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Thread: byz vs crusaders......

  1. #1
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    Default byz vs crusaders......

    I am not prety sure but can yu add a historical fact in the game?
    for example in the year 1204 a crusader army attacks costantinopolis.
    the army cant be controlled by the koj or by rebels!!
    it would be cool to see a full stack crusaders fighting against byz!!!!
    after all byzantines in the map are prety safe.
    Last edited by jo the greek; September 12, 2007 at 04:44 AM.

  2. #2
    teh.frickin.pope's Avatar Senator
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    Default Re: byz vs crusaders......

    Already been a discussion about this, started by me actually, and I think Mirage said he was planning something for it...hmm, guess I'll go find the link.

    Edit: http://www.twcenter.net/forums/showthread.php?t=108019

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  3. #3

    Default Re: byz vs crusaders......

    Thanks teh.frickin.pope. I forget what it was.

    I think if there is a 4th Crusade featured, it will be rebel and not KoJ. The political power of the Latin Empire was separate from Outremer, and it would prevent us from giving the KoJ a free Full stack.

  4. #4
    teh.frickin.pope's Avatar Senator
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    Default Re: byz vs crusaders......

    Yeah, I think it was said to be a rebel stack with KoJ units. No sense automatically making the byz hate you, or giving the player an extra stack to mess around with.

    Edit:
    The 4th crusade stack will probably be rebels. It shouldn't be a problem to script them to attack Constantinople. It will be a stack of the KoJ's units, fighting under the rebel banner. An emergent faction for the sacking of a single city is overkill and is basically a waste of our time and energy.
    Edit: Oh, and feel free to call me TFP, or JP, or john if you like.
    Last edited by teh.frickin.pope; September 12, 2007 at 10:34 AM.

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  5. #5
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    Default Re: byz vs crusaders......

    I've already scripted this for 1204. 1 stack shows up if Byz is AI and 2 stacks show up if Byz is under player control. Its a necessary challenge, I'd say. I will probably modify the conditions at which such stacks arrive to be more fluid and game related in the future. Currently the player will always know when they show up.

    And yes, the stacks are rebel controlled.

  6. #6
    Rex Armeniae's Avatar King of Kings
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    Default Re: byz vs crusaders......

    Quote Originally Posted by mirage41 View Post
    I've already scripted this for 1204. 1 stack shows up if Byz is AI and 2 stacks show up if Byz is under player control. Its a necessary challenge, I'd say. I will probably modify the conditions at which such stacks arrive to be more fluid and game related in the future. Currently the player will always know when they show up.

    And yes, the stacks are rebel controlled.
    Good to hear that.
    I dont want it to be unrealistic and that byzies have nothing to fear from the west. That'd be unfair and simply unchallenging.
    That'll add more fun.
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  7. #7

    Default Re: byz vs crusaders......

    Awesome, it will be cool to watch the the struggles for Constantinople before moving in with my massive Ghaznavid armies of death.


  8. #8
    crazyorc's Avatar Biarchus
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    Default Re: byz vs crusaders......

    a historical event would occur if Latins defeat Byzantium, such as Latin Empire?

  9. #9
    Manuel Komnenos's Avatar Senator
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    Default Re: byz vs crusaders......

    I think that this i hardly possible, because the game is oriented on east. But who knows?
    Why we dig up the past? To understand it.

  10. #10

    Default Re: byz vs crusaders......

    I would think that adding the Latin Empire would be pointless as that would require the BC team to just create another faction that may or may not appear in game while not adding much to the game itself.
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  11. #11
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    Default Re: byz vs crusaders......

    Quote Originally Posted by SpaceUnion View Post
    I would think that adding the Latin Empire would be pointless as that would require the BC team to just create another faction that may or may not appear in game while not adding much to the game itself.
    Bingo!

  12. #12

    Default Re: byz vs crusaders......

    Yeah with the Crusades campaign its 2 and a half stacks of Venetians show up,they fell down when i took my Varangian Guard to em

  13. #13

    Default Re: byz vs crusaders......

    Thing is once v.1 is out Mirage will have to make it more dynamic for the simple reason that once the player knows what happens he can plan against that. However, if ALL Byz. provinces are the target of an enemy Doublestack, then the game takes on a whole different approach.

    If anything however the possibilities that an enemy crusade would go for Konstantinoupolis should be very high.
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  14. #14

    Default Re: byz vs crusaders......

    It would be good if the date could be randomized to +/- 20 years (40 turns), and perhaps with a 60% chance of the event occurring. That way the player will not be able to predict the crusade and therefore can not build a huge army 3 or 4 turns in advance of the event.

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  15. #15
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    Default Re: byz vs crusaders......

    In BC are other similar historical appearances ?
    like mongols do they have spefic targets to attack?
    like bagthad i think...!

  16. #16
    teh.frickin.pope's Avatar Senator
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    Default Re: byz vs crusaders......

    From what I've heard trying to specifically script the mongols failed, and when left to themselves they follow a pretty historic route. Will look for a link.

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  17. #17
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    Default Re: byz vs crusaders......

    Quote Originally Posted by Keravnos View Post
    Thing is once v.1 is out Mirage will have to make it more dynamic for the simple reason that once the player knows what happens he can plan against that. However, if ALL Byz. provinces are the target of an enemy Doublestack, then the game takes on a whole different approach.

    If anything however the possibilities that an enemy crusade would go for Konstantinoupolis should be very high.

    It would be good if the date could be randomized to +/- 20 years (40 turns), and perhaps with a 60% chance of the event occurring. That way the player will not be able to predict the crusade and therefore can not build a huge army 3 or 4 turns in advance of the event.
    Both these methods are completely possible. I'll give it a shot.

  18. #18

    Default Re: byz vs crusaders......

    You can do just about anything with scripting, can't you?


  19. #19
    Captain Blackadder's Avatar A bastion of sanity
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    Default Re: byz vs crusaders......

    Well I dont know if it is possible but wasent the cause of the the forth crusade attacking the byzantines the fact that the byz didnt have the money to pay them so make it that if the byz have enough money they dont attack the byzs and move on to the true target.
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  20. #20
    teh.frickin.pope's Avatar Senator
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    Default Re: byz vs crusaders......

    It was because the crusaders could not pay Venice for the fleet they had commissioned. The had also attacked targets on the Dalmatian coast before Constantinople.

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