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Thread: Parthian Strategy

  1. #1
    Trobalov's Avatar Greek Pride
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    The Parthians

    I. Brief History

    The Parthians are nomadic people who conquered and settled in the area near the Caspian Sea in the 4th Century BC as part of the Dahae confederation. Since that time the Parthians, under their Arsacid rulers (named after King Arsakes I), have fiercely maintained their independence. The Seleudics have from time to time claimed to be the overlords of Parthia and from time to time, have actually been strong enough to try and enforce their claim. This is not something that endears the Seleucid Empire to the Parthian Kings.

    The Parthians have the potential to be a great power - perhaps a great Empire - as they sit close to or astride the main trade routes of the Mediterranean. The wealth of the world flows through these lands: a fortune that could pay for any army that an ambitious King could imagine. This wealth is there for the taking, for the people with the will to stretch out their lands and grasp.

    Historically the Parthians managed to become a great power and fight off the advance of Rome into their heartlands.

    II. Economy

    The Parthians start their campaign with 3 provinces: Susa, Arsakia and Campus Sakae. Those 3 provinces alone cannot make up any serious income at the moment to pay the upkeep of the army and have some profit as well, so it is essential for the Parthians to expand as soon as possible with their generals.

    Meanwhile it is important to try to put a high priority into your cities, to build farm upgrades, trade buildings and roads. It will be very important for boosting your income in the short-term and in the beginning, where you will need to squeeze every single denarii off your provinces in order not to become bankrupt.

    As for the tax policy concerning your current provinces as well as the ones you are about to conquer and expand to, one must put the taxes as high a possible even if the public order falls under 100% as long as it is 80% or more. Being lower means red face in your campaign map which will lead to riots and you certainly don't want that, especially in the beginning and blue faces, even though they don’t cause riots, need extra attention in the near future in order not to evolve to worse problems for your cities and garrison army. This tax policy will be needed a lot, until you manage to build up a nice income, lots of denarii in hand and a good deal of provinces for your empire.

    Finally a good deal of boost in your available denarii will be gained by trying to use your diplomats to sell trade rights, alliance and map information.

    III. Construction and Training

    In the beginning of the campaign you will face problems putting higher taxes, because of the low public order in most of the cities. So it is essential and a first priority in the buildings queue, to build Temples and their upgrades. That will enable you to increase taxes without having to worry about public order and riots and will decrease the garrison army needed to watch out the city. (Thus fewer units will be needed to be trained or the rest can be used for boosting conquering and border forces)

    For your cities that do not face any public order problems, the first priority should be as mentioned above, to increase the income as much as possible by building farm upgrades, roads and trade upgrades.

    Farm upgrades will increase your population growth (which due to the fact of the high tax policy is decreased somewhat) and your income, especially after you take over Seleucia province that has the Gardens of Babylon miracle (increases farmland output by 40%&#33 as we will see later on.

    Trade upgrades are also important for your basic income and in the long-term when you expand to richer lands and ally with some factions or just grant trade rights.

    As for roads, they can increase trade income and help the movement of your army which is good considering that some of the provinces of the campaign map are huge.

    Unfortunately Parthians cannot build anything better than roads, in contrast to Romans who can build paved roads and highways as well that are extremely beneficial. Ports will be important later on when you capture provinces in the Mediterranean, although you can build at some point one in Campus Sakae, for instance, to increase trade between your eastern cities.

    After you manage to expand your empire (we shall see later how), build a nice income and so on, you can then concentrate on building barracks, stables and other military buildings and any other buildings that you wan,t depending on the needs or region and tastes of the player.

    Coming to Training decisions in the beginning, you will have to be very careful with your available denarii and not overdo it with training units, as they can drain it fast, plus in future the upkeep of the army will have a negative effect of your income. Also, since your first priorities in buildings aren’t the military ones, you can build units in your main cities and specifically the Horse Archers. Avoid training peasant units as they aren’t worth the upkeep, unless it is an emergency for increasing the garrison in a close to rioting city. Slingers and Eastern Infantry units are weak, but good for garrisoning provinces.

    So in other words, train only as many units as you need to keep your cities with enough garrison and to boost the wandering armies of yours that will be doing the expanding of the empire and guarding of borders. Be careful, especially in the first years, in order not to face an early bankruptcy that will prevent you from building structures in your cities and raising armies.

    IV. Diplomacy

    Diplomacy is also an important factor for all factions in the game. It must be well planned and adapted to one’s plans of expansion and need for deals. Parthians have several choices on this section and many strategies can be sound. Since the short campaign of the game says Seleucid Empire and Armenia are your main targets, it means you will have to concentrate on eliminating them first and in the meantime do deals with the neighbours of those factions. Of course, choosing to attack Egyptians in the very beginning can be good as well, but we can’t confront all those at once so let’s assume we first attempt to conquer Seleucid and Armenian lands. Scythians will be a target too once the above are weakened and your upper province Campus Sakae has enough garrison, so that your general in that city can go a make a “walk” in their lands.

    Since as we said many times before, Parthians have economy problems so in the beginning selling trade rights, alliances and map information could provide you with several thousand denarii. So for a start, send your diplomats to the Egyptians and sell them some trade rights and map information. Do the same with the Pontus faction who are neighbours of Armenia (alliance would be nice too since they might help fighting them). Also use those diplomats to bribe wandering rebel armies near your lands as they are cheap and a quick way of gaining some troops for your conquering and border armies. That is IF you can afford it and IF the army isn’t all a peasant one. In that latter case, it would be better to train your generals with those and your Horse Archers instead of wasting your denarii bribing them.

    So after you manage to weaken enough or conquer Seleucid and Armenian lands and in meantime expand in the north too in Scythian lands, you must decide (depending on the situation of other factions and your taste), if they go attacking the Egyptian lands that can bring a lot of income. They are usually very strong by that time (so allying with Numidians and/or Carthage can be helpful at that stage) or you can continue taking over the whole Minor Asia and then decide what to do with them.

    A couple (or more) spies will be also very important for revealing lands, spying armies and opening gates of cities under your siege and so on.

    V. Battle Planning

    The Parthian army is generally consisted mostly by lots of cavalry (light and heavy) units, but they lack any serious infantry. Their infantry is considerably weak and consists of:

    * Eastern Infantry. They are very weak spearmen that are mostly useless in any kind of melee, even against horses which combined with their poor morale can not lead to anything good. Nevertheless they are better than peasants and good to be used carrying siege equipment, to open gates and to put as garrison army in your cities.
    * Hillmen. They are a bit better than Eastern Infantry, though still weak in melee and less in quantity.
    * Archers. They can be useful with their flaming missiles when defending or attacking, but must be protected well as they can run away easily and are very vulnerable. They are a good unit to put as the garrison too in your cities.

    All the above are fast moving units, but nevertheless very weak and vulnerable to most units and can only be used good by hunting routers or supporting other units or as a bite sometimes.

    Now, concerning the Cavalry units: they are the heart of your army and your advantage against most of the other factions. They consist of:

    * Horse Archers. Those are very fast cavalry units and your main power in the beginning of the game. They can form a cantanbrian circle which can be good against infantry (i.e phalanxes) mostly as it is used to continuously fire arrows at a unit to lower the morale, but not good vs. horses because takes time to be formed and if hunted down they can be caught in very vulnerable position and get slaughtered and routed in no time. Their ability to fire arrows while skirmishing or moving is also their main advantage as well as their speed. They can be only hunted down by similar units and only if pushed in the edge they might be caught by same speed units. They are also very good router hunters, but very weak in melee. Still the trick of attacking in the rear, then withdrawing immediately can be useful to give the final blow to an enemy unit’s morale and make it rout.
    * Persian Cavalry. They are horse archer units that will be available to you later on after military building upgrades. They are pretty much better than Horse archers, mainly because of their much better morale and very good ability on melee.
    * Cataphracts. Your cataphract units are your main heavy weapon to tear off almost all enemy units with their wedge formation and powerful charge. They can easily beat most enemy general units and give the decisive blow to most strong enemy units. A very hard nut to crack and very effective against horses but also to break any infantry unit in flanks or rear.
    * Arab Cavalry is also a nice Cavalry unit, good for hunting routers and attacking flanks but nothing special.
    After you have built your empire and conquered Seleucid, Armenia, Scythia and Egypt lands, you will be able to concentrate in the Seleucid lands (i.e. Seleucia) the training of War Elephants. Elephants are the most fearsome unit in the game few can stand in front of them. Their main problem is the possibility of running amok or becoming involved in melee with phalanx units. Their ability to fire arrows makes them even more effective. But they do have the great disadvantage of extremely high cost of training and upkeep, which is the reason you will be able to build them after lots of years, when you have built a strong and wealthy empire and have lots of denarii available.
    * Camel units are also a decent when fighting against horses and the Bedouin Camels are equally annoying as the Horse archers although not as fast but better in melee.
    * Siege equipment that Parthians can build are the Onagers. Excellent help when laying siege on cities and killing down enemy units from long distance.
    The above are more or less your main options of unit training to use in your battles. As you can see your main armies will mainly be consisted by horse archers and some cataphract units, perhaps a couple archers and Eastern Infantry units.

