i good, except the RC-AI, I don't see any difference. Siege battles still kinda suck, and the enemy is still really stupid in battle, even at VH.

    I love the new banners and stuff though, just wish there was a colour change to more armies than Danes.

  19. #179

    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    Hi all

    First i wanted to say that you have done really great work...i like the mod very much but
    i wanted to ask if there is any possibility to tune down the generals' strengh to normal med2 vanilla strengh...those bodyguards + general are just gods and for my opinion i think that is not very realistic.

    Greets

    Siffo

  20. #180

    Default Re: Ultimate AI - Feedback and Discussion *UPDATE 1.6*

    I have a bug, my game kinda freezes in the second turn, it stops when it france are making their moves. I can still pres Esc and guit the game, but the game dosen't process any further no matter how long i wait?! and what faction i play!

    Help pls.

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