Page 3 of 88 FirstFirst 123456789101112132853 ... LastLast
Results 41 to 60 of 1743

Thread: The Darth Ages Feedback Thread

  1. #41
    Thorn's Avatar Artifex
    Join Date
    Jan 2005
    Location
    Here
    Posts
    2,194

    Default Re: The Darth Ages (Version 0.4 Available)

    Oh.. that's ok then.. i think values should be always between -1 and +1 to avoid bad reports..

  2. #42
    Ahlerich's Avatar Praeses
    Join Date
    Nov 2005
    Location
    Germany, Freiburg
    Posts
    8,270

    Default Re: The Darth Ages (Version 0.4 Available)

    so is it a bug or a feature if u can move your crusaderarmy to the crusade target in one turn?
    if its a feature how can i disable that?

  3. #43
    Thorn's Avatar Artifex
    Join Date
    Jan 2005
    Location
    Here
    Posts
    2,194

    Default Re: The Darth Ages (Version 0.4 Available)

    uhm.. i lowered the movements of crusader armies.. you are using version 0.4? if so i have to look at that again..

    EDIT: i've moded it to 8 from 18, that should work better..

    I will post version 0.5 in the next days.. (i have improved diplomacy and some other tweaks with units)
    Last edited by Thorn; October 01, 2007 at 04:26 PM.

  4. #44
    Ahlerich's Avatar Praeses
    Join Date
    Nov 2005
    Location
    Germany, Freiburg
    Posts
    8,270

    Default Re: The Darth Ages (Version 0.4 Available)

    i acually noticed that on v02...i have 04 now and will check again

    btw i really like your mod..nice gameplay and battle experience

    will 05 be savegame compatible with lower versions like 4?
    Last edited by Ahlerich; October 02, 2007 at 06:47 AM.

  5. #45
    Thorn's Avatar Artifex
    Join Date
    Jan 2005
    Location
    Here
    Posts
    2,194

    Default Re: The Darth Ages (Version 0.4 Available)

    all versions should be game compatible, but you could notice "strange" diplomatic issues till the game reach the new parameters..

  6. #46

    Default Re: The Darth Ages (Version 0.4 Available)

    hmm does it crash at certain points

    anyone know?

  7. #47
    Thorn's Avatar Artifex
    Join Date
    Jan 2005
    Location
    Here
    Posts
    2,194

    Default Re: The Darth Ages (Version 0.4 Available)

    where do you get a crash?

    during AI turns, loading, battling?

    saying that you get a crash and nothing more is not helping anyone..

  8. #48
    Ahlerich's Avatar Praeses
    Join Date
    Nov 2005
    Location
    Germany, Freiburg
    Posts
    8,270

    Default Re: The Darth Ages (Version 0.4 Available)

    i never got a crash so far
    another little problem i noticed (sorry not sure if it has been mentioned before)
    ai seems to be really passive when attacking a city..sometimes they didnt attack at all even though there werent even walls but that was v0.2 i think

  9. #49
    Thorn's Avatar Artifex
    Join Date
    Jan 2005
    Location
    Here
    Posts
    2,194

    Default Re: The Darth Ages (Version 0.4 Available)

    Could you be more clear?

    Is the AI the attacker or the defender? or you mean the AI doesn't attack even when the city is almost undefended? if so, what kind of city? a rebel one? and what factions are behaving like that..?

  10. #50
    Ahlerich's Avatar Praeses
    Join Date
    Nov 2005
    Location
    Germany, Freiburg
    Posts
    8,270

    Default Re: The Darth Ages (Version 0.4 Available)

    ok more detail
    example1

    i was defending a small town with not even walls yet
    i had a general unit and one or 2 units of militia spearmen to defend

    the enemy had also 3 units
    2x spearman melita+polish nobles infantry and a mounted crossbow unit

    so bottomline - evenly matched forces on both sides
    i left me spearmen on the town square and my general close to that

    the enemy did not attack for the whole battle (i had to wait until time was over and i won that way)

    ----------------------------------------------------------

    example two

    i was attacking a fortified town together with my allies (to be excact my allies attacked and i assisted them)

    they broke through the gate and gathered their troops inside the village close to the gate

    the enemies archers defended until their arrows were gone, the melee units (enemy and ally) just waited the battle out doing nothing

    i didnt get involved coz i didnt want my ally to win the city so during the whole siege my allie and the enemy did not fight (except the little first fight after braking through the gates)

    ---------------------

    there was a third siege where i was attacking together with an ally and it was basically like example two
    ---------------------

    all this was v0.2 still though

    tomorrow is a holiday in germany so i ll try again with v0.4

    fied battles are fine though


    off topic:
    funny signature u have there
    Last edited by Ahlerich; October 02, 2007 at 02:13 PM.

  11. #51

    Default Re: The Darth Ages (Version 0.4 Available)

    does this mod require both kingdoms and TLR mod be installed? thanks

    also what patch ver is compatible, 1.2, 1.3?