    Facing the Seleucids you will face tons of Phalanx units (such as militia Hoplites), which are not used very well by the AI, some cavalry units (general or medium), peltasts (not very effective against your Cavalry armies) and maybe a few Scythed Chariots as well as one or two Elephant units. Phalanx units can be torn down by your arrow volleys while your cataphracts can deal with and easily destroy any opposing cavalry and light infantry (such as the Peltasts). If you are fast enough you won’t have to see and face many of the Elephant units that Seleucid can train. The main trick is to make them run amok with your arrows and cataphract units, using as bite some Eastern Infantry units to pin them in one place.

    Armenians have very similar army to yours containing mainly Cataphracts and horse Archers. To win the battles against them, you must firstly try to destroy their heavy Cavalry and general by using your main Cavalry in wedge to face them and use some rear charge for final blow from your Horse Archers. As for the enemy Horse Archers to beat them you will use fire against fire, meaning you will use your Horse Archers to hunt them down, as the AI will put them into skirmish. They will both fire while moving, so when you force them into some edge and eventually charge into them and rout them. Also you can use your spare ( if any) Horse archer units to do the good old “sandwich” trick with a couple of Horse archer units. The result is both effective and tasty.

    Scythians mainly have Horse archer units also, which you can face as described above, while you use your heavy cavalry to destroy their general and light infantry from flanks of rear.

    Egyptian armies have some weak phalanx units and chariots. The phalanx units are slow and thus can be killed slowly form your horse archer arrows. Chariots can be very deadly if used right, but they are by no means unbeatable. In contrast their very poor defence rating makes them very vulnerable in melee, even though they have more hit points than other units. So if one pins them in one place after the charge they will be killed easily in melee. Also another way to face chariots is to use horse archers that can skirmish from them and fire arrows in the same time.

    In conclusion, the battle planning, the mix of cataphract units and many many horse archer units can effectively face your first 4 enemy factions. Later on, with the addition of War Elephants, Onagers, Persian Cavalry etc, you will be able to confront even stronger armies such as the Romans.

    VI. Conquering and Expanding

    As mentioned above, in the beginning of the Campaign it is essential to send your armies and conquer new lands, as your income is too limited and unable to pay up your army and the construction queue of all cities.

    Thus, firstly send your faction leader and most of the army into Arsakia and head off to take the barbarian village Phraaspa. Take with you not only the Cataphracts and Horse Archers, but also some slingers to help you in garrisoning your cities and carrying the siege equipment for your future sieges. You faction leader will be a very important weapon in the first years. He is an excellent commander and is accompanied by the powerful Cataphracts. Also take your general and most of your army in Susa (keep back enough to keep the public order 80% or more, even lower if needed the taxes and keep traning horse archers). Use this army to head against Seleucia. There you will face an army of hoplites mainly and the general but your horse archers should be you advantage to slowly kill off their phalanx units. It will be a tough battle which is why you need as much army as possible from Susa, but the reward if more than worth it. A new wealthy province plus an amazing boost of your income from farmland output by 40% because of the miracle the Gardens of Babylon that this province contains. It will help you a lot building a respectable income in the long-term too.

    In the first couple of years you must go take out the above 2 provinces. As for the general and the army is Campus Sakae, leave it there for the moment, build religious temples to increase public order and train some Horse archers too, so you can take some of them later along with a peasant unit (will explain why). When you reach Campus Alanni of the Scythians you will use the peasant unit to carry the ram to open the gate in their city as your Horse archers are not capable of that mission. When the gate is opened then your horse Archers can get in and use their arrows to take out the city.

    In the meantime, right after you take out the village Phraaspa, you should be able to keep the public order over 100% easily, even with only one unit for garrison due to the small population it has. So after leaving the unit take the rest of your army there lead by your faction leader and march towards the heart of Armenian army, the City Artaxarta. You should by then have your spy over there to be able to open the gates in the event of siege. Usually though they will try to bring reinforcements and try to lift the siege with a big force. Do not worry though. In this battle odds may be against you, but your general should be a far better commander than the Armenian one, plus you cataphracts and horse archers will have better morale than them. Again first priority will be to take out their Cataphracts first (if they have them still there) by using your own cataphracts with wedge formation and some help if needed from your Horse Archer arrows or rear charge. Once their main force is destroyed you can try to take out their highly annoying Horse archers, either trying to push them to the edge with your own Horse Archers or maybe some “sandwich” trick if the circumstances permit it. After this important battle you will have given your faction leader heaps of stars and traits that will be useful to win many battles as long as he is alive even if the odds are against you.

    While you have been marching towards Artaxarta, at the same time you must prepare an army to continue the campaign against Seleucids and hire in needed mercenaries or bribe (preferably) rebels around with your diplomat. Your next target is the City of Harta. Again you might face tons of army stacks with hoplite units but by now you know the trick to face them, plus your general has gained lots of experience and stars.

    After that your empire will contain the cities of Susa, Seleucia, Hatra, Arsakia, Phraaspa, Artaxarta, Campus Sakae and Campus Alanni. You can also go take out with some random army if you have some spare the Dumantha City in the South for some extra income, if the Egyptians didn’t go take it by now. Anyway by then your initial cities will have built the roads farmland outputs and trade buildings which, combined with the miracle in Seleucia province and your newly conquered lands, should make up very good income. Also by then the deals that your diplomats will have made selling trade rights in neighbours around those faction like Egyptians, Pontus, Greeks etc you will be given a good denarii breath to train some units for garrison and to guard the borders. As soon as new generals pop from coming of age or have married your daughters, send them immediately to the new cities or use them to go continue the expanding in the Seleucia and Armenian lands. You income by now should be respectable enough to have the luxury to build lots of Horse Archers to send out to fight the Seleucid and Armenians and take out Damascus Antioch, Kotais and so on. Also in the North you may continue the expanding in Scythians lands of Tanais or Campus Sarmatae that are located in huge provinces and you should check the map provided with the game, to spot them without losing time searching for them around.

    After you finish off Seleucid Emprie and Armenians and have lots more than 15 provinces (thus fulfilling the objectives of the short campaign of the Pathians) you can now decide where to expand to.
    A good idea would be to try and solve your income problems once and for all by trying to build large armies to take out the fertile and considerably rich provinces of the Egyptians starting with Sidon and Jerousalem that are close to your borders.

    Another sensible thought would be to continue trading with Egyptians, profit from it and go take out the rest of Minor Asia that also has lots of rich lands and gives access to the Mediterranean trading and therefore put an end to the Seleucid Empire.

    The above two approaches can be done with by move order depending on the strength of Egyptians by then. In the meantime the north forces of yours can finish off the Scythian, reaching the borders with Thracia. (with whom making an alliance or some trade deal would be good).

    So with your empire growing income and lands after taking out the Minor Asia and Egyptians (with any order), one can concentrate on building even better units and invest in perfecting the Parthian Army.(War elephants Persian Cavalry Cataphracts and Onagers)

    After that the player can decide on their own and depending on their tastes what their new faction targets will be and so on, since your empire will have grown tremendous amount of denarii to be able to bribe cities armies and easily take out any opposing faction including Romans.

    VII. Conclusion

    In conclusion, the Parthians are a very interesting faction to play with, with an interesting mix of cavalry units and tactics that can adapt and beat many opposing armies if used correctly. After their initial financial problem is solved and after the first two enemy factions are eliminated, you should be able to by then build some good income and thus armies to be able to continue the expanding into Egypt, Scythia, Minor Asia and why not… ROME!

    Life is like Chess, once you make a move you can't take it back.

  2. #2

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    A nice compact strat guide. :smile Makes the Parthians sound like they'd be fun to try...

  3. #3

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    Wow. What a long post. But very informative. When I start a Parthian campaign I will use this as the basis of my empire. Great job.
    "Through the destruction of our enemies do we earn our salvation!"

  4. #4

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    First of all I LOVE cavalery and "outflanking". I in fact consider most of the "phalanx factions" (or spearmen factions) to be rather boring (probably because I do not know to play them well but my impression is that they are played by making sure you keep your formation right and slowly going into the enemy). I like action and so I love Parthia (strangely tho my interest of parthians firstly came long before I knew about this game, when I was reading Caesar by Dumas and I found out about Crassus and his great defeat by the mighty parthians). I just wanted to point out that "Eastern Infantery" are not VERY weak (well they are if you put a troop of infantery and a troop of some other faction infantery in front and let them fight like that). What you must understand is that while with most other factions the core of the troops is made by infantery which do most of the killings and you need "auxilia" as cavalery and archers (which without you are going to have problems anyway if the enemy does have auxilia, even if you have the strongest infantery like urban cohorts) with Parthia infantery are in fact the auxilia and cavalery are the core of the troop. You also need to leave the concept of the normal battles where you have some infantery trying to kill other infantery while your cavalery sits back trying to protect your infantery from outflanking. With Parthia you need to fight different, cavalery IS the battle and you need to use it very well.

    Now to explain why I think eastern infantery are good (in the parthian context, as I said I am not saying eastern infantery do anything if put alone against any other infantery). If you look at the units stats between eastern infantery and hillman you will notice that eastern infantery have a lot higher defence... while hillman have lower defence but higher attack. This I think is a clear sugestion from the devs of the game how you should be using eastern infantery and why they are MOST important for any parthian player. Eastern infantery are there to FIX the enemy infantarey. While they couldnt hold their ground for much time against any other infantery they can hold it enough to outflank the enemy and cut it down with your cavalery. You can also use them to hold the enemy infantery while you get on his flanks with your hillman and attack them there (the ideea is the big defense of eastern will hold them back enough to outflank and attack them on the flanks with a higher attack unit like hillman).

    I have beaten up a very strong scipii army (6 principes units, 2 archers units, 3 legionary cavalery and a general, 3 hastati) where all I had was 6 troops of persian infantery , 2 of catapharcs, and the general. First of all use persian infantery a LOT with archer attack. He will send his legionary cavalery to attack the archers. Now is the time to get rid of his cavalery. Prepare 3 units (or 2) of spear men. Retrieve with your cavalery atracting your enemy into a trap. His cavalery slows into the eastern infantery which is right in front of them while immediatly order attack for the infantery which you place it on the left and on the right side so you surround them. Then order attack from any of your heavy cavalery. Should kill some of them fast and more important, should make them route almost immediatly. Now after most of his cavalery is undone, again rain on the principes with persian cavalery archery. Try to retreat as much as you can so you rain on him as much as you can. Then the classic Parthian strategy: fix his principes with eastern infantery and charge with cataphracts from behind. In maximum 2 charges they should be routing. NEVER let your cataphracts (and in general cavalery) fight after their charge is stopped, retreat them and charge again. Was a heroic victory

    So I think eastern infantery are very good for what they are made : to fix the enemy infantery while you charge them from the back.

  5. #5
    Trobalov's Avatar Greek Pride
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    Firstly dizone Welcome to TWC! : I hope you enjoy your stay here.

    As for your feedback it is very much apreciated. I am glad some people actually read these guides and are willing to provide improvements or other suggestions.

