Sig did that to you on purpose. He told me the other day he wasnt going to release this until you were done.
Sig did that to you on purpose. He told me the other day he wasnt going to release this until you were done.
*Sigh*
Great,man!!!
that will be very helpful for mewith add map_region and map_ground
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Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Bumpity bump...
BareBonesWars 8.1 for RTW 1.5
Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
Deus lo Vult DLV 6.2 for MTW II Kingdoms
Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics
Very helpful find. Apart from anything else it helps keep you focused on the underlying tiles rather than thinking of the map as seamless terrain. Makes it easier to spot problems. Wish I'd known about it before. Great stuff.
Glad to help nikolai. Your research has been just invaluable.
Wow! This is amazing! I'm literally jumping with joy!
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Stumbled upon this and I can't believe how useful this command is, and that it has fallen so far down the pages. This has helped me to fix a few annoying issues with my maps, and also helped to improve how the AI handles my layouts.
But, does anyone have an idea of what the landing option is supposed to do? I have tried this on a number of maps and can't see it indicating anything.
The strange days are coming.
Maybe, what good spots there exist for AI to make landing invasions?
Try making your coast one of the impassable ground types and see it it still shows up. The reason you are seeing it all over the place (probably) is because most of the coast is valid for landing troops. There are very few places in the vanilla maps that troops cant land though there are some spots in the new world that they cant.
Well, the issue with that is that the setting still shows campaign map models such as dense forest trees and high mountains. I set a strip of both on my map and the coast still shows pink, just with the mountain tips and trees on top.
I figured from that, that the purpose was to just get rid of everything except for impassable terrain, but the setting still shows sparse forest models, which can be landed on.
The strange days are coming.
This is amazing! Just like to say though the shell button one my computer is @ if anyone else is having trouble.
*cough*
You should take some Ricola for that cough![]()
I thought that was one of those "Turn your head and cough" coughs..
Oops sorry that I didn't turn my head, and got it all over you guys, Riiicola.
I recently realized something:
toggle_terrain frontier and toggle_terrain frontier_defend are used for AI modding, to show where the AI thinks its frontier is and at what point to start using a different set of AI procedures.
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