  12. #52
    Thorn's Avatar Artifex
    Join Date
    Jan 2005
    Location
    Here
    Posts
    2,194

    Default Re: The Darth Ages (Version 0.4 Available)

    This mod run over kingdoms, so it's 1.3 compatible

    and the mod has all needed files from TLR (you don't ned TLR to play it).

  13. #53

    Default Re: The Darth Ages (Version 0.4 Available)

    Excellent..just got it running on top of kingdoms..however I got my faction summary screen white out..the +/- zoom keys on the mini map was also white.
    any idea what caused this? thanks.

  14. #54
    Thorn's Avatar Artifex
    Join Date
    Jan 2005
    Location
    Here
    Posts
    2,194

    Default Re: The Darth Ages (Version 0.4 Available)

    Quote Originally Posted by Ahlerich View Post
    ok more detail
    example1

    i was defending a small town with not even walls yet
    i had a general unit and one or 2 units of militia spearmen to defend

    the enemy had also 3 units
    2x spearman melita+polish nobles infantry and a mounted crossbow unit

    so bottomline - evenly matched forces on both sides
    i left me spearmen on the town square and my general close to that

    the enemy did not attack for the whole battle (i had to wait until time was over and i won that way)

    ----------------------------------------------------------

    example two

    i was attacking a fortified town together with my allies (to be excact my allies attacked and i assisted them)

    they broke through the gate and gathered their troops inside the village close to the gate

    the enemies archers defended until their arrows were gone, the melee units (enemy and ally) just waited the battle out doing nothing

    i didnt get involved coz i didnt want my ally to win the city so during the whole siege my allie and the enemy did not fight (except the little first fight after braking through the gates)

    ---------------------

    there was a third siege where i was attacking together with an ally and it was basically like example two
    ---------------------

    all this was v0.2 still though

    tomorrow is a holiday in germany so i ll try again with v0.4

    fied battles are fine though


    off topic:
    funny signature u have there
    Sorry.. but i will not try to improve battle AI till, at least, version 0.8.. i'm using Darth's battle AI.. maybe there is a bad issue with his pathfinding and Kingdoms values..

  15. #55
    Ahlerich's Avatar Praeses
    Join Date
    Nov 2005
    Location
    Germany, Freiburg
    Posts
    8,270

    Default Re: The Darth Ages (Version 0.4 Available)

    not a problem
    just noticed s th thats not working and mentionend it.
    it is your mod and what you do about that is your decision.

  16. #56
    Thorn's Avatar Artifex
    Join Date
    Jan 2005
    Location
    Here
    Posts
    2,194

    Default Re: The Darth Ages (Version 0.4 Available)

    Yeah.. i didn't want to say i will not fix that.., but i'm working alone and i don't want to take more than 1 task at a time.. or i will not get the best resutls..

    my plan is trying to improve darth's battle tactics and pathfinding as the last task, because i know it will be a hard work.. he has been working on them since Rome TW so i don't sure if my skill will be enough to improve them..

    btw tell me any idea, "bug", bad or strange behaviour you see so i will try to fix it as soon as posible..
    I aslo noticed AI trying to get the walls only at one spot.., that is what made my think about a posible incompatibility between darh files and kingdoms..

  17. #57

    Default Re: The Darth Ages (Version 0.4 Available)

    hey there, downloaded this yesterday, works great, except i got what 88cali also reported, the faction summary report is all white, and several other things are all whitened out, any idea what is causing it? other then that, great mod! got all the elements i love from TLR, and stuff that wasnt so great is solved with darthmod.


    All modern American literature comes from one book by Mark Twain called Huckleberry Finn.

  18. #58
    Thorn's Avatar Artifex
    Join Date
    Jan 2005
    Location
    Here
    Posts
    2,194

    Default Re: The Darth Ages (Version 0.4 Available)

    Quote Originally Posted by ombudsman View Post
    hey there, downloaded this yesterday, works great, except i got what 88cali also reported, the faction summary report is all white, and several other things are all whitened out, any idea what is causing it? other then that, great mod! got all the elements i love from TLR, and stuff that wasnt so great is solved with darthmod.
    What do you mean?

    Faction sumary? i don't sure what are you talking about.., give me more info so i could fix it with version 0.5

  19. #59

    Default Re: The Darth Ages (Version 0.4 Available)

    ya the faction summary- you know when click on the faction shield in the lower right corner it brings up the faction summary page -like pope standing, income summary etc.

    anyways, guess I just messed my game with two many mods.. other problem are found...forced me to uninstall the whole game again... will try it again and let ya know...thanks

  20. #60

    Default Re: The Darth Ages (Version 0.4 Available)

    hereīs what the problem looks like, no idea what can have caused it, havenīt installed any other mods, itīs a clean vanilla with retrofit on. I guess i will reinstall and see if that helps. other then this problem itīs working great, good work


    All modern American literature comes from one book by Mark Twain called Huckleberry Finn.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •