Yes! I did get an answer! Thank you!
Originally Posted by
makanyane
;;;;;;;;;; HORSE SPEARMEN ;;;;;;;
bit isn't relevant it's just a comment
Yes, I know it doesn`t count for the engine, but I used these remarks at first to guide myself in a file I haven`t previously opened. What I should have done(better) was to actually extract the sound files and listen to them based on their path in the file as you`ve suggested.
- everything on that page is under
BANK: unit_missile_attack
Right, thank you! Now, I hope I`ll not ask a (too) stupid question. But, the fact that in vanilla only slingers and javelin cavalry are refered to by unit name means that they get separated from the others and will use only the mentioned sounds while the rest of the missle armed troops will use either the ones for archers or the ones for infantry javelinmen based on the following:
Which I guess it refers to this part from EDU they have:
Code:
stat_pri 7, 2, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
And the command:
Code:
unit infantry missile, skirmish
Which refers to their class in EDU.
?
And, if I understood corectly, I could also add units by type to all sound groups.
The other file works similar way the
BANK: is the important bit. warcry sound will only get used if the unit actually has the warcry attribute - same for screeching_women and druid
Excellent. So adding there all the warcry units I had was not time wasted after all.
Thank you for your help! I think I understand how those files work now.