    Indeed Eastern infantry can be used as you correctly indicated to bin enemy units and not to beat. (as I mention in my guide that Parthian infantry is fast and can be used as bite) And your Horse archers and rest cavalry do their flanking and arrow firing to the enemy main forces. :smile They are weak and useless in melee but by no means useless in the battle as a whole, which is why I proposed to have always at least acouple of those units for bite so that your Horse archers can do their flanking and arrow firing.


    Cheers :cool

    Life is like Chess, once you make a move you can't take it back.

  6. #6

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    oh thank you. This forum seems like a very warm community (not to mention the game seems to be creating a Cult arround it , mostly with people with high IQ and history lovers which is very nice). I must say that the most fun with Parthia to play against is any of the barbarians (I enjoyed the battles against thrace and dacia but I presume it applies to any barbarian faction, see bellow why). Barbarians usually come in huge numbers (the orcish horde, hehe). They have good morale (I think, why are they tounting and stuff otherwise ), fight pretty well in close combat but have no armour. This makes them extremely vulnerable to archers (archars fire well in low armour units especially if they are many). Put those archers on horses and you got the perfect killing machine against barbarians (yeah, you might need at some point to confrunt them, do not worry, eastern infantery can hold them a little while your cataphracts kills them from behind). Anyway the war on thrace was one to be remembered, I had killed hundreds of units each battle only from the archer cavalery... poor barbarians

  7. #7

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    It is true. I am just playing the Parthians with the Rome Realistic Mod 3.2. I read a lot about Parthians and how they crushed the Seleukids and the Romans. So i was very excited to see how their famous "Parthian Shot" tactic works. And indeed it works in the game.

    Greetings
    Houman

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    Nice. Anyway I remember I had serious trouble getting economy to work properly. Proably because I reached to hold many ports pretty late in the game. After I succeded in almost eliminating egyptians and the Antioch, Sidon and Jerusalem ports started bumping a lot of money things started to shine. I noticed that different than any other time brittons have developed very well and almost eliminated the gauls and pressing the iulii. Knowing that romans are a pain in the ******, especially well developed, I thought it whould be nice to support a good infantery ally against the romans (considering that by the time I will reach Italia my units will have some trouble against very well developed roman infantery). So I allied brittons and started paying them huge tributes (like 15000 dinars per turn for many turns). This in a few turns got their border towns filled with units. Not to mention keeping 2 diplomats arround their border towns is very nice because I could bribe almost any army Iulii were sending against them. It was rather funny to play fire with the romans in such a way and still staying neutral to them. I also tried to do the same thing for Carthage. Too bad that Carthage is such a hard faction to play with that the AI does a very bad job at it. If I could have managed in helping Carthage develop into Spain and go for Italia it whould have been funny to watch an AI faction take on Rome heh.

  9. #9
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    Thank you for that, the Parths have been my favorites even before the game came out.
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  10. #10

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    alls you have to do is wear the enemies troops down with calvary archers and when they break formation charge in with what ever you got

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    I wish I had read this 2 days ago.

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    Parthians rock! I didn't read this guide but picked them because they were fairly well protected to the East Anyways, after a somewhat slow start, I started decimating Selucides. Those tricky bastards allied with Egypt and Scythians and Pontus, so I got surrounded at the beginning. Granted, I allied with Armenians who are fighting a never-ending war with Pontus, I got tied up with Selucides. I got like 6-8 heroic victories of my 300-400 HAs vs 1300-1600 Selucide hoplites. Each one was a massacre, with 2 generals heavily scarred and with 3 golden chevrons, and, of course, 10 stars . After that, it got tough. I did break the back of Selucide empire by taking 4 of their towns, including the most prosperous one on mediterranean. Stupid AI tried to lift the siege, so I got a chance to wipe out the garrison without actually storming the stone-walled town (playing on H/H, v.1.2)

    Anyways, Egyptians seem to be somewhat meak right now, after I decimated a few armies of theirs and sieged their capital - but they continue to encroach on my lands. However, my main problem is Selucide tanks AKA chariots who started to arrive in great numbers (like 4-8 units at a time). I took out one chariot army at great expense to my units - I still don't have elephants yet

    So here's my question - how do you counter Selucide heavily armored and fast chariots with mid-level units? I can build persian cavalry but no cataphracts as of yet.. I can't find mercenary hoplites either, so I am stomped. Those chariots chase down and massacre all my units without any problem..

  13. #13

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    Do not use cataphracts to counter chariots, unless you like throwing money away. To deal with chariots, you have to follow this rule: A chariot is only deadly while it is moving. Therefore, you need to bring them to a halt as fast as possible. Chariots get a bonus fighting against cavalry, and cavalry do not have the numbers or the close formation to stop chariots. To effectively combat chariots, you need to use Eastern Infantry. Six to eight units in a 10 deep formation should form your front line when facing chariots. Put your cavalry a good distance behind your frontline, incase some chariots break through or overlap your infantry. Do not assist your front line with a cavalry charge, you will only lose more valuable units. The Eastern Infantry should be able to rout or wipe out the chariots on their own, as long as they are led by a decent general and not completely overwhelmed. Remember, they are dirt cheap and you are a heartless Persian ruler who disdains his subjects. Once the chariots are taken care of, you can freely roam the battlefield and take his other units out at will.

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    I ended up building forts and when chariot army attacks, I just shower it with arrows until they rout Then I assasinated every Selucide family member on sight (damn it's hard, they kept popping up in Selucide armies out of nowhere, in the middle of my territory), until all their armies turned into Rebels and lost the charriots

  15. #15

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    good stuff - i find parthia most difficult faction that i have tried.

    have taken out scythia and armenia - seculids down to one city.

    about to duke it out with egypt before they get any stronger.
    “America will never be destroyed from the outside. If we falter and lose our freedoms, it will be because we destroyed ourselves.”

    -Abraham Lincoln

  16. #16
    penance_of_discord's Avatar Foederatus
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    Default Re: Parthian Strategy

    well, i played the partians a coupla times beofre i got the hang of it. its a 'pain' on vh. the key, i found, was to wipe armenia out 'immediatly' and then take dunmatha in arabia. i used dumathia to fight of hordes of egytpians. while i kept that flank steady, i wiped out pontus. here are the keys; do 'not' attack selucia early. do 'not' attack scythia early. be friends with selucia until you control all of pontus and make good $$$. babalonia is a 'key' i repeat 'key' country. 20% farm income bonus? heck yes! thats like an extra 1k a turn. anyways, after your nice and solid, take asia minor, (i call it turkey) and wipe out pontus and selucia. durin that time, its a good idea to attack scythia when you have extra cash, cause that makes you some decent $ if yopu do it right. i made a tons of cash by exterminating every settlement with 5k+ people that i came across, made me enough $$$ to get war elephants and cataphracts rolling.

    all in all, definatly an engrossing campaign. almost as much fun as my East ROman BI game.
    28.7% of all statistics are made up. Really!


    Death is the biggest inconvenience of them all.

    and on that note, have a nice day.

  17. #17

    Default Re: Parthian Strategy

    Once you get to a dozen or so provinces, Parthia is unstoppable. Horsearchers are nigh invincible, and your cavalry is hands-down the best in the game. Its surviving those first 20 turns that are difficult. My advice, as always, is to just attack as quickly and as relentlessly as possible. The more cities you get the more money you make.
    Count no man happy until he is dead.


  18. #18

    Default Re: Parthian Strategy

    Quote Originally Posted by Professor420
    Once you get to a dozen or so provinces, Parthia is unstoppable. Horsearchers are nigh invincible, and your cavalry is hands-down the best in the game. Its surviving those first 20 turns that are difficult. My advice, as always, is to just attack as quickly and as relentlessly as possible. The more cities you get the more money you make.
    You are proving right - to survive in the beginning is difficult.
    Once you get the money moving - its easy.

    My horsearchers are DECIMATING the Egyptians.

    EDIT - now my HA have decimated the Greeks,Pontus,Macedonia, Thrace and Brutii
    and are pretty unstoppable. Oh well - thanks for advice. My concerns were unfounded.
    I did find it interesting that the Egyptians lost a city to rebels.
    Last edited by trench; August 28, 2006 at 06:51 AM.